koth_backwoods_b13
Map filename: koth_backwoods_b13
Map download: https://www.dropbox.com/s/h5ioiu5yf5sb0qk/koth_backwoods_b13.bsp.bz2?dl=0
Author: Fantasmos
http://i.imgur.com/GmvRQ1T.jpg
Giant motherships have been appearing all over the world, and with our precious hats in danger it's up to tf industries to construct jump-pad lasers in order to destroy them!
However, they accidentally hired both Red and Blu teams to construct them, and neither are letting the other taking the fame as saviour of the hats.
Status: Finished
koth_backwoods_b13
Map filename: koth_backwoods_b13
Map download: https://www.dropbox.com/s/h5ioiu5yf5sb0qk/koth_backwoods_b13.bsp.bz2?dl=0
Author: Fantasmos
[img]http://i.imgur.com/GmvRQ1T.jpg[/img]
Giant motherships have been appearing all over the world, and with our precious hats in danger it's up to tf industries to construct jump-pad lasers in order to destroy them!
However, they accidentally hired both Red and Blu teams to construct them, and neither are letting the other taking the fame as saviour of the hats.
Status: Finished
does nikori mean anything
does nikori mean anything
I think jump pads won't be accepted in competitive TF2 gameplay.
I think jump pads won't be accepted in competitive TF2 gameplay.
idk, quake had jump pads, why not tf2
idk, quake had jump pads, why not tf2
downpouridk, quake had jump pads, why not tf2
Mostly because push triggers in source don't work in the same was as push triggers in idtech. Mainly ones in source are really inconsistent and generally buggy. Compare if you were to drop onto one of these jump pads versus one in Quake 3/Quake Live.
http://puu.sh/cfPHI/501836a9fa.jpg
As far as general feedback goes, I am not a fan of map level teleports and yours seem to be a bit buggy, at least the little thing you have to identify the thing as a teleport does not stay in place.
http://puu.sh/cfPSg/85a23433b4.jpg
Having brushes instead of overlays for healthpack/ammo identification is kinda silly imo, these things can easily mess up splash and movement if someone is unfortunate enough to try and jump next to it.
http://puu.sh/cfPZb/9588a3d355.jpg
These should be bulletblocked/playerclipped and maybe think about making them a bit more even or just a ramp for simplicities sake.
http://puu.sh/cfQfg/a46f3e35c3.jpg
Clip these edges off
If you insist on using jump pads maybe look over a few quake maps and see how they're generally set up. Normally with a bit of cover since taking one puts you in a somewhat shitty situation. Seems like the way you've laid them out right now could be fairly easy to abuse given what classes and weapons exist in this game.
[quote=downpour]idk, quake had jump pads, why not tf2[/quote]
Mostly because push triggers in source don't work in the same was as push triggers in idtech. Mainly ones in source are really inconsistent and generally buggy. Compare if you were to drop onto one of these jump pads versus one in Quake 3/Quake Live.
[img]http://puu.sh/cfPHI/501836a9fa.jpg[/img]
As far as general feedback goes, I am not a fan of map level teleports and yours seem to be a bit buggy, at least the little thing you have to identify the thing as a teleport does not stay in place.
[img]http://puu.sh/cfPSg/85a23433b4.jpg[/img]
Having brushes instead of overlays for healthpack/ammo identification is kinda silly imo, these things can easily mess up splash and movement if someone is unfortunate enough to try and jump next to it.
[img]http://puu.sh/cfPZb/9588a3d355.jpg[/img]
These should be bulletblocked/playerclipped and maybe think about making them a bit more even or just a ramp for simplicities sake.
[img]http://puu.sh/cfQfg/a46f3e35c3.jpg[/img]
Clip these edges off
If you insist on using jump pads maybe look over a few quake maps and see how they're generally set up. Normally with a bit of cover since taking one puts you in a somewhat shitty situation. Seems like the way you've laid them out right now could be fairly easy to abuse given what classes and weapons exist in this game.
download is broken for me
download is broken for me
wv2016download is broken for me
Try here; http://forums.tf2maps.net/showthread.php?t=23392&highlight=nikori
Also latest version of nikori is released! Use the link above to download
[quote=wv2016]download is broken for me[/quote]
Try here; http://forums.tf2maps.net/showthread.php?t=23392&highlight=nikori
Also latest version of nikori is released! Use the link above to download
Fantasmoswv2016download is broken for me
Try here; http://forums.tf2maps.net/showthread.php?t=23392&highlight=nikori
Also latest version of nikori is released! Use the link above to download
nope didnt work
[quote=Fantasmos][quote=wv2016]download is broken for me[/quote]
Try here; http://forums.tf2maps.net/showthread.php?t=23392&highlight=nikori
Also latest version of nikori is released! Use the link above to download[/quote]
nope didnt work
If anyone is interested in the artpass:
[url=http://imgur.com/a/GUTHp]Here's the full album[/url]
[img]http://i.imgur.com/7J9eaPd.jpg[/img]
So, I feel like posting the last thing I will in this thread since the map is done.
This was made for the Merc's v.s aliens contest over at tf2maps.net and i'm very proud of it.
Here's an album: http://imgur.com/a/wX236
Map filename: koth_backwoods_b13
Map download: https://www.dropbox.com/s/h5ioiu5yf5sb0qk/koth_backwoods_b13.bsp.bz2?dl=0
Author: Fantasmos
http://i.imgur.com/GmvRQ1T.jpg
Now back to work on sandstone.
So, I feel like posting the last thing I will in this thread since the map is done.
This was made for the Merc's v.s aliens contest over at tf2maps.net and i'm very proud of it.
Here's an album: http://imgur.com/a/wX236
Map filename: koth_backwoods_b13
Map download: https://www.dropbox.com/s/h5ioiu5yf5sb0qk/koth_backwoods_b13.bsp.bz2?dl=0
Author: Fantasmos
[img]http://i.imgur.com/GmvRQ1T.jpg[/img]
Now back to work on sandstone.