Fixed, it was mat_specular set to 1 causing the texture.
Some of my hat's textures are replaced by fire. I suspect it's from a fps config I'm trying. Any help?
http://i.imgur.com/mGnbN1B.png
[b]Fixed, it was mat_specular set to 1 causing the texture.[/b]
[s]Some of my hat's textures are replaced by fire. I suspect it's from a fps config I'm trying. Any help?
[IMG]http://i.imgur.com/mGnbN1B.png[/IMG]
[/s]
I think thats a problem with using -dxlevel 81/80
I think thats a problem with using -dxlevel 81/80
BlazePhoenixI think thats a problem with using -dxlevel 81/80
They fixed that. When I was using chris's max fps config, the fire texture doesn't happen.
[quote=BlazePhoenix]I think thats a problem with using -dxlevel 81/80[/quote]
They fixed that. When I was using chris's max fps config, the fire texture doesn't happen.
are you sure that's the full config, because I'm pretty sure it was mat_specular that did that
are you sure that's the full config, because I'm pretty sure it was mat_specular that did that
Mankoare you sure that's the full config, because I'm pretty sure it was mat_specular that did that
sevennnmat_specular 0
Yeah it was mat_specular, thanks.
[quote=Manko]are you sure that's the full config, because I'm pretty sure it was mat_specular that did that[/quote]
[quote=sevennn]mat_specular 0[/quote]
Yeah it was mat_specular, thanks.
Straight from Chris' maxframes cfg:
mat_specular 0
Controls specularity. Setting this to 0 will make ubers non-shiny, and will remove some specular effects from in-game entities which support it. Setting this to 1 on dx8 will result in some strange `fire' textures replacing their appropriate counterparts, especially on medals, and certain hats.
So set it to 0 in your new cfg to fix it.
Straight from Chris' maxframes cfg:
mat_specular 0
Controls specularity. Setting this to 0 will make ubers non-shiny, and will remove some specular effects from in-game entities which support it. Setting this to 1 on dx8 will result in some strange `fire' textures replacing their appropriate counterparts, especially on medals, and certain hats.
So set it to 0 in your new cfg to fix it.
mat_specular 1 along with playing in dx8 causes this
mat_specular 1 along with playing in dx8 causes this