cinderMightycinderImage: Show Content
Does anybody know how to edit the colour of the background (back pannel, whatever it is) of the News Header in MOTD. I could find it in neither ClientScheme.res nor MainMenuOverride.res?
And is there any special trick to how to get the buttons on the bottom to work? Because I checked them with like 2 different custom HUDs and most of the definitons were the same, though they still don't want to work.
EDIT:
MightyDoes anyone actually know where the meter positioning is for the Shields? I tried to use HUDDemomanCharge inside the hudlayout.res, but it doesn't do anything at all.
I really can NOT get over the fact that its in the bottom right corner.
Should be in HudDemomanPipes.res. Under ChargeMeter, change xpos and ypos.
It had no effect.
Strange. It does for me. Make sure you have "ControlName" "ContinuousProgressBar" and "fieldName" "ChargeMeter". Probably don't have to remind visible, enabled, wide and tall. Other than that, I dunno.
That did the trick. The names were off. Right now, when I try and set it to how I desire it to be, it goes way off the screen. The vgui_drawtree shows that the box/panel for huddemomanpipes.res is too small, and it'll get cut off even if I move it an inch up. How do I enlargen it?
[quote=cinder][quote=Mighty][quote=cinder]Image:
[spoiler][img]http://i.imgur.com/TpJIEqQ.jpg[/img]
[/spoiler]
Does anybody know how to edit the colour of the background (back pannel, whatever it is) of the News Header in MOTD. I could find it in neither ClientScheme.res nor MainMenuOverride.res?
And is there any special trick to how to get the buttons on the bottom to work? Because I checked them with like 2 different custom HUDs and most of the definitons were the same, though they still don't want to work.
EDIT:
[quote=Mighty]Does anyone actually know where the meter positioning is for the Shields? I tried to use HUDDemomanCharge inside the hudlayout.res, but it doesn't do anything at all.
I really can NOT get over the fact that its in the bottom right corner.[/quote]
Should be in HudDemomanPipes.res. Under ChargeMeter, change xpos and ypos.[/quote]
It had no effect.[/quote]
Strange. It does for me. Make sure you have "ControlName" "ContinuousProgressBar" and "fieldName" "ChargeMeter". Probably don't have to remind visible, enabled, wide and tall. Other than that, I dunno.[/quote]
That did the trick. The names were off. Right now, when I try and set it to how I desire it to be, it goes way off the screen. The vgui_drawtree shows that the box/panel for huddemomanpipes.res is too small, and it'll get cut off even if I move it an inch up. How do I enlargen it?
In my config cfg file (custom>huds>cfg>) I don't know the command to keep healing someone when I am not holding down mouse 1. Could someone help?
In my config cfg file (custom>huds>cfg>) I don't know the command to keep healing someone when I am not holding down mouse 1. Could someone help?
DexIn my config cfg file (custom>huds>cfg>) I don't know the command to keep healing someone when I am not holding down mouse 1. Could someone help?
dont know why ur really asking here but that is in the advanced options
[quote=Dex]In my config cfg file (custom>huds>cfg>) I don't know the command to keep healing someone when I am not holding down mouse 1. Could someone help?[/quote]
dont know why ur really asking here but that is in the advanced options
collycatDexIn my config cfg file (custom>huds>cfg>) I don't know the command to keep healing someone when I am not holding down mouse 1. Could someone help?
dont know why ur really asking here but that is in advanced options
cfg unbinds all so I needed the command to out in config. I got it though
[quote=collycat][quote=Dex]In my config cfg file (custom>huds>cfg>) I don't know the command to keep healing someone when I am not holding down mouse 1. Could someone help?[/quote]
dont know why ur really asking here but that is in advanced options[/quote] cfg unbinds all so I needed the command to out in config. I got it though
http://i.imgur.com/G9gmcfJ.jpg
Sorry if this has been asked already, couldn't find anything about it. How can I fix that missing texture thing for the killstreak notice? It shows up fine when I'm alive or not in spectator.
[img]http://i.imgur.com/G9gmcfJ.jpg[/img]
Sorry if this has been asked already, couldn't find anything about it. How can I fix that missing texture thing for the killstreak notice? It shows up fine when I'm alive or not in spectator.
http://i.imgur.com/RbwM4sB.png
how do i get the opaque health box (or whatever its called) normally and not for buffs only for noto?
http://i.imgur.com/RbwM4sB.png
how do i get the opaque health box (or whatever its called) normally and not for buffs only for noto?
starlihttp://i.imgur.com/RbwM4sB.png
how do i get the opaque health box (or whatever its called) normally and not for buffs only for noto?
