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Smissmass Update: New Weapons and Gamemodes!
1
#1
0 Frags +

http://www.teamfortress.com/post.php?id=15304

http://www.teamfortress.com/post.php?id=15300

https://steamcdn-a.akamaihd.net/steam/news/15304/smissmasguns2.png?t=1419271568

Full Changelog:
Update Patch Notes


  • All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
  • Added 29 Limited community-contributed winter items to the Nice crate
  • Added new Limited Festive weapons to the Naughty crate
  • Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16th, 2015
  • Added Naughty and Nice winter keys to the Mann Co. Store.
  • Naughty and Nice winter crates cannot be opened after February 16th, 2015.
  • Premium Players will receive a Secret Saxton to give to another player
  • Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants

Weapons

Added The Iron Bomber

  • Demoman Grenade Launcher
  • Grenades do not bounce or roll
  • Damage radius reduced by 20%
  • Grenades that self-detonate deal 10% less damage
  • Added The Iron Bomber to the Store, Craft list and item drop list

Added The Quickiebomb Launcher

  • Demoman Stickybomb Launcher
  • Stickybomb arm time reduced by 0.2 seconds
  • Stickybombs can destroy enemy stickybombs
  • Charge time decreased by 50%
  • Stickybombs fizzle after 2 seconds
  • 15% damage penalty
  • 25% clip size
  • Added The Quickiebomb Launcher to the Store, Craft list and item drop list

Added The Panic Attack

  • Multiclass Shotgun
  • 34% Faster reload time
  • Hold fire to load up to 4 shells
  • Fire rate increases as health decreases
  • Weapon spread increases as health decreases
  • Added The Panic Attack to the Store, Craft list and item drop list

Demoman Changes

  • Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
  • Grenades and Stickies now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

Grenade Launcher

  • Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.

Stickybomb Launcher

  • Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.
  • Stickybombs now have a more visible trail while traveling through the air
  • Stickybombs arm particle is slightly more visible

Loose Cannon

  • Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
  • Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.

Loch-n-Load

  • Changes to base grenade damage variance now ensure the Loch-n-load does not exceed 124 damage on a single hit.
  • Removed +25% self-damage penalty
  • Added -25% radius penalty
  • Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)
  • Loch-n-load grenades no longer visually tumble when fired

Bootlegger / Ali Baba's Wee Booties

  • Added +25% Demo Charge meter on charge kill

Tide Turner

  • Added Penalty: Taking damage while shield charging reduces remaining charging time
  • Kills while charging now only add 75% meter on charge kills instead of 100%

Scottish Resistance

  • It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100

Scottsman Cutter

  • Movement speed penalty now only applies when weapon is active

Claidheamh More

  • Added +25% Demo Charge meter on charge kill

Game Mode

  • Added New game mode Mannpower! to TF2 Beta Maps
    The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. (Feedback is highly encouraged.)
  • Contains 8 permanent power ups players can find in the map.
  • Players can only hold 1 permanent power up at a time.
  • Killing a player with a permanent power up forces the power up to drop.
  • Contains 1 temporary power that can be found in the map.
  • use the ‘dropitem’ command to drop the currently held permanent power up.
  • Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.
  • Mannpower Beta plays a modified version of Capture the Flag that requires your team’s flag to be at base in order to capture the enemy flag.
  • Touching your flag will instantly return it to base.
  • Currently supported on Maps ctf_foundry and a modified ctf_gorge.
  • Instant Respawns enabled
  • Random critical attacks disabled
  • Players spawn with 6 seconds of invulnerability

General

  • MvM : Added chance to find Australium Weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on Two Cities tour
  • MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
  • Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
  • Fixed a client crash related to the material system
  • Removed the Giftapult from the store and added a crafting recipe for it
  • Updated the equip_region for The Beastly Bonnet
  • Updated the localization files
  • Removed the map restriction on players in karts respawning ghost teammates when they touch them
http://www.teamfortress.com/post.php?id=15304

http://www.teamfortress.com/post.php?id=15300

[img]https://steamcdn-a.akamaihd.net/steam/news/15304/smissmasguns2.png?t=1419271568[/img]


Full Changelog:
[b]Update Patch Notes[/b]

[list]

[*] All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
[*] Added 29 Limited community-contributed winter items to the Nice crate
[*] Added new Limited Festive weapons to the Naughty crate
[*] Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16th, 2015
[*] Added Naughty and Nice winter keys to the Mann Co. Store.
[*] Naughty and Nice winter crates cannot be opened after February 16th, 2015.
[*] Premium Players will receive a Secret Saxton to give to another player
[*] Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants
[/list]
[b]Weapons[/b]

Added The Iron Bomber
[list]
[*] Demoman Grenade Launcher
[*] Grenades do not bounce or roll
[*] Damage radius reduced by 20%
[*] Grenades that self-detonate deal 10% less damage
[*] Added The Iron Bomber to the Store, Craft list and item drop list
[/list]

Added The Quickiebomb Launcher

[list]
[*] Demoman Stickybomb Launcher
[*] Stickybomb arm time reduced by 0.2 seconds
[*] Stickybombs can destroy enemy stickybombs
[*] Charge time decreased by 50%
[*] Stickybombs fizzle after 2 seconds
[*] 15% damage penalty
[*] 25% clip size
[*] Added The Quickiebomb Launcher to the Store, Craft list and item drop list
[/list]

Added The Panic Attack

[list]
[*] Multiclass Shotgun
[*] 34% Faster reload time
[*] Hold fire to load up to 4 shells
[*] Fire rate increases as health decreases
[*] Weapon spread increases as health decreases
[*] Added The Panic Attack to the Store, Craft list and item drop list
[/list]

[b]Demoman Changes[/b]

[list]
[*] Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
[*] Grenades and Stickies now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
[/list]

[b]Grenade Launcher[/b]

[list]
[*] Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.
[/list]


[b]Stickybomb Launcher[/b]

[list]
[*] Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.
[*] Stickybombs now have a more visible trail while traveling through the air
[*] Stickybombs arm particle is slightly more visible
[/list]

[b]Loose Cannon[/b]

[list]
[*] Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
[*] Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
[/list]

[b]Loch-n-Load[/b]
[list]
[*] Changes to base grenade damage variance now ensure the Loch-n-load does not exceed 124 damage on a single hit.
[*] Removed +25% self-damage penalty
[*] Added -25% radius penalty
[*] Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)
[*] Loch-n-load grenades no longer visually tumble when fired
[/list]
[b]Bootlegger / Ali Baba's Wee Booties[/b]

[list]
[*] Added +25% Demo Charge meter on charge kill
[/list]
[b]Tide Turner[/b]
[list]
[*] Added Penalty: Taking damage while shield charging reduces remaining charging time
[*] Kills while charging now only add 75% meter on charge kills instead of 100%
[/list]
[b]Scottish Resistance[/b]

[list]
[*] It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100

[/list]
[b]Scottsman Cutter
[/b]
[list]
[*] Movement speed penalty now only applies when weapon is active

[/list][b]Claidheamh More[/b]

[list]
[*] Added +25% Demo Charge meter on charge kill

[/list]
[b]Game Mode[/b]
[list]
[*] Added New game mode Mannpower! to TF2 Beta Maps
The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. (Feedback is highly encouraged.)
[*] Contains 8 permanent power ups players can find in the map.
[*] Players can only hold 1 permanent power up at a time.
[*] Killing a player with a permanent power up forces the power up to drop.
[*] Contains 1 temporary power that can be found in the map.
[*] use the ‘dropitem’ command to drop the currently held permanent power up.
[*] Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.
[*] Mannpower Beta plays a modified version of Capture the Flag that requires your team’s flag to be at base in order to capture the enemy flag.
[*] Touching your flag will instantly return it to base.
[*] Currently supported on Maps ctf_foundry and a modified ctf_gorge.
[*] Instant Respawns enabled
[*] Random critical attacks disabled
[*] Players spawn with 6 seconds of invulnerability
[/list]

[b]General[/b]
[list]
[*] MvM : Added chance to find Australium Weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on Two Cities tour
[*] MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
[*] Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
[*] Fixed a client crash related to the material system
[*] Removed the Giftapult from the store and added a crafting recipe for it
[*] Updated the equip_region for The Beastly Bonnet
[*] Updated the localization files
[*] Removed the map restriction on players in karts respawning ghost teammates when they touch them
[/list]
2
#2
16 Frags +

amazing

amazing
3
#3
13 Frags +
Stickybomb Launcher

Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.

Stickybombs now have a more visible trail while traveling through the air

Stickybombs arm particle is slightly more visible
[quote]
Stickybomb Launcher

Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.

Stickybombs now have a more visible trail while traveling through the air

Stickybombs arm particle is slightly more visible
[/quote]
4
#4
-11 Frags +

why are they trying to balance stock weapons 6+ years later? like these aren't a big nerf to demos but whats the point of making these changes now things were fine as is

why are they trying to balance stock weapons 6+ years later? like these aren't a big nerf to demos but whats the point of making these changes now things were fine as is
5
#5
22 Frags +

A new stickybomb launcher? Valve, it's too early for April fools.

A new stickybomb launcher? Valve, it's too early for April fools.
6
#6
-13 Frags +

dead game

dead game
7
#7
5 Frags +

Shitstorm inbound.

Oh and the new game mode is sorta like quake and it sounds fun.

Shitstorm inbound.

Oh and the new game mode is sorta like quake and it sounds fun.
8
#8
38 Frags +

Finally, a decently fair demo update!

Finally, a decently fair demo update!
9
#9
7 Frags +

this looks way better than the last nerf. lets see how this plays out.

edit: quickie bomb looks sick as fuck

this looks way better than the last nerf. lets see how this plays out.

edit: quickie bomb looks sick as fuck
10
#10
17 Frags +

They turned the Beggar's into a shotgun...

They turned the Beggar's into a shotgun...
11
#11
2 Frags +

Didn't even look at the notes yet I know that I will be disappointed.

Edit: alright turns out I was wrong thanks Valve for actually not fucking shit up like you did the last demo nerf/change.

Didn't even look at the notes yet I know that I will be disappointed.

Edit: alright turns out I was wrong thanks Valve for actually not fucking shit up like you did the last demo nerf/change.
12
#12
15 Frags +
tehh4ck3rStickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.

I feel like this is a good compromise.

[quote=tehh4ck3r]
Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.
[/quote]
I feel like this is a good compromise.
13
#13
2 Frags +

This sounds pretty good. Lets hope it turns out well.

This sounds pretty good. Lets hope it turns out well.
14
#14
0 Frags +

The new gamemode :o

The new gamemode :o
15
#15
-28 Frags +

bad update

bad update
16
#16
1 Frags +

these have to be tested before being fully confirmed

my gut feeling is that the quickiebomb launcher could be overpowered and the regular stickies could be too weak but I am definitely not sure of that, I can't really visualize what an 85% base radius looks like

these have to be tested before being fully confirmed

my gut feeling is that the quickiebomb launcher could be overpowered and the regular stickies could be too weak but I am definitely not sure of that, I can't really visualize what an 85% base radius looks like
17
#17
16 Frags +
ColombiangmrThe new gamemode :o

My conspiracy theory that Valve is turning TF2 into a moba is becoming more and more real

[quote=Colombiangmr]The new gamemode :o[/quote]

My conspiracy theory that Valve is turning TF2 into a moba is becoming more and more real
18
#18
6 Frags +

rip moy

rip moy
19
#19
13 Frags +

grappling hooks have the potential to change everything. can't wait to try them

edit (again): loooks like valve wants us to use everything now...

"Changes to base grenade damage variance now ensure the Loch-n-load does not exceed 124 damage on a single hit."

Thats addresses the largest complaint of that weapon.

grappling hooks have the potential to change everything. can't wait to try them

edit (again): loooks like valve wants us to use everything now...

"Changes to base grenade damage variance now ensure the Loch-n-load does not exceed 124 damage on a single hit."

Thats addresses the largest complaint of that weapon.
20
#20
17 Frags +
Scottsman Cutter

Movement speed penalty now only applies when weapon is active

is there a reason not to run this now?

[code]Scottsman Cutter


Movement speed penalty now only applies when weapon is active[/code]
is there a reason not to run this now?
21
#21
2 Frags +
fatswimdudeColombiangmrThe new gamemode :o
My conspiracy theory that Valve is turning TF2 into a moba is becoming more and more real

Grappling hooks = Pudge = Dota 2 = Moba

You're a genius.

[quote=fatswimdude][quote=Colombiangmr]The new gamemode :o[/quote]

My conspiracy theory that Valve is turning TF2 into a moba is becoming more and more real[/quote]


Grappling hooks = Pudge = Dota 2 = Moba

You're a genius.
22
#22
-3 Frags +

:o?

:o?
23
#23
-4 Frags +

i wanna see the new festives

why dont they show you the cosmetics and shit in the patch notes

i wanna see the new festives

why dont they show you the cosmetics and shit in the patch notes
24
#24
0 Frags +

Do the stickies still have the same explosion radius falloff, or was it adjusted for the newly decreased range?

Do the stickies still have the same explosion radius falloff, or was it adjusted for the newly decreased range?
25
#25
6 Frags +

Radius ramp up instead of damage ramp up? God bless!

Radius ramp up instead of damage ramp up? God bless!
26
#26
14 Frags +

.

.
27
#27
27 Frags +

Mannpower is gonna be 'valve's game'

http://puu.sh/dFNww/4a90eaa5ba.png

'recommended for expert players'

Mannpower is gonna be 'valve's game'

[img]http://puu.sh/dFNww/4a90eaa5ba.png[/img]


'recommended for expert players'
28
#28
1 Frags +

aaaaand loadout servers down :D

ALSO

All new misc
http://steamcommunity.com/workshop/browse?appid=440&browsesort=accepted&browsefilter=accepted&p=1

aaaaand loadout servers down :D

ALSO

All new misc
http://steamcommunity.com/workshop/browse?appid=440&browsesort=accepted&browsefilter=accepted&p=1
29
#29
16 Frags +

new powerups made me think of this...

http://vignette2.wikia.nocookie.net/quake/images/1/1f/Quad_Damage.jpg/revision/latest?cb=20130423141448

http://vignette1.wikia.nocookie.net/quake/images/4/47/Kamikaze2.jpg/revision/latest/scale-to-width/200?cb=20131124013033

http://vignette3.wikia.nocookie.net/quake/images/a/a0/Scout2.jpg/revision/latest/scale-to-width/200?cb=20131124134758

http://vignette4.wikia.nocookie.net/quake/images/2/20/Doubler2.jpg/revision/latest/scale-to-width/200?cb=20131124135218

http://vignette2.wikia.nocookie.net/quake/images/4/44/Invulnerability_Shield.jpg/revision/latest/scale-to-width/200?cb=20131124013743

new powerups made me think of this...

[img]http://vignette2.wikia.nocookie.net/quake/images/1/1f/Quad_Damage.jpg/revision/latest?cb=20130423141448[/img]

[img]http://vignette1.wikia.nocookie.net/quake/images/4/47/Kamikaze2.jpg/revision/latest/scale-to-width/200?cb=20131124013033[/img]

[img]http://vignette3.wikia.nocookie.net/quake/images/a/a0/Scout2.jpg/revision/latest/scale-to-width/200?cb=20131124134758[/img]

[img]http://vignette4.wikia.nocookie.net/quake/images/2/20/Doubler2.jpg/revision/latest/scale-to-width/200?cb=20131124135218[/img]

[img]http://vignette2.wikia.nocookie.net/quake/images/4/44/Invulnerability_Shield.jpg/revision/latest/scale-to-width/200?cb=20131124013743[/img]
30
#30
5 Frags +

Yeah take that loch n load!

Yeah take that loch n load!
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