does anyone know the rgb that plat used for his gmang dmg numbers, i was close to replicating it a while back but i wanted to know if anyone had exact numbers
TwitchIs it at all possible to use a hud crosshair with one weapon, but not with another?
http://huds.tf/forum/showthread.php?tid=23&pid=45#pid45
ctrl+f for toggling.
long story short you can switch between two hud crosshairs at will (on a weapon-to-weapon basis) and have another thats on for some classes and off for other classes.
[/quote]
http://huds.tf/forum/showthread.php?tid=23&pid=45#pid45
ctrl+f for toggling.
long story short you can switch between two hud crosshairs at will (on a weapon-to-weapon basis) and have another thats on for some classes and off for other classes.
so I figured out the command for having the server map time left shown without pressing tab. I was wondering if I could change the font and its size/placement, etc. If so, where do I change it?
NoFapMy HP turns green while buffed, but doesn't become white after buff expires. How do i fix it?//Health Bonus Pulse event HudHealthBonusPulse { Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 Animate PlayerStatusHealthValue FgColor "100 255 100 255" Linear 0.0 0.075 RunEvent HudHealthBonusPulseLoop 0.4 } // call to loop HudHealthBonusPulse event HudHealthBonusPulseLoop { RunEvent HudHealthBonusPulse 0.0 StopPanelAnimations PlayerStatusHealthValue 0.0 } event HudHealthBonusPulseStop { StopEvent HudHealthBonusPulse 0.0 StopEvent HudHealthBonusPulseLoop 0.0 StopPanelAnimations PlayerStatusHealthValue 0.0 Animate PlayerStatusHealthValueTarget FgColor "White" Linear 0.0 0.0 }
Remove "target" from the last line of that quote. Should be PlayerStatusHealthValue, not PlayerStatusHealthValueTarget.
event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthValue FgColor "100 255 100 255" Linear 0.0 0.075
RunEvent HudHealthBonusPulseLoop 0.4
}
// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
RunEvent HudHealthBonusPulse 0.0
StopPanelAnimations PlayerStatusHealthValue 0.0
}
event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
StopPanelAnimations PlayerStatusHealthValue 0.0
Animate PlayerStatusHealthValueTarget FgColor "White" Linear 0.0 0.0
}[/code][/quote]
Remove "target" from the last line of that quote. Should be PlayerStatusHealthValue, not PlayerStatusHealthValueTarget.
omniIn resource/clientscheme.res, is "BackpackItemBorder" and it's subsidiaries using a custom vtf?
Yeah, thanks a bunch, that seemed to be the issue for the backpack panels which is now fixed, however the issue persists whenever I mouse-over an item.
Yeah, thanks a bunch, that seemed to be the issue for the backpack panels which is now fixed, however the issue persists whenever I mouse-over an item.
Sorry if this sort of post doesn't really belong here, but I can't figure out what this thing is called or how to get it.
http://i.imgur.com/dSrOwlg.png
I have a quick question.
If putting an x next to the health like this image. http://imgur.com/U2dbsOM
If it is possible how and can I make this possible.
If putting an x next to the health like this image. http://imgur.com/U2dbsOM
If it is possible how and can I make this possible.
Another question.
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.
] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}
anyway I'm trying to make it up and I'm trying everything but I can't do anything.
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.
] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}
anyway I'm trying to make it up and I'm trying everything but I can't do anything.
Quick question - I can't seem to figure out how to make the demoman shield charge wider. I can change the placement, but not the width... The width on both, huiddemomanpipes.res chargemeter and hudlayout.res demomanpipes are 200, but its still the default width...
MubbyAnother question.
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.
] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}
anyway I'm trying to make it up and I'm trying everything but I can't do anything.
Move all the other elements in that file instead.
slicrickgamingQuick question - I can't seem to figure out how to make the demoman shield charge wider. I can change the placement, but not the width... The width on both, huiddemomanpipes.res chargemeter and hudlayout.res demomanpipes are 200, but its still the default width...
Check the xpos positioning of the chargemeter as well. It may be getting cut off by the hudlayout.res width.
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.
] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}
anyway I'm trying to make it up and I'm trying everything but I can't do anything.[/quote]
Move all the other elements in that file instead.
[quote=slicrickgaming]Quick question - I can't seem to figure out how to make the demoman shield charge wider. I can change the placement, but not the width... The width on both, huiddemomanpipes.res chargemeter and hudlayout.res demomanpipes are 200, but its still the default width...[/quote]
Check the xpos positioning of the chargemeter as well. It may be getting cut off by the hudlayout.res width.
omniMubbyAnother question.
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.
] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}
anyway I'm trying to make it up and I'm trying everything but I can't do anything.
Move all the other elements in that file instead.
slicrickgamingQuick question - I can't seem to figure out how to make the demoman shield charge wider. I can change the placement, but not the width... The width on both, huiddemomanpipes.res chargemeter and hudlayout.res demomanpipes are 200, but its still the default width...
Check the xpos positioning of the chargemeter as well. It may be getting cut off by the hudlayout.res width.
Thanks a ton!
so I figured out the command for having the server map time left shown without pressing tab. I was wondering if I could change the font and its size/placement, etc. If so, where do I change it?
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.
] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}
anyway I'm trying to make it up and I'm trying everything but I can't do anything.[/quote]
Move all the other elements in that file instead.
[quote=slicrickgaming]Quick question - I can't seem to figure out how to make the demoman shield charge wider. I can change the placement, but not the width... The width on both, huiddemomanpipes.res chargemeter and hudlayout.res demomanpipes are 200, but its still the default width...[/quote]
Check the xpos positioning of the chargemeter as well. It may be getting cut off by the hudlayout.res width.[/quote]
Thanks a ton!
so I figured out the command for having the server map time left shown without pressing tab. I was wondering if I could change the font and its size/placement, etc. If so, where do I change it?
slicrickgamingso I figured out the command for having the server map time left shown without pressing tab. I was wondering if I could change the font and its size/placement, etc. If so, where do I change it?
hudobjectivetimepanel.res, under "ServerTimeLimitLabel" and "ServerTimeLimitLabelBG"
hudobjectivetimepanel.res, under "ServerTimeLimitLabel" and "ServerTimeLimitLabelBG"
MubbyQuick question.
Where can I edit the killfeed?
scripts/hudlayout.res, HudDeathNotice
Where can I edit the killfeed?[/quote]
scripts/hudlayout.res, HudDeathNotice
Quick question, again.
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]
How'd I make each one of those white colours transparent?
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]
How'd I make each one of those white colours transparent?
MubbyQuick question, again.
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]
How'd I make each one of those white colours transparent?
The last number is the opacity. So change the last 255 to something lower.
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]
How'd I make each one of those white colours transparent?[/quote]
The last number is the opacity. So change the last 255 to something lower.
omniMubbyQuick question, again.
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]
How'd I make each one of those white colours transparent?
The last number is the opacity. So change the last 255 to something lower.
Thanks for all the help.
So another problem. I've tried messing around but I only want the background of the killfeed to go transparent but the whole bunch of the colours do. How can I fix this?
It all goes transparent when I change the
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 50" [$WIN32] <--- That one.
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]
How'd I make each one of those white colours transparent?[/quote]
The last number is the opacity. So change the last 255 to something lower.[/quote]
Thanks for all the help.
So another problem. I've tried messing around but I only want the background of the killfeed to go transparent but the whole bunch of the colours do. How can I fix this?
It all goes transparent when I change the
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 50" [$WIN32] <--- That one.
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]
MubbySo another problem. I've tried messing around but I only want the background of the killfeed to go transparent but the whole bunch of the colours do. How can I fix this?
It all goes transparent when I change the
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 50" [$WIN32] <--- That one.
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]
Describe "it all goes"
Also, you can get away with removing:
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]
You don't need that really.
It all goes transparent when I change the
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 50" [$WIN32] <--- That one.
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360][/quote]
Describe "it all goes"
Also, you can get away with removing:
[code]"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360][/code]
You don't need that really.
before I change 255 to 50.
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc
Mubbybefore I change 255 to 50.