Search event HudHealthDyingPulse in hudanimations_tf.txt and delete HealthBG lines.
[quote=starli]http://i.imgur.com/RbwM4sB.png
how do i get the opaque health box (or whatever its called) normally and not for buffs only for noto?[/quote]
Search event HudHealthDyingPulse in hudanimations_tf.txt and delete HealthBG lines.
tnmstarlihttp://i.imgur.com/RbwM4sB.png
how do i get the opaque health box (or whatever its called) normally and not for buffs only for noto?
Search event HudHealthDyingPulse and delete HealthBG lines.
tq
[quote=tnm][quote=starli]http://i.imgur.com/RbwM4sB.png
how do i get the opaque health box (or whatever its called) normally and not for buffs only for noto?[/quote]
Search event HudHealthDyingPulse and delete HealthBG lines.[/quote]
tq
Firehow can i replace the fullmoon (or whatever those are called) and halloween backgrounds ?
i guess ive seen it in a hud, but i dont remember.
atm im only working with the chapterbackgrounds.txt and 1 vtf for all the backgrounds.
it's under the background entry in mainmenuoverride.res
[quote=Fire]how can i replace the fullmoon (or whatever those are called) and halloween backgrounds ?
i guess ive seen it in a hud, but i dont remember.
atm im only working with the chapterbackgrounds.txt and 1 vtf for all the backgrounds.[/quote]
it's under the background entry in mainmenuoverride.res
Cant move the panel of the sticky chargebar. We thought it was HudDemonmanPipes.res and change the xpos and ypos of "ChargeMeter"
This does nothing? Any ideas. I know its not the file name or anything because I can change the colour of it etc
Cant move the panel of the sticky chargebar. We thought it was HudDemonmanPipes.res and change the xpos and ypos of "ChargeMeter"
This does nothing? Any ideas. I know its not the file name or anything because I can change the colour of it etc
rhKCant move the panel of the sticky chargebar. We thought it was HudDemonmanPipes.res and change the xpos and ypos of "ChargeMeter"
This does nothing? Any ideas. I know its not the file name or anything because I can change the colour of it etc
Hudlayout.res in your scripts folder.
It's either HudDemomanCharge or HudDemomanPipes, not sure which.
[quote=rhK]Cant move the panel of the sticky chargebar. We thought it was HudDemonmanPipes.res and change the xpos and ypos of "ChargeMeter"
This does nothing? Any ideas. I know its not the file name or anything because I can change the colour of it etc[/quote]
Hudlayout.res in your scripts folder.
It's either HudDemomanCharge or HudDemomanPipes, not sure which.
How do you change the background image of the main menu? Is it located in resources, materials, or scripts? And what type of file dfo you need for it? png, vtf, jpg etc
How do you change the background image of the main menu? Is it located in resources, materials, or scripts? And what type of file dfo you need for it? png, vtf, jpg etc
MaxillawsHow do you change the background image of the main menu? Is it located in resources, materials, or scripts? And what type of file dfo you need for it? png, vtf, jpg etc
Hey Max, It's in the [HUD]/materials/console folder. Its is a vtf so you'll need Nem's VTFLib to convert your image. Rename and replace!
[quote=Maxillaws]How do you change the background image of the main menu? Is it located in resources, materials, or scripts? And what type of file dfo you need for it? png, vtf, jpg etc[/quote]
Hey Max, It's in the [HUD]/materials/console folder. Its is a vtf so you'll need [url=http://nemesis.thewavelength.net/index.php?p=40]Nem's VTFLib[/url] to convert your image. Rename and replace!
What entities control the ping and the score in scoreboard.res? (with the intention of changing the respective fonts)
What entities control the ping and the score in scoreboard.res? (with the intention of changing the respective fonts)
So what exactly did the gun mettle update change/break?
- tourney spec positioning
- scoreboard spacing
- scoreboard K/D/damage colours changed
- target ids
So what exactly did the gun mettle update change/break?
