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Razer Arena adds TF2
121
#121
-4 Frags +
DilusiveCP_Granary vs CP_Granary_Pro has been brought to my attention. What are your guys thoughts on this one?

https://teamfortress.tv/thread/23574/cp-granary-pro

From what i know granary_pro is in a experimental phase and the community has yet to decide if it should be the new standard

[quote=Dilusive]CP_Granary vs CP_Granary_Pro has been brought to my attention. What are your guys thoughts on this one?

https://teamfortress.tv/thread/23574/cp-granary-pro[/quote]
From what i know granary_pro is in a experimental phase and the community has yet to decide if it should be the new standard
122
#122
4 Frags +
Panda-DilusiveCP_Granary vs CP_Granary_Pro has been brought to my attention. What are your guys thoughts on this one?

https://teamfortress.tv/thread/23574/cp-granary-pro
From what i know granary_pro is in a experimental phase and the community has yet to decide if it should be the new standard
Daggerfrom what I have heard many times, granary pro has some issues but it is better than regular granaryZZGranary_pro is a straight upgrade.
[quote=Panda-][quote=Dilusive]CP_Granary vs CP_Granary_Pro has been brought to my attention. What are your guys thoughts on this one?

https://teamfortress.tv/thread/23574/cp-granary-pro[/quote]
From what i know granary_pro is in a experimental phase and the community has yet to decide if it should be the new standard[/quote]

[quote=Dagger]from what I have heard many times, granary pro has some issues but it is better than regular granary[/quote]

[quote=ZZ]Granary_pro is a straight upgrade.[/quote]
123
#123
4 Frags +
GentlemanJonkounterpartsI personally find ESEA Rules with BO1 Maps the best imo. It gives your team less of a chance of getting rolled by having halves to recoup and talk it out and come back into the game. It's worth remembering there is no native support for halves, it's a custom ESEA plugin so the burden on Razer developers would be much higher to implement it.

Well the functionality exists outside of ESEA... I just have to update my plugin and they'll be good to go.

[quote=GentlemanJon][quote=kounterparts]I personally find ESEA Rules with BO1 Maps the best imo. It gives your team less of a chance of getting rolled by having halves to recoup and talk it out and come back into the game. [/quote]
It's worth remembering there is no native support for halves, it's a custom ESEA plugin so the burden on Razer developers would be much higher to implement it.[/quote]

Well the functionality exists outside of ESEA... I just have to update my plugin and they'll be good to go.
124
#124
18 Frags +

No worries boys, I'm on it. :>

I wouldn't worry about the current rules or setup of the "Practice Tournament". I am not quite sure where they got the rules from or if they came up with them themselves. But it is just the rules and setup they used for their internal tests as far as I know. Those will be adopted once I know what Razer actually has in mind. Where this whole thing is supposed to go etc.

No worries boys, I'm on it. :>

I wouldn't worry about the current rules or setup of the "Practice Tournament". I am not quite sure where they got the rules from or if they came up with them themselves. But it is just the rules and setup they used for their internal tests as far as I know. Those will be adopted once I know what Razer actually has in mind. Where this whole thing is supposed to go etc.
125
#125
12 Frags +

Bring the EU ruleset of 30 minutes / 5 round win differential over to this even for NA. I've been dying to play EU ruleset again, and it's better for tournaments anyway.

Bring the EU ruleset of 30 minutes / 5 round win differential over to this even for NA. I've been dying to play EU ruleset again, and it's better for tournaments anyway.
126
#126
2 Frags +

Can anyone explain how not having a half time is better?

Can anyone explain how not having a half time is better?
127
#127
1 Frags +

the only way it's better for tournaments is the time taken per map really

the only way it's better for tournaments is the time taken per map really
128
#128
5 Frags +

Halftime was an ESEA construct so they didn't need to totally rewrite their plugins for TF2, IIRC.

That being said, removing halftime is a way of taking 5-10 empty minutes out of a match and use it for playtime.

Halftime was an ESEA construct so they didn't need to totally rewrite their plugins for TF2, IIRC.

That being said, removing halftime is a way of taking 5-10 empty minutes out of a match and use it for playtime.
129
#129
0 Frags +

This sounds great and will lead to increased interest in comp tf2 for sure. I personally think a poll/survey is a good idea, as there seems to be some disagreement over rulesets/maps/etc.