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc
Take a screenshot of what it looks like when you change the opacity to "0"
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc[/quote]
Take a screenshot of what it looks like when you change the opacity to "0"
omniMubbybefore I change 255 to 50.
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc
Take a screenshot of what it looks like when you change the opacity to "0"
Hmm, I just had a go of it now. and I think this was me being stupid.
The colours of everything else is fine.
I think it was just what I had the other colours be.
double checking the colour order with the 0 0 0 0
its
red green blue opaque - transparent
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc[/quote]
Take a screenshot of what it looks like when you change the opacity to "0"[/quote]
Hmm, I just had a go of it now. and I think this was me being stupid.
The colours of everything else is fine.
I think it was just what I had the other colours be.
double checking the colour order with the 0 0 0 0
its
red green blue opaque - transparent
hi,
sorry if this is a stupid question but how do i fix this:
http://steamcommunity.com/sharedfiles/filedetails/?id=433315200
thanks :3
sorry if this is a stupid question but how do i fix this:
http://steamcommunity.com/sharedfiles/filedetails/?id=433315200
thanks :3
ok, i fixed it myself,
the ypos of the mainmenu was set to -200 for some reason
sorry
the ypos of the mainmenu was set to -200 for some reason
sorry
digitalpantherhi,
sorry if this is a stupid question but how do i fix this:
http://steamcommunity.com/sharedfiles/filedetails/?id=433315200
thanks :3
Not stupid. Lol.
Sadly thoe I have no idea.
sorry if this is a stupid question but how do i fix this:
http://steamcommunity.com/sharedfiles/filedetails/?id=433315200
thanks :3[/quote]
Not stupid. Lol.
Sadly thoe I have no idea.
Is there a way to make the killfeed leftaligned instead of rightaligned?
Hello all!
So I started to really like m0rehud and so I downloaded m0rehud MvM and m0rehud 2.0 and combined them a little. Since I'm not really good with HUDs I need a bit of help.
http://i.imgur.com/XZu44lI.jpg?1
- There's a little black box with white borders at the upper left corner I'd like to get rid of but dunno how. It's kinda hard to see, here's a full size pic. Any ideas?
http://i.imgur.com/EKrrpfL.jpg?1
- I'd like to put the 'class performance posture' here, The stuff the class does when you select it, in like a little gif. Where can I find this and how do I edit it?
- I'd also like to make a tauntmenu in the style of the hud, but I have no idea which files to edit. Currently when I press G nothing comes up.
I've just started out with this and I might add more screenshots/questions later. Thanks for any answers.
So I started to really like m0rehud and so I downloaded m0rehud MvM and m0rehud 2.0 and combined them a little. Since I'm not really good with HUDs I need a bit of help.
[img]http://i.imgur.com/XZu44lI.jpg?1[/img]
[list]
[*]There's a little black box with white borders at the upper left corner I'd like to get rid of but dunno how. It's kinda hard to see, here's a full [url=http://i.imgur.com/XZu44lI.jpg?1]size pic[/url]. Any ideas?
[/list]
[img]http://i.imgur.com/EKrrpfL.jpg?1[/img]
[list]
[*] I'd like to put the 'class performance posture' here, The stuff the class does when you select it, in like a little gif. Where can I find this and how do I edit it?
[/list]
[list]
[*] I'd also like to make a tauntmenu in the style of the hud, but I have no idea which files to edit. Currently when I press G nothing comes up.
[/list]
I've just started out with this and I might add more screenshots/questions later. Thanks for any answers.
Where is the vaccinator icon located in the res files?
http://puu.sh/huwAk/017189dd50.jpg
I need to move it (and resize, if possible) but i'm unsure of where it's located.
ALSO, is it possible to make the reserve ammo text be team colored? I know how to change its color, but i'm not sure if there's a way to make it teambased?
[img]http://puu.sh/huwAk/017189dd50.jpg[/img]
I need to move it (and resize, if possible) but i'm unsure of where it's located.
ALSO, is it possible to make the reserve ammo text be team colored? I know how to change its color, but i'm not sure if there's a way to make it teambased?
PunchyWhere is the vaccinator icon located in the res files?
HudMedicCharge.res, ResistIcon. As for team-colored ammo, i doubt it's possible.