hello, when I play on dx9 my scouts hands and arms have a cut going through it. does anyone know a fix for it? this doesn't happen to me on dx8.
scout arms/hands look cut
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Q/A Help
hello, when I play on dx9 my scouts hands and arms have a cut going through it. does anyone know a fix for it? this doesn't happen to me on dx8.
[img]http://i.imgur.com/XH2RGa9.jpg[/img]
[img]http://i.imgur.com/XH2RGa9.jpg[/img]
remedylook at how the sniper is standing though
That's how I stand irl
[quote=remedy]look at how the sniper is standing though[/quote]
That's how I stand irl
That's how I stand irl
This is a problem related to using a low texture quality. Something related to how textures are wrapped around models or how the edges of textures become jagged at lower quality settings. This problem becomes even worse if you use the LOD bias hack. You should also notice problems with 'cuts' on the rock props around Badwater.
TL;DR: Use a higher texture quality setting or get used to it.
This is a problem related to using a low texture quality. Something related to how textures are wrapped around models or how the edges of textures become jagged at lower quality settings. This problem becomes even worse if you use the LOD bias hack. You should also notice problems with 'cuts' on the rock props around Badwater.
TL;DR: Use a higher texture quality setting or get used to it.
TL;DR: Use a higher texture quality setting or get used to it.
Your Scout is obviously emo.
Slap some sense into him and tell him to stop being a whiny little bitch.
Your Scout is obviously emo.
Slap some sense into him and tell him to stop being a whiny little bitch.
Slap some sense into him and tell him to stop being a whiny little bitch.
ShankyThis is a problem related to using a low texture quality. Something related to how textures are wrapped around models or how the edges of textures become jagged at lower quality settings. This problem becomes even worse if you use the LOD bias hack. You should also notice problems with 'cuts' on the rock props around Badwater.
TL;DR: Use a higher texture quality setting or get used to it.
alright i'll just get used to it then, thanks for the info
[quote=Shanky]This is a problem related to using a low texture quality. Something related to how textures are wrapped around models or how the edges of textures become jagged at lower quality settings. This problem becomes even worse if you use the LOD bias hack. You should also notice problems with 'cuts' on the rock props around Badwater.
TL;DR: Use a higher texture quality setting or get used to it.[/quote]
alright i'll just get used to it then, thanks for the info
TL;DR: Use a higher texture quality setting or get used to it.[/quote]
alright i'll just get used to it then, thanks for the info
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