This sounds great and will lead to increased interest in comp tf2 for sure. I personally think a poll/survey is a good idea, as there seems to be some disagreement over rulesets/maps/etc.
130
#130
1 Frags +

if people don't want a halftime they can just ready up immediately, correct?

would having a 5/10 minute max half-time solve any problems?

if people don't want a halftime they can just ready up immediately, correct?

would having a 5/10 minute max half-time solve any problems?
131
#131
8 Frags +
LKincheloeHalftime was an ESEA construct so they didn't need to totally rewrite their plugins for TF2, IIRC.

That being said, removing halftime is a way of taking 5-10 empty minutes out of a match and use it for playtime.

Especially in TF2 I think half time is really important, otherwise turtling is way too good. Go up 2 rounds with like 15 minutes left, cap 4th and run an engie, game is basically over. Even if you don't go that hard, you can still easily kill time on mid or 4th as long as you want and force the other team to push out. Halftime gives a team a couple minutes to talk strats and forces another mid fight.

Even if you want to lessen it to 20 minute halves with windifference 5 I think halftime is really important.

[quote=LKincheloe]Halftime was an ESEA construct so they didn't need to totally rewrite their plugins for TF2, IIRC.

That being said, removing halftime is a way of taking 5-10 empty minutes out of a match and use it for playtime.[/quote]

Especially in TF2 I think half time is really important, otherwise turtling is way too good. Go up 2 rounds with like 15 minutes left, cap 4th and run an engie, game is basically over. Even if you don't go that hard, you can still easily kill time on mid or 4th as long as you want and force the other team to push out. Halftime gives a team a couple minutes to talk strats and forces another mid fight.

Even if you want to lessen it to 20 minute halves with windifference 5 I think halftime is really important.
132
#132
1 Frags +
LKincheloeThat being said, removing halftime is a way of taking 5-10 empty minutes out of a match and use it for playtime.

^ This
Also if you want half time I'd start with Valve.

[quote=LKincheloe]That being said, removing halftime is a way of taking 5-10 empty minutes out of a match and use it for playtime.[/quote]
^ This
Also if you want half time I'd start with Valve.
133
#133
5 Frags +

.

.
134
#134
2 Frags +
saamLKincheloeHalftime was an ESEA construct so they didn't need to totally rewrite their plugins for TF2, IIRC.

That being said, removing halftime is a way of taking 5-10 empty minutes out of a match and use it for playtime.

Especially in TF2 I think half time is really important, otherwise turtling is way too good. Go up 2 rounds with like 15 minutes left, cap 4th and run an engie, game is basically over. Even if you don't go that hard, you can still easily kill time on mid or 4th as long as you want and force the other team to push out. Halftime gives a team a couple minutes to talk strats and forces another mid fight.

Even if you want to lessen it to 20 minute halves with windifference 5 I think halftime is really important.

If that strategy was even remotely effective you'd see it all the time in ETF2L and in reality it pretty much never happens. You might see the bus being parked with 2 minutes left if you're 1 round up say but you'd see that in ESEA too. You also get 5-10 minutes between maps to discuss things with your team. The 2 map ETF2L system is pretty much the same as the ESEA half system except it's on a different map and the two halves are scored independently.

This thread isn't about the pros/cons of either format, if you want that discussion it should be raised elsewhere.

My opinion is to use the ETF2L ruleset (or a variant) as that is what the majority of the world is familiar with, even North Americans through the i-series events and I think CEVO also ran it?

[quote=saam][quote=LKincheloe]Halftime was an ESEA construct so they didn't need to totally rewrite their plugins for TF2, IIRC.

That being said, removing halftime is a way of taking 5-10 empty minutes out of a match and use it for playtime.[/quote]

Especially in TF2 I think half time is really important, otherwise turtling is way too good. Go up 2 rounds with like 15 minutes left, cap 4th and run an engie, game is basically over. Even if you don't go that hard, you can still easily kill time on mid or 4th as long as you want and force the other team to push out. Halftime gives a team a couple minutes to talk strats and forces another mid fight.

Even if you want to lessen it to 20 minute halves with windifference 5 I think halftime is really important.[/quote]

If that strategy was even remotely effective you'd see it all the time in ETF2L and in reality it pretty much never happens. You might see the bus being parked with 2 minutes left if you're 1 round up say but you'd see that in ESEA too. You also get 5-10 minutes between maps to discuss things with your team. The 2 map ETF2L system is pretty much the same as the ESEA half system except it's on a different map and the two halves are scored independently.

