Hey. I was wondering if I can get custom skyboxes to work in 2015. I haven't seen any active threads about it, so I thought I'd give it a shot.
1) Is it sv_pure related? If so, can I get it to work on comp servers?
2) Is it possible to do so post steam-pipe update?
There is a screenshot back from 2011 or something, when it was actually working.
1) Is it sv_pure related? If so, can I get it to work on comp servers?
2) Is it possible to do so post steam-pipe update?
There is a screenshot back from 2011 or something, when it was actually working.
[img]http://i.imgur.com/BLj3BxF.jpg[/img]
it still works with lawena, i haven't tried using it with sv_pure tho
I remember JarateKing's CleanTF2 mod having an option for single-colour skyboxes, but that may have been a special thingie
just find a skybox you wanna use, load up the game, type sv_pure 2 in console, then load up a map, if it works then you know, but it probably wont due to no more pre loading
There was a bug for some time since the steam pipe update that didnt allow custom skyboxes to be used despite sv_pure value, but that was fixed last year. Should work normally with lawena
I don't think he cares about using it in his frag vids... It would be nice and could have fps benefits to use in game
It has no FPS benefits; all it's doing is replacing a texture. However, I use a custom skybox combined with an FPS config/Nvidia Inspector to get this effect.
The way to do it is to get custom skybox vmt/vtfs (included somewhere in the Lawena installation) and add a complete copy of the skybox of your choice to tf\custom\folder\materials\skybox for each map which you want them to work on. For example, if I wanted the skybox of badlands on dustbowl and granary, I would add two copies of
sky_badlands_01bk.vtf
sky_badlands_01bk.vmt
sky_badlands_01dn.vtf
sky_badlands_01dn.vmt
sky_badlands_01ft.vtf
sky_badlands_01ft.vmt
sky_badlands_01lf.vtf
sky_badlands_01lf.vmt
sky_badlands_01rt.vtf
sky_badlands_01rt.vmt
sky_badlands_01up.vtf
sky_badlands_01up.vmt
to tf\custom\folder\materials\skybox, renamed to sky_granary* and sky_dustbowl*.
Note that many maps share skyboxes, so this will more likely that not affect more maps than intended.
I haven't tried, but you could probably use the solid green skyboxes used for chroma keying in frag videos for extra contrast.
I haven't notice it stop working during matches, so I'm reasonably certain that they work in sv_pure 2 (possibly due to preloading).
The way to do it is to get custom skybox vmt/vtfs (included somewhere in the Lawena installation) and add a complete copy of the skybox of your choice to tf\custom\folder\materials\skybox for each map which you want them to work on. For example, if I wanted the skybox of badlands on dustbowl and granary, I would add two copies of
[code]
sky_badlands_01bk.vtf
sky_badlands_01bk.vmt
sky_badlands_01dn.vtf
sky_badlands_01dn.vmt
sky_badlands_01ft.vtf
sky_badlands_01ft.vmt
sky_badlands_01lf.vtf
sky_badlands_01lf.vmt
sky_badlands_01rt.vtf
sky_badlands_01rt.vmt
sky_badlands_01up.vtf
sky_badlands_01up.vmt
[/code]
to tf\custom\folder\materials\skybox, renamed to sky_granary* and sky_dustbowl*.
Note that many maps share skyboxes, so this will more likely that not affect more maps than intended.
I haven't tried, but you could probably use the solid green skyboxes used for chroma keying in frag videos for extra contrast.
I haven't notice it stop working during matches, so I'm reasonably certain that they work in sv_pure 2 (possibly due to preloading).