- tourney spec positioning
- scoreboard spacing
- scoreboard K/D/damage colours changed
- target ids
you need to get up to date with _width keys in scoreboard.res to fix the spacing
colors are just a new thing
anyone know how to make targetid avatars work?
you need to get up to date with _width keys in scoreboard.res to fix the spacing
colors are just a new thing
anyone know how to make targetid avatars work?
where is the code for the contracts popup, i didn't see anything in mainmenu about it
where is the code for the contracts popup, i didn't see anything in mainmenu about it
wareyayou need to get up to date with _width keys in scoreboard.res to fix the spacing
colors are just a new thing
anyone know how to make targetid avatars work?
I think it was tf_hud_target_id_show_avatars
[quote=wareya]you need to get up to date with _width keys in scoreboard.res to fix the spacing
colors are just a new thing
anyone know how to make targetid avatars work?[/quote]
I think it was tf_hud_target_id_show_avatars
I have it enabled, they're still not showing, even if I copy in the vanilla targetid.res
I have it enabled, they're still not showing, even if I copy in the vanilla targetid.res
What is most likely to cause crashing on launch after the update?
Added all the new files.
What is most likely to cause crashing on launch after the update?
Added all the new files.
JBWhat is most likely to cause crashing on launch after the update?
Added all the new files.
A lot of font values related to languages were changed in sourcescheme. There could be an issue there if you are using a language other than English.
[quote=JB]What is most likely to cause crashing on launch after the update?
Added all the new files.[/quote]
A lot of font values related to languages were changed in sourcescheme. There could be an issue there if you are using a language other than English.
StaticVoidJBWhat is most likely to cause crashing on launch after the update?
Added all the new files.
A lot of font values related to languages were changed in sourcescheme. There could be an issue there if you are using a language other than English.
Tried that.
Deleting my mainmenuoverride.res makes it work, any specific things I should check in there?
[quote=StaticVoid][quote=JB]What is most likely to cause crashing on launch after the update?
Added all the new files.[/quote]
A lot of font values related to languages were changed in sourcescheme. There could be an issue there if you are using a language other than English.[/quote]
Tried that.
Deleting my mainmenuoverride.res makes it work, any specific things I should check in there?
So the update changed some of my fonts to Futura for some weird reason, and no, I didn't fucked anything up in the clientscheme
nevermind, I had a wrong font installed, gg me
[s]So the update changed some of my fonts to Futura for some weird reason, and no, I didn't fucked anything up in the clientscheme[/s]
nevermind, I had a wrong font installed, gg me
JBStaticVoidJBWhat is most likely to cause crashing on launch after the update?
Added all the new files.
A lot of font values related to languages were changed in sourcescheme. There could be an issue there if you are using a language other than English.
Tried that.
Deleting my mainmenuoverride.res makes it work, any specific things I should check in there?
Well the main menu had a lot new features, and there's a competitive button that was added to the .res file. If you look here, and scroll down the the mainmenuoverride.res it will show what Valve changed/added.
Also, has anyone figured out how to make the right click dropdown list in the scoreboard work yet? I've been unable to get it to work in my HUD.
[quote=JB][quote=StaticVoid][quote=JB]What is most likely to cause crashing on launch after the update?
Added all the new files.[/quote]
A lot of font values related to languages were changed in sourcescheme. There could be an issue there if you are using a language other than English.[/quote]
Tried that.
Deleting my mainmenuoverride.res makes it work, any specific things I should check in there?[/quote]
Well the main menu had a lot new features, and there's a competitive button that was added to the .res file. If you look [url=https://github.com/MFSTATE/tf2basehud/commit/0ab70f8cad72c0aecf6cd3e08f87a1a146e76d15#diff-2734b9d112b7cefb76ca6a2144efe9cc]here[/url], and scroll down the the mainmenuoverride.res it will show what Valve changed/added.
Also, has anyone figured out how to make the right click dropdown list in the scoreboard work yet? I've been unable to get it to work in my HUD.
StaticVoidAlso, has anyone figured out how to make the right click dropdown list in the scoreboard work yet? I've been unable to get it to work in my HUD.
don't test it on bots, test it on real players
[quote=StaticVoid]Also, has anyone figured out how to make the right click dropdown list in the scoreboard work yet? I've been unable to get it to work in my HUD.[/quote]
don't test it on bots, test it on real players
Has anyone figured out what makes all the scoreboard text go green yet?
Has anyone figured out what makes all the scoreboard text go green yet?
That's a bug. I believe hudmakers can't fix that and only valve can fix it.
That's a bug. I believe hudmakers can't fix that and only valve can fix it.