This thread isn't about the pros/cons of either format, if you want that discussion it should be raised elsewhere.

My opinion is to use the ETF2L ruleset (or a variant) as that is what the majority of the world is familiar with, even North Americans through the i-series events and I think CEVO also ran it?
135
#135
-3 Frags +
TommunistAustralia uses halves pls cherry...

I will wait for Kenneth Anderson to confirm that.

[quote=Tommunist]Australia uses halves pls cherry...[/quote]
I will wait for Kenneth Anderson to confirm that.
136
#136
0 Frags +

They trialed CompCtrl precisely for its half support...

Also you could have just checked their rules.

They trialed CompCtrl precisely for its half support...

Also you could have just checked [url=http://ozfortress.com/showthread.php?p=976091#section4I]their rules[/url].
137
#137
2 Frags +
CHERRYTommunistAustralia uses halves pls cherry...I will wait for Kenneth Anderson to confirm that.

everyone in australia can confirm that

[quote=CHERRY][quote=Tommunist]Australia uses halves pls cherry...[/quote]
I will wait for Kenneth Anderson to confirm that.[/quote]
everyone in australia can confirm that
138
#138
0 Frags +

So to clarify on Razer's rules, for 5cps, which seem to be the main maps, it's first to 5, or 10 mins? Do we have a whitelist, or is the only thing banned taunts?

So to clarify on Razer's rules, for 5cps, which seem to be the main maps, it's first to 5, or 10 mins? Do we have a whitelist, or is the only thing banned taunts?
139
#139
1 Frags +
DavidTheWinsaamLKincheloeHalftime was an ESEA construct so they didn't need to totally rewrite their plugins for TF2, IIRC.

That being said, removing halftime is a way of taking 5-10 empty minutes out of a match and use it for playtime.

Especially in TF2 I think half time is really important, otherwise turtling is way too good. Go up 2 rounds with like 15 minutes left, cap 4th and run an engie, game is basically over. Even if you don't go that hard, you can still easily kill time on mid or 4th as long as you want and force the other team to push out. Halftime gives a team a couple minutes to talk strats and forces another mid fight.

Even if you want to lessen it to 20 minute halves with windifference 5 I think halftime is really important.

If that strategy was even remotely effective you'd see it all the time in ETF2L and in reality it pretty much never happens. You might see the bus being parked with 2 minutes left if you're 1 round up say but you'd see that in ESEA too. You also get 5-10 minutes between maps to discuss things with your team. The 2 map ETF2L system is pretty much the same as the ESEA half system except it's on a different map and the two halves are scored independently.

This thread isn't about the pros/cons of either format, if you want that discussion it should be raised elsewhere.

My opinion is to use the ETF2L ruleset (or a variant) as that is what the majority of the world is familiar with, even North Americans through the i-series events and I think CEVO also ran it?

I think it's because no team cares enough to take 8 minutes to push last. That doesn't make it not a problem.

[quote=DavidTheWin][quote=saam][quote=LKincheloe]Halftime was an ESEA construct so they didn't need to totally rewrite their plugins for TF2, IIRC.

That being said, removing halftime is a way of taking 5-10 empty minutes out of a match and use it for playtime.[/quote]

Especially in TF2 I think half time is really important, otherwise turtling is way too good. Go up 2 rounds with like 15 minutes left, cap 4th and run an engie, game is basically over. Even if you don't go that hard, you can still easily kill time on mid or 4th as long as you want and force the other team to push out. Halftime gives a team a couple minutes to talk strats and forces another mid fight.

Even if you want to lessen it to 20 minute halves with windifference 5 I think halftime is really important.[/quote]

If that strategy was even remotely effective you'd see it all the time in ETF2L and in reality it pretty much never happens. You might see the bus being parked with 2 minutes left if you're 1 round up say but you'd see that in ESEA too. You also get 5-10 minutes between maps to discuss things with your team. The 2 map ETF2L system is pretty much the same as the ESEA half system except it's on a different map and the two halves are scored independently.

This thread isn't about the pros/cons of either format, if you want that discussion it should be raised elsewhere.

My opinion is to use the ETF2L ruleset (or a variant) as that is what the majority of the world is familiar with, even North Americans through the i-series events and I think CEVO also ran it?[/quote]

I think it's because no team cares enough to take 8 minutes to push last. That doesn't make it not a problem.
140
#140
0 Frags +
HidiSo to clarify on Razer's rules, for 5cps, which seem to be the main maps, it's first to 5, or 10 mins? Do we have a whitelist, or is the only thing banned taunts?

