Upvote Upvoted 5 Downvote Downvoted
Weird texture bug?
posted in Q/A Help
1
#1
0 Frags +

I just noticed this --

so on surf_mesa_tf2, the ramp sides normally look like this:

http://puu.sh/iHu60/fb8c587011.jpg

but if I join another map like gully or process beforehand, they look like this:

http://puu.sh/iHtZC/90ca66c274.jpg

And if I join mesa before I join gully or process, this happens:

http://puu.sh/iHukm/d4b0c9c3b0.jpg

I've also seen this error in console which I've never seen before:

qhull precision error: Only 4 facets remain.  Can not merge another
pair.  The convexity constraints may be too strong.  Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'.  For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.

Is this just some weird bug with surf_mesa?

I just noticed this --

so on surf_mesa_tf2, the ramp sides normally look like this:

[img]http://puu.sh/iHu60/fb8c587011.jpg[/img]

but if I join another map like gully or process beforehand, they look like this:

[img]http://puu.sh/iHtZC/90ca66c274.jpg[/img]

And if I join mesa before I join gully or process, this happens:

[img]http://puu.sh/iHukm/d4b0c9c3b0.jpg[/img]

I've also seen this error in console which I've never seen before:

[code]qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
[/code]

Is this just some weird bug with surf_mesa?
2
#2
1 Frags +

a lot of maps overlay textures and break different maps. For instance a lot of the 6s maps break sunshine entirely and make pink textures

a lot of maps overlay textures and break different maps. For instance a lot of the 6s maps break sunshine entirely and make pink textures
3
#3
cp_sunshine, cp_cardinal
1 Frags +

i wish i knew the mechanism that made this happen so i could put together some sort of solution to fix it in sunshine

as far as i'm aware it's a bug with the game or engine and has nothing to do with the maps *specifically*? although i could be wrong.

i wish i knew the mechanism that made this happen so i could put together some sort of solution to fix it in sunshine

as far as i'm aware it's a bug with the game or engine and has nothing to do with the maps *specifically*? although i could be wrong.
4
#4
0 Frags +

almost guaranteed to be a bug similar to sv_pure 2 preloading. Nothing you can do about it, probably. Any workarounds would likely involve using default textures everywhere but pls no.

almost guaranteed to be a bug similar to sv_pure 2 preloading. Nothing you can do about it, probably. Any workarounds would likely involve using default textures everywhere but pls no.
5
#5
cp_sunshine, cp_cardinal
0 Frags +
yttriumalmost guaranteed to be a bug similar to sv_pure 2 preloading. Nothing you can do about it, probably. Any workarounds would likely involve using default textures everywhere but pls no.

gross.

weird to think it happens like that in gully though (is it the same bug? is it different? idk) because gully is all stock/default textures. i think the sv_pure 2 thing is the same mechanism that sometimes causes the custom props to turn into wireframes...? idk much about how all of that work, wish it was fixed so ppl didn't always come complaining to me about this problem that seemingly can't be fixed

[quote=yttrium]almost guaranteed to be a bug similar to sv_pure 2 preloading. Nothing you can do about it, probably. Any workarounds would likely involve using default textures everywhere but pls no.[/quote]

gross.

weird to think it happens like that in gully though (is it the same bug? is it different? idk) because gully is all stock/default textures. i think the sv_pure 2 thing is the same mechanism that sometimes causes the custom props to turn into wireframes...? idk much about how all of that work, wish it was fixed so ppl didn't always come complaining to me about this problem that seemingly can't be fixed
Please sign in through STEAM to post a comment.