If this is the wrong or if there's a better place to post this senpai me over where.
So, we've all seen that stupid(this is a complement because I like the word) HUD call out deal. My HUD knowledge is fairly limited.
I'm working on a neat numpad menu type of thing to load my different cfgs, quickly use chat binds without having trouble with keyboard space, and some more neat commands like reloadscheme etc..
It's basically just a bunch of folders with binds and echo's inside.
The way I'm currently displaying stuff on screen is by "developer 1" ing and echoing it to the console with a clean before.
But we all know that dat don't work because people keep dying and **** keeps getting spammed on the console.
No wait commands on this project as often servers fuck it up, so no timed clean and re-echo.
But then I thought of the huds that display "soldier hurt" and shiz like that. Can someone guide me through how that work pls? I really need to know as I'm getting into coding and another thing I'd like to do in the future would be a more complete and very accurate log-"maker" with how much damage I did to each player etc..
So, we've all seen that stupid(this is a complement because I like the word) HUD call out deal. My HUD knowledge is fairly limited.
I'm working on a neat numpad menu type of thing to load my different cfgs, quickly use chat binds without having trouble with keyboard space, and some more neat commands like reloadscheme etc..
It's basically just a bunch of folders with binds and echo's inside.
The way I'm currently displaying stuff on screen is by "developer 1" ing and echoing