I imagine the round lasts 10 minutes before resetting to another midfight? If this is the case I imagine this would destroy the park brake on the bus. I thought it said something about 30 minute map limits.

[quote=Hidi]So to clarify on Razer's rules, for 5cps, which seem to be the main maps, it's first to 5, or 10 mins? Do we have a whitelist, or is the only thing banned taunts?[/quote]
I imagine the round lasts 10 minutes before resetting to another midfight? If this is the case I imagine this would destroy the park brake on the bus. I thought it said something about 30 minute map limits.
141
#141
3 Frags +
E-thugITT: People talking about their razer mouses and not the razer tournament

Their Marketing guys must be licking their lips.

[quote=E-thug]ITT: People talking about their razer mouses and not the razer tournament[/quote]

Their Marketing guys must be licking their lips.
142
#142
3 Frags +
tscWell the functionality exists outside of ESEA... I just have to update my plugin and they'll be good to go.

I doubt their dev team will be too keen on their system heavily relying on external plugins maintained by third parties on a voluntary basis, even with the best intentions. Would you? I know it's open source but it still probably leaves them holding the baby at some point.

[quote=tsc]Well the functionality exists outside of ESEA... I just have to update my plugin and they'll be good to go.[/quote]
I doubt their dev team will be too keen on their system heavily relying on external plugins maintained by third parties on a voluntary basis, even with the best intentions. Would you? I know it's open source but it still probably leaves them holding the baby at some point.
143
#143
1 Frags +

Are there going to be any Australian tournaments for this?

Are there going to be any Australian tournaments for this?
144
#144
0 Frags +

I like it how the copperhead is still a reasonably good mouse aside from its low malfunction speed.

I like it how the copperhead is still a reasonably good mouse aside from its low malfunction speed.
145
#145
4 Frags +

Please add stats of either using the stats from Sizzlingstats.com or logs.tf

Please add stats of either using the stats from Sizzlingstats.com or logs.tf
146
#146
11 Frags +

5 pages of hype and yet only 2 teams are even in que on both NA and EU
this just screams MLG gamebattles all over again
if we want to support this, we have to ACTUALLY PARTICIPATE IN IT.

5 pages of hype and yet only 2 teams are even in que on both NA and EU
this just screams MLG gamebattles all over again
if we want to support this, we have to ACTUALLY PARTICIPATE IN IT.
147
#147
-3 Frags +
Snow5 pages of hype and yet only 2 teams are even in que on both NA and EU
this just screams MLG gamebattles all over again
if we want to support this, we have to ACTUALLY PARTICIPATE IN IT.

LFT EU :#

[quote=Snow]5 pages of hype and yet only 2 teams are even in que on both NA and EU
this just screams MLG gamebattles all over again
if we want to support this, we have to ACTUALLY PARTICIPATE IN IT.[/quote]

LFT EU :#
148
#148
1 Frags +
Snow5 pages of hype and yet only 2 teams are even in que on both NA and EU
this just screams MLG gamebattles all over again
if we want to support this, we have to ACTUALLY PARTICIPATE IN IT.

http://www.teamfortress.tv/thread/26548/razer-arena-lft-thread
go go go

[quote=Snow]5 pages of hype and yet only 2 teams are even in que on both NA and EU
this just screams MLG gamebattles all over again
if we want to support this, we have to ACTUALLY PARTICIPATE IN IT.[/quote]

http://www.teamfortress.tv/thread/26548/razer-arena-lft-thread
go go go
149
#149
10 Frags +

http://puu.sh/iLfWl/cd1a9bef00.png

[img]http://puu.sh/iLfWl/cd1a9bef00.png[/img]
150
#150
0 Frags +

Just wanna bump this mainly because this is actually super cool, and if this does take off. It could be super good for our community. Get your team in on this! Dont have one? Make a PUG team and have some good fun for the night. Lets not waste this opprutunity we have to work with a dev that wants to take community feedback. Currently 6 registered in EU and 3 in NA. Lets make it 8 and 8!

Just wanna bump this mainly because this is actually super cool, and if this does take off. It could be super good for our community. Get your team in on this! Dont have one? Make a PUG team and have some good fun for the night. Lets not waste this opprutunity we have to work with a dev that wants to take community feedback. Currently 6 registered in EU and 3 in NA. Lets make it 8 and 8!
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