Low ammo indicators are included, but disabled by default. To enable them, find the HudLowAmmoPulse and HudLowAmmoPulseStop events in scripts/HudAnimations_tf.txt and uncomment the relevant lines by removing the leading forward slashes. <-- what does this mean exactly?
rooksLow ammo indicators are included, but disabled by default. To enable them, find the HudLowAmmoPulse and HudLowAmmoPulseStop events in scripts/HudAnimations_tf.txt and uncomment the relevant lines by removing the leading forward slashes. <-- what does this mean exactly?
If you take out the "//," then you will enable the low ammo indicator.
If you take out the "//," then you will enable the low ammo indicator.
noticed the countdown on arena is not centered in the box
http://cloud.steampowered.com/ugc/559832783027169901/E12BCEC5132640202A4296E35C8ABFF3CC6F4404/
[img]http://cloud.steampowered.com/ugc/559832783027169901/E12BCEC5132640202A4296E35C8ABFF3CC6F4404/[/img]
maidosthanks also on scoreboard is too wide, i cant see my kills and death
resolution: 1280x 1024
This is answered on the website. There is a link to it in the first post in this thread.
Roololnoticed the countdown on arena is not centered in the box
Yeah, I did not really do much testing with arena mode. I can probably fix this at some point, but it might take me some time as I won't have access to TF2 until next week. (I'll try to remember, even though it's not a major issue.)
resolution: 1280x 1024[/quote]
This is answered on the website. There is a link to it in the first post in this thread.
[quote=Roolol]noticed the countdown on arena is not centered in the box[/quote]
Yeah, I did not really do much testing with arena mode. I can probably fix this at some point, but it might take me some time as I won't have access to TF2 until next week. (I'll try to remember, even though it's not a major issue.)
Would it be possible for you to add a team colored border option around the health cross? thanks
all the hud xhairs for me are grey, even when i change the color values. Any help?
HippoWould it be possible for you to add a team colored border option around the health cross? thanks
I won't be adding it to the actual HUD. I'd help you add it, but I don't have access to TF2 right now. Maybe you can look at another HUD and see how they do it? It's probably done through the HudPlayerHealth.res file.
VoodooChowall the hud xhairs for me are grey, even when i change the color values. Any help?
You must be doing something wrong. You'll need to post more information for me to be able to help you.
I won't be adding it to the actual HUD. I'd help you add it, but I don't have access to TF2 right now. Maybe you can look at another HUD and see how they do it? It's probably done through the HudPlayerHealth.res file.
[quote=VoodooChow]all the hud xhairs for me are grey, even when i change the color values. Any help?[/quote]
You must be doing something wrong. You'll need to post more information for me to be able to help you.
anyone else noticing the health colors randomly changing from white/yellow?
Pereyanyone else noticing the health colors randomly changing from white/yellow?
Please elaborate.
Please elaborate.
You should make screenshots of the different scoreboards.
how the hell does this have more than 300 replies?????????????
DrewYou should make screenshots of the different scoreboards.
Maybe eventually. They are mostly the same with some minor change. (The _bottom ones have the side stats bar at the bottom, mostly for 4:3 and 5:4 users, and the 16v16 ones just extend the scoreboard down to make room for an extra four players on each side. The 6v6 one is pretty different in layout, but I'll probably modify it to fit in with the rest at some point.)
lynahow the hell does this have more than 300 replies?????????????
I released it in a half-complete state, so there are quite a few pages of changes/additions, bug reports, feature requests, etc..
Maybe eventually. They are mostly the same with some minor change. (The _bottom ones have the side stats bar at the bottom, mostly for 4:3 and 5:4 users, and the 16v16 ones just extend the scoreboard down to make room for an extra four players on each side. The 6v6 one is pretty different in layout, but I'll probably modify it to fit in with the rest at some point.)
[quote=lyna]how the hell does this have more than 300 replies?????????????[/quote]
I released it in a half-complete state, so there are quite a few pages of changes/additions, bug reports, feature requests, etc..
Im sure its buried in this thread but ill ask anyway...
How do i add a black outline to my cross hair?
its a green plus-sign xhair
How do i add a black outline to my cross hair?
its a green plus-sign xhair
VizaruIm sure its buried in this thread but ill ask anyway...
How do i add a black outline to my cross hair?
its a green plus-sign xhair
Whatever font value you're using for the crosshair, find that in ClientScheme.res and add "outline" "1".
For example, the "OmpCrosshairPlus" crosshair uses font "SymbolSharp24".
How do i add a black outline to my cross hair?
its a green plus-sign xhair[/quote]
Whatever font value you're using for the crosshair, find that in ClientScheme.res and add [i]"outline" "1"[/i].
For example, the "OmpCrosshairPlus" crosshair uses font "SymbolSharp24".
I set enabled and visible to 1 for OmpCrosshairPlus and added the outline code as shown below, but no outline appeared.
"SymbolSharp24"
{
"1"
{
"name" "Symbol"
"tall" "24"
"additive" "0"
"antialias" "0"
"outline" "1"
}
}
I don't want to use one of the custom cross hairs that come with your hud; none of them seem to align perfectly. I'm using stock crosshair7.
"SymbolSharp24"
{
"1"
{
"name" "Symbol"
"tall" "24"
"additive" "0"
"antialias" "0"
"outline" "1"
}
}
I don't want to use one of the custom cross hairs that come with your hud; none of them seem to align perfectly. I'm using stock crosshair7.
So i enabled OmpCrosshairCircle and i'm wondering if its possible to change its properties though the class cfg's. I hide my crosshair for my melee weapons but the circle doesnt disappear. also, when im spectating the circle is visible when the crosshair is normally invisible. and fix to that would be great.
There also seems to be a problem with my MvM scoreboard. none of the stats on the right are showing up; they are getting cut off. it seems the box they are in is too small.
There also seems to be a problem with my MvM scoreboard. none of the stats on the right are showing up; they are getting cut off. it seems the box they are in is too small.
VizaruSo i enabled OmpCrosshairCircle and i'm wondering if its possible to change its properties though the class cfg's. I hide my crosshair for my melee weapons but the circle doesnt disappear.
It's part of the HUD, so the most you can do is have it enabled in minmode 1 and disabled in minmode 0, or vice versa. Switching between those on the fly to get rid of the circle (if you bound it to a weapon switch) freezes the game for a second, so it's pretty detrimental to combat.
It's part of the HUD, so the most you can do is have it enabled in minmode 1 and disabled in minmode 0, or vice versa. Switching between those on the fly to get rid of the circle (if you bound it to a weapon switch) freezes the game for a second, so it's pretty detrimental to combat.
VizaruI don't want to use one of the custom cross hairs that come with your hud; none of them seem to align perfectly. I'm using stock crosshair7.
You have to fix the alignment; it differs for every resolution.
VizaruSo i enabled OmpCrosshairCircle and i'm wondering if its possible to change its properties though the class cfg's. I hide my crosshair for my melee weapons but the circle doesnt disappear. also, when im spectating the circle is visible when the crosshair is normally invisible. and fix to that would be great.
Generally, no. I suppose it can be made possible through some weird tricks.
VizaruThere also seems to be a problem with my MvM scoreboard. none of the stats on the right are showing up; they are getting cut off. it seems the box they are in is too small.
Yeah, the MvM scoreboard was a quick thing I threw together. It works fine for my resolution, but I'll try fixing it later.
You have to fix the alignment; it differs for every resolution.
[quote=Vizaru]So i enabled OmpCrosshairCircle and i'm wondering if its possible to change its properties though the class cfg's. I hide my crosshair for my melee weapons but the circle doesnt disappear. also, when im spectating the circle is visible when the crosshair is normally invisible. and fix to that would be great.[/quote]
Generally, no. I suppose it can be made possible through some weird tricks.
[quote=Vizaru]There also seems to be a problem with my MvM scoreboard. none of the stats on the right are showing up; they are getting cut off. it seems the box they are in is too small.[/quote]
Yeah, the MvM scoreboard was a quick thing I threw together. It works fine for my resolution, but I'll try fixing it later.
I just realised that on previous HUDs I've used in the past, whenever I would pick up a health kit (or anything that directly gave you instant health without building it) a green number would appear above my current health stating how much health I got from the health kit.
If I picked up a medium health kit, for example, +100 would appear from the top of my health number for a short while before fading. Is this something that can be implemented?
If I picked up a medium health kit, for example, +100 would appear from the top of my health number for a short while before fading. Is this something that can be implemented?
omniI just realised that on previous HUDs I've used in the past, whenever I would pick up a health kit (or anything that directly gave you instant health without building it) a green number would appear above my current health stating how much health I got from the health kit.
If I picked up a medium health kit, for example, +100 would appear from the top of my health number for a short while before fading. Is this something that can be implemented?
Sure; I'll look into adding it the next time I work on the HUD.
If I picked up a medium health kit, for example, +100 would appear from the top of my health number for a short while before fading. Is this something that can be implemented?[/quote]
Sure; I'll look into adding it the next time I work on the HUD.
What are the xpos and ypos of all the things in the HUD for 1920x1200? I really like the HUD, but it doesn't work. I don't know anything about HUDs and what I would do to change them to. Help please!
How do I add a black outline around damage numbers like clockwork's broeselhud?
KirkmWhat are the xpos and ypos of all the things in the HUD for 1920x1200? I really like the HUD, but it doesn't work. I don't know anything about HUDs and what I would do to change them to. Help please!
I have no idea what you are asking. Be more specific.
I have no idea what you are asking. Be more specific.
ProdigyHow do I add a black outline around damage numbers like clockwork's broeselhud?
Open HudDamageAccount.res and change both instances of FuturaHeavy20 to FuturaHeavyOutline20.
Open HudDamageAccount.res and change both instances of FuturaHeavy20 to FuturaHeavyOutline20.
ompKirkmWhat are the xpos and ypos of all the things in the HUD for 1920x1200? I really like the HUD, but it doesn't work. I don't know anything about HUDs and what I would do to change them to. Help please!I have no idea what you are asking. Be more specific.
I mean about the health and ammo. The numbers overlap and are about the size of this text. The ammo is not working properly and is just shown as the stock ammo hud. I think that the problem is in the hudlayout.res but I'm not sure what the numerical values should be for the resolution of 1920x1200. Does this help?
I have no idea what you are asking. Be more specific.[/quote]
I mean about the health and ammo. The numbers overlap and are about the size of this text. The ammo is not working properly and is just shown as the stock ammo hud. I think that the problem is in the hudlayout.res but I'm not sure what the numerical values should be for the resolution of 1920x1200. Does this help?
KirkmI mean about the health and ammo. The numbers overlap and are about the size of this text. The ammo is not working properly and is just shown as the stock ammo hud. I think that the problem is in the hudlayout.res but I'm not sure what the numerical values should be for the resolution of 1920x1200. Does this help?
User error. Try re-installing it.
User error. Try re-installing it.
ompKirkmI mean about the health and ammo. The numbers overlap and are about the size of this text. The ammo is not working properly and is just shown as the stock ammo hud. I think that the problem is in the hudlayout.res but I'm not sure what the numerical values should be for the resolution of 1920x1200. Does this help?User error. Try re-installing it.
It should normally work for 1920x1200 though, right? Would I still have to change the xpos and ypos of all of these things?
User error. Try re-installing it.[/quote]
It should normally work for 1920x1200 though, right? Would I still have to change the xpos and ypos of all of these things?
KirkmIt should normally work for 1920x1200 though, right?
Correct.
KirkmWould I still have to change the xpos and ypos of all of these things?
The only things you'd have to alter are HUD crosshairs, if you choose to use them. They require different positional settings at different resolutions.
Correct.
[quote=Kirkm]Would I still have to change the xpos and ypos of all of these things?[/quote]
The only things you'd have to alter are HUD crosshairs, if you choose to use them. They require different positional settings at different resolutions.