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Team Fortress 2 Update Released Jul 2 2015
posted in News
1
#1
4 Frags +

wooooooooooooo

wooooooooooooo
2
#2
7 Frags +

ITEM SIGNING BUG FIXED WOOOO

They even added outlines and health bars for cameramen \o/

ITEM SIGNING BUG FIXED WOOOO

They even added outlines and health bars for cameramen \o/
3
#3
4 Frags +

did they break demoman again?

new ready and spectator features are cool

did they break demoman again?

new ready and spectator features are cool
4
#4
18 Frags +
  • Fixed another client crash related to demo playback and skipping tick
  • Fixed a client crash related to the the HUD
  • Fixed a case where some gifted items would use [unknown] for the gift giver
  • Added new convar tv_delaymapchange_protect (default 1) to prevent manual map changes if SourceTV has not caught up with a major event like the end of a round
  • Fixes tv_delaymapchange not preventing a manual map change on the dedicated server while SourceTV still has buffered data
  • Added individual player-ready state for tournament mode
  • Added new convar mp_tournament_readymode (allows tournament mode to use a per-player ready system)
  • Added new convar mp_tournament_readymode_min (minimum number of players required on the server before players can toggle ready status)
  • Added new convar mp_tournament_readymode_team_size (minimum number of players required to be ready per-team before the game can begin)
  • Added new convar mp_tournament_readymode_countdown (the number of seconds before a match begins when both teams are ready)
  • Added teammate player glow outlines, names, and health bars for spectators
    Server toggle: convar tf_spec_xray (defaults to on), Client can toggle in the Advanced Options menu

http://i.imgur.com/QONVIyz.gif

[list]
[*]Fixed another client crash related to demo playback and skipping tick
[*]Fixed a client crash related to the the HUD
[*]Fixed a case where some gifted items would use [unknown] for the gift giver
[*]Added new convar tv_delaymapchange_protect (default 1) to prevent manual map changes if SourceTV has not caught up with a major event like the end of a round
[*]Fixes tv_delaymapchange not preventing a manual map change on the dedicated server while SourceTV still has buffered data
[*]Added individual player-ready state for tournament mode
[*]Added new convar mp_tournament_readymode (allows tournament mode to use a per-player ready system)
[*]Added new convar mp_tournament_readymode_min (minimum number of players required on the server before players can toggle ready status)
[*]Added new convar mp_tournament_readymode_team_size (minimum number of players required to be ready per-team before the game can begin)
[*]Added new convar mp_tournament_readymode_countdown (the number of seconds before a match begins when both teams are ready)
[*]Added teammate player glow outlines, names, and health bars for spectators
Server toggle: convar tf_spec_xray (defaults to on), Client can toggle in the Advanced Options menu
[/list]

[img]http://i.imgur.com/QONVIyz.gif[/img]
5
#5
-6 Frags +

it's almost like tf2 and cs:go are developed at the same place

it's almost like tf2 and cs:go are developed at the same place
6
#6
0 Frags +
vibhavpITEM SIGNING BUG FIXED WOOOO

They even added outlines and health bars for cameramen \o/

Still can't see the name of the person if you're not friends with them

[quote=vibhavp]ITEM SIGNING BUG FIXED WOOOO

They even added outlines and health bars for cameramen \o/[/quote]

Still can't see the name of the person if you're not friends with them
7
#7
5 Frags +
Bubbait's almost like tf2 and cs:go are developed at the same place

thank god it wasn't developed by the same people

[quote=Bubba]it's almost like tf2 and cs:go are developed at the same place[/quote]

thank god it wasn't developed by the same people
8
#8
7 Frags +
Updated the tournament spectator GUI to sort players by class
Added teammate player glow outlines, names, and health bars for spectators
Server toggle: convar tf_spec_xray (defaults to on), Client can toggle in the Advanced Options menu
[quote]Updated the tournament spectator GUI to sort players by class
Added teammate player glow outlines, names, and health bars for spectators
Server toggle: convar tf_spec_xray (defaults to on), Client can toggle in the Advanced Options menu[/quote]
9
#9
8 Frags +

they broke jumping - small jumps make you go really far

they broke jumping - small jumps make you go really far
10
#10
2 Frags +

I'M SO EXCITED

I'M SO EXCITED
11
#11
5 Frags +

they also broke sticky falloff again - sticky launcher sniping does insane damage now

EDIT: and the radius is back to being huge again wtf

they also broke sticky falloff again - sticky launcher sniping does insane damage now

EDIT: and the radius is back to being huge again wtf
12
#12
14 Frags +

rocketjumping is broken, rocket push has zero little falloff and you can be really far away from your rocket. 27 hopping is full rocketjump distance. Pogo has auto upward momentum; ctaps, speedshots, and static jumps are now removed from the game.

rocketjumping is broken, rocket push has zero little falloff and you can be really far away from your rocket. 27 hopping is full rocketjump distance. Pogo has auto upward momentum; ctaps, speedshots, and static jumps are now removed from the game.
13
#13
1 Frags +

"Added player avatars to the target ID panel"

http://i1.kym-cdn.com/photos/images/masonry/000/919/108/fab.png

"Added player avatars to the target ID panel"

[img]http://i1.kym-cdn.com/photos/images/masonry/000/919/108/fab.png[/img]
14
#14
2 Frags +

demo feels better now

demo feels better now
15
#15
6 Frags +

if_competitive
{
"ypos" "219"
}

inside createserverbutton in mainmenuoverride.res

it's coming

if_competitive
{
"ypos" "219"
}

inside createserverbutton in mainmenuoverride.res

it's coming
16
#16
1 Frags +
rock-Bubbait's almost like tf2 and cs:go are developed at the same place
thank god it wasn't developed by the same people

yeah I'd hate for our game to be as big

[quote=rock-][quote=Bubba]it's almost like tf2 and cs:go are developed at the same place[/quote]

thank god it wasn't developed by the same people[/quote]

yeah I'd hate for our game to be as big
17
#17
1 Frags +
SideshowEDIT: and the radius is back to being huge again wtf

u mean back to being relevant?

[quote=Sideshow]
EDIT: and the radius is back to being huge again wtf[/quote]
u mean back to being relevant?
18
#18
5 Frags +

RIP speedshots, you will be missed.

RIP speedshots, you will be missed.
19
#19
6 Frags +

guys if you drop a medic with uber and pick up the medigun YOU HAVE THE FULL UBER. UHHHH HELLO

guys if you drop a medic with uber and pick up the medigun YOU HAVE THE FULL UBER. UHHHH HELLO
20
#20
huds.tf
4 Frags +

HUDs are so fucked. Soooooo fucked.

HUDs are so fucked. Soooooo fucked.
21
#21
3 Frags +
Super-guys if you drop a medic with uber and pick up the medigun YOU HAVE THE FULL UBER. UHHHH HELLO

yeah this is totally stupid - and you can't drop/pickup gunboats and other passive weapons, or conch for some reason

[quote=Super-]guys if you drop a medic with uber and pick up the medigun YOU HAVE THE FULL UBER. UHHHH HELLO[/quote]

yeah this is totally stupid - and you can't drop/pickup gunboats and other passive weapons, or conch for some reason
22
#22
2 Frags +
SideshowSuper-guys if you drop a medic with uber and pick up the medigun YOU HAVE THE FULL UBER. UHHHH HELLO
yeah this is totally stupid - and you can't drop/pickup gunboats and other passive weapons, or conch for some reason

Dont think its actually true. Tested it and found that if you SUICIDE with full uber it drops the 100% uber however if you DIE BY AN ENEMY with 100% uber it resets to 0%.

[quote=Sideshow][quote=Super-]guys if you drop a medic with uber and pick up the medigun YOU HAVE THE FULL UBER. UHHHH HELLO[/quote]

yeah this is totally stupid - and you can't drop/pickup gunboats and other passive weapons, or conch for some reason[/quote]

Dont think its actually true. Tested it and found that if you SUICIDE with full uber it drops the 100% uber however if you DIE BY AN ENEMY with 100% uber it resets to 0%.
23
#23
0 Frags +
SideshowSuper-guys if you drop a medic with uber and pick up the medigun YOU HAVE THE FULL UBER. UHHHH HELLO
yeah this is totally stupid - and you can't drop/pickup gunboats and other passive weapons, or conch for some reason

this is really gamebreaking as far as i can see right now. we'll have to see how this plays out

[quote=Sideshow][quote=Super-]guys if you drop a medic with uber and pick up the medigun YOU HAVE THE FULL UBER. UHHHH HELLO[/quote]

yeah this is totally stupid - and you can't drop/pickup gunboats and other passive weapons, or conch for some reason[/quote]
this is really gamebreaking as far as i can see right now. we'll have to see how this plays out
24
#24
0 Frags +
ShooshSideshowSuper-guys if you drop a medic with uber and pick up the medigun YOU HAVE THE FULL UBER. UHHHH HELLO
yeah this is totally stupid - and you can't drop/pickup gunboats and other passive weapons, or conch for some reason

Dont think its actually true. Tested it and found that if you SUICIDE with full uber it drops the 100% uber however if you DIE BY AN ENEMY with 100% uber it resets to 0%.

in this case does cratering count as suicide or killed by enemy?

[quote=Shoosh][quote=Sideshow][quote=Super-]guys if you drop a medic with uber and pick up the medigun YOU HAVE THE FULL UBER. UHHHH HELLO[/quote]

yeah this is totally stupid - and you can't drop/pickup gunboats and other passive weapons, or conch for some reason[/quote]

Dont think its actually true. Tested it and found that if you SUICIDE with full uber it drops the 100% uber however if you DIE BY AN ENEMY with 100% uber it resets to 0%.[/quote]
in this case does cratering count as suicide or killed by enemy?
25
#25
0 Frags +
BumFreezeShooshSideshowSuper-guys if you drop a medic with uber and pick up the medigun YOU HAVE THE FULL UBER. UHHHH HELLO
yeah this is totally stupid - and you can't drop/pickup gunboats and other passive weapons, or conch for some reason

Dont think its actually true. Tested it and found that if you SUICIDE with full uber it drops the 100% uber however if you DIE BY AN ENEMY with 100% uber it resets to 0%.
in this case does cratering count as suicide or killed by enemy?

Havent tested this yet.

[quote=BumFreeze][quote=Shoosh][quote=Sideshow][quote=Super-]guys if you drop a medic with uber and pick up the medigun YOU HAVE THE FULL UBER. UHHHH HELLO[/quote]

yeah this is totally stupid - and you can't drop/pickup gunboats and other passive weapons, or conch for some reason[/quote]

Dont think its actually true. Tested it and found that if you SUICIDE with full uber it drops the 100% uber however if you DIE BY AN ENEMY with 100% uber it resets to 0%.[/quote]
in this case does cratering count as suicide or killed by enemy?[/quote]

Havent tested this yet.
26
#26
0 Frags +
EXC0rocketjumping is broken, rocket push has zero little falloff and you can be really far away from your rocket. 27 hopping is full rocketjump distance. Pogo has auto upward momentum; ctaps, speedshots, and static jumps are now removed from the game.

I didn't want to play Soldier before... now I really don't.

[quote=EXC0]rocketjumping is broken, rocket push has zero little falloff and you can be really far away from your rocket. 27 hopping is full rocketjump distance. Pogo has auto upward momentum; ctaps, speedshots, and static jumps are now removed from the game.[/quote]
I didn't want to play Soldier before... now I really don't.
27
#27
1 Frags +
EXC0rocketjumping is broken, rocket push has zero little falloff and you can be really far away from your rocket. 27 hopping is full rocketjump distance. Pogo has auto upward momentum; ctaps, speedshots, and static jumps are now removed from the game.

Any idea if they intentionally did this? I wonder if it will get fixed.

[quote=EXC0]rocketjumping is broken, rocket push has zero little falloff and you can be really far away from your rocket. 27 hopping is full rocketjump distance. Pogo has auto upward momentum; ctaps, speedshots, and static jumps are now removed from the game.[/quote]

Any idea if they intentionally did this? I wonder if it will get fixed.
28
#28
2 Frags +
vibhavpITEM SIGNING BUG FIXED WOOOO

They even added outlines and health bars for cameramen \o/

http://i.imgur.com/8fMh0qZ.png

not for me :( not sure if it's the same for anyone else

[quote=vibhavp]ITEM SIGNING BUG FIXED WOOOO

They even added outlines and health bars for cameramen \o/[/quote]

[img]http://i.imgur.com/8fMh0qZ.png[/img]

not for me :( not sure if it's the same for anyone else
29
#29
4 Frags +

Yeah the patchnotes didn't say anything about self damage / propulsion from explosions so it might be accidental.
But if this doesn't get changed then jumping is dead and we'll need to like rollback to older versions or something...

Yeah the patchnotes didn't say anything about self damage / propulsion from explosions so it might be accidental.
But if this doesn't get changed then jumping is dead and we'll need to like rollback to older versions or something...
30
#30
0 Frags +
aniccavibhavpITEM SIGNING BUG FIXED WOOOO

They even added outlines and health bars for cameramen \o/

http://i.imgur.com/8fMh0qZ.png

not for me :( not sure if it's the same for anyone else

Yeah it actually re-broke for me. A few weeks ago I started being able to see name tags, but now they don't work.

[quote=anicca][quote=vibhavp]ITEM SIGNING BUG FIXED WOOOO

They even added outlines and health bars for cameramen \o/[/quote]

[img]http://i.imgur.com/8fMh0qZ.png[/img]

not for me :( not sure if it's the same for anyone else[/quote]

Yeah it actually re-broke for me. A few weeks ago I started being able to see name tags, but now they don't work.
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