Upvote Upvoted 9 Downvote Downvoted
cp_lowtide (5CP)
1
#1
0 Frags +

The map currently is on late alpha stage (a15), it was tested on non competitive servers. I'm curious what can be done to make this map better for 6v6.

Download
tf2maps thread

Screenshots:
Middle point
Area between mid and second
Second point
Last point
From top

The map currently is on late alpha stage (a15), it was tested on non competitive servers. I'm curious what can be done to make this map better for 6v6.

[url=https://www.dropbox.com/s/myfgba2txozunic/cp_lowtide_a16b.bsp.bz2?dl=0]Download[/url]
[url=http://forums.tf2maps.net/showthread.php?p=295627]tf2maps thread[/url]

Screenshots:
[url=http://forums.tf2maps.net/geek/gars/images/8/6/8/1/cp_lowtide_a140011.jpg]Middle point[/url]
[url=http://forums.tf2maps.net/geek/gars/images/8/6/8/1/cp_lowtide_a140015.jpg]Area between mid and second[/url]
[url=http://forums.tf2maps.net/geek/gars/images/8/6/8/1/cp_lowtide_a140016.jpg]Second point[/url]
[url=http://forums.tf2maps.net/geek/gars/images/8/6/8/1/cp_lowtide_a140021.jpg]Last point[/url]
[url=http://forums.tf2maps.net/geek/gars/images/8/6/8/1/1399717197006.jpg]From top[/url]
2
#2
4 Frags +

Make it not snow. Some people have a hard time differentiating between players and environment in the snow.

Make it not snow. Some people have a hard time differentiating between players and environment in the snow.
3
#3
1 Frags +

The snow texture look different, are they custom?

The snow texture look different, are they custom?
4
#4
1 Frags +
obsidiianMake it not snow. Some people have a hard time differentiating between players and environment in the snow.

Yep, I am aware of that problem, but I afraid I'm not gonna change it to different style. I could try putting less snow around.

BonafideThe snow texture look different, are they custom?

They are not custom. In viaduct most of snow has grass spots unlike mine, maybe that why it looks different.

[quote=obsidiian]Make it not snow. Some people have a hard time differentiating between players and environment in the snow.[/quote]

Yep, I am aware of that problem, but I afraid I'm not gonna change it to different style. I could try putting less snow around.

[quote=Bonafide]The snow texture look different, are they custom?[/quote]

They are not custom. In viaduct most of snow has grass spots unlike mine, maybe that why it looks different.
5
#5
3 Frags +

Some quick thoughts on the map

Overall I really like it. The areas are all really nice, but some of the transitions seem really clunky to move between for pushes, especially for the med. I have absolutely no qualifications for critiquing maps, so please feel free to disagree with any of my thoughts. It'd be nice to know why you disagree though. Good luck with your map!

[url=http://imgur.com/a/UIx9D]Some quick thoughts on the map[/url]

Overall I really like it. The areas are all really nice, but some of the transitions seem really clunky to move between for pushes, especially for the med. I have absolutely no qualifications for critiquing maps, so please feel free to disagree with any of my thoughts. It'd be nice to know why you disagree though. Good luck with your map!
6
#6
1 Frags +

I was expecting like an underwater secret-lab map with sharks and stuff, what gives?

I was expecting like an underwater secret-lab map with sharks and stuff, what gives?
7
#7
1 Frags +
fireindaarcadeSome quick thoughts on the map

Soldiers (should) love shallow-ish water.

[quote=fireindaarcade][url=http://imgur.com/a/UIx9D]Some quick thoughts on the map[/url]
[/quote]
Soldiers (should) love shallow-ish water.
8
#8
0 Frags +
fireindaarcadeSome quick thoughts on the map

Overall I really like it. The areas are all really nice, but some of the transitions seem really clunky to move between for pushes, especially for the med. I have absolutely no qualifications for critiquing maps, so please feel free to disagree with any of my thoughts. It'd be nice to know why you disagree though. Good luck with your map!

Thanks, that did helped.

New version a16b:
-all respawn times are set to 10
-added ladder to the bridge near lake
-more exits from pond
-in second added balcony
-in building between last and second added ramp leading from first to second floor
-ground less white
-other small changes

[quote=fireindaarcade][url=http://imgur.com/a/UIx9D]Some quick thoughts on the map[/url]

Overall I really like it. The areas are all really nice, but some of the transitions seem really clunky to move between for pushes, especially for the med. I have absolutely no qualifications for critiquing maps, so please feel free to disagree with any of my thoughts. It'd be nice to know why you disagree though. Good luck with your map![/quote]

Thanks, that did helped.

New version a16b:
-all respawn times are set to 10
-added ladder to the bridge near lake
-more exits from pond
-in second added balcony
-in building between last and second added ramp leading from first to second floor
-ground less white
-other small changes
9
#9
0 Frags +

I like the look of it so far,
The transitions to last and the last point itself are pretty good.

Looking forward to seeing this map after a few updates.

I like the look of it so far,
The transitions to last and the last point itself are pretty good.

Looking forward to seeing this map after a few updates.
10
#10
0 Frags +
obsidiianMake it not snow. Some people have a hard time differentiating between players and environment in the snow.

what?

Anyway i'm trying the map, there seems to be a small problem with the spawns' doors. When you come out from the door both sides, there's like a stutter, prolly the doors are a lil too short, try and make them taller, just a little, or you may try and enlarge the trigger block, to make it open a little earlier, you can notice it better if you exit from the spawn as medic.

Also both here

http://i.imgur.com/C0Kv2g0.jpg

and here

http://i.imgur.com/m82Lh1i.jpg

you should replace those ladders with better and easier climbable ramps, those small ladders could be a bit tricky.

Overall i love this map, i like the setting, i like the fact that it's probably a fast map, rarely we'll see stalemates, i guess it just need some little improvements, and maybe some decorations :D
I'm proposing it next doublemix for sure...

[quote=obsidiian]Make it not snow. Some people have a hard time differentiating between players and environment in the snow.[/quote]
what?

Anyway i'm trying the map, there seems to be a small problem with the spawns' doors. When you come out from the door both sides, there's like a stutter, prolly the doors are a lil too short, try and make them taller, just a little, or you may try and enlarge the trigger block, to make it open a little earlier, you can notice it better if you exit from the spawn as medic.

Also both here
[img]http://i.imgur.com/C0Kv2g0.jpg[/img]
and here
[img]http://i.imgur.com/m82Lh1i.jpg[/img]
you should replace those ladders with better and easier climbable ramps, those small ladders could be a bit tricky.

Overall i love this map, i like the setting, i like the fact that it's probably a fast map, rarely we'll see stalemates, i guess it just need some little improvements, and maybe some decorations :D
I'm proposing it next doublemix for sure...
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