When I play snakewater as demo, and I'm behind the point an their combo is behind the point, I can't seem to hit more than 1/3 of my shots and what does connect does very little damage. Should I just spam a carpet onto their side and then spam rollers until they retreat and I det on them? Should I jump to upper and spam shit down?
I have a feeling jumping to upper would be the best option if I could get up there with a buff, but I think I'll end up just getting shat on by scouts because I'll be at mid faster than my medic.
When I play snakewater as demo, and I'm behind the point an their combo is behind the point, I can't seem to hit more than 1/3 of my shots and what does connect does very little damage. Should I just spam a carpet onto their side and then spam rollers until they retreat and I det on them? Should I jump to upper and spam shit down?
I have a feeling jumping to upper would be the best option if I could get up there with a buff, but I think I'll end up just getting shat on by scouts because I'll be at mid faster than my medic.
don't jump, use a combo of sticks and pipes and call whatever damage you do. Have your roamer call when he bombs so you can move up a little while they focus him if you are looking to get closer.
don't jump, use a combo of sticks and pipes and call whatever damage you do. Have your roamer call when he bombs so you can move up a little while they focus him if you are looking to get closer.
snakewater mid is all about positioning. if you are able to push up on mid as demo without being contested, it's generally pretty easy to win the midfight because they're probably stuck in the chokes and you can damage all of them. you basically want to try to just aim every sticky individually and try and hit important targets - scouts, demo, soldiers even (if you see them out of position) to let your team clean up for you. if the enemy team gives you room to push up, don't be afraid to do so (provided you have scout protection or your med is healing you).
don't try and just spam an area with sticks and hope that you deal damage, look for targets and try and predict what they're doing. a few good stickies on their scouts/soldiers can easily turn a midfight in your favor
snakewater mid is all about positioning. if you are able to push up on mid as demo without being contested, it's generally pretty easy to win the midfight because they're probably stuck in the chokes and you can damage all of them. you basically want to try to just aim every sticky individually and try and hit important targets - scouts, demo, soldiers even (if you see them out of position) to let your team clean up for you. if the enemy team gives you room to push up, don't be afraid to do so (provided you have scout protection or your med is healing you).
don't try and just spam an area with sticks and hope that you deal damage, look for targets and try and predict what they're doing. a few good stickies on their scouts/soldiers can easily turn a midfight in your favor