so when im over healed i want the shadow 2 turn blue
pvhud hud help
posted in
Customization
I would suggest posting it into this thread: http://teamfortress.tv/thread/19073/hud-editing-short-questions-quick-answers
As for now, you'll need to edit HUD/resource/ui/hudplayerhealth.res and HUD/scripts/hudanimations.txt
In hudanimations.txt, all the animations are controlled. Section 'event HudHealthBonusPulse' controls what elements are animated when overhealed. Implement the shadow of your health there, for example: Animate PUTELEMENTNAMEHERE FgColor "0 0 255 255" Linear 0.0 0.0
To make this animation stop when not overhealed anymore, do the same thing in the section 'event HudHealthBonusPulseStop'.
Hope this helped
I would suggest posting it into this thread: http://teamfortress.tv/thread/19073/hud-editing-short-questions-quick-answers
As for now, you'll need to edit HUD/resource/ui/hudplayerhealth.res and HUD/scripts/hudanimations.txt
In hudanimations.txt, all the animations are controlled. Section 'event HudHealthBonusPulse' controls what elements are animated when overhealed. Implement the shadow of your health there, for example: Animate PUTELEMENTNAMEHERE FgColor "0 0 255 255" Linear 0.0 0.0
To make this animation stop when not overhealed anymore, do the same thing in the section 'event HudHealthBonusPulseStop'.
Hope this helped
As for now, you'll need to edit HUD/resource/ui/hudplayerhealth.res and HUD/scripts/hudanimations.txt
In hudanimations.txt, all the animations are controlled. Section 'event HudHealthBonusPulse' controls what elements are animated when overhealed. Implement the shadow of your health there, for example: Animate PUTELEMENTNAMEHERE FgColor "0 0 255 255" Linear 0.0 0.0
To make this animation stop when not overhealed anymore, do the same thing in the section 'event HudHealthBonusPulseStop'.
Hope this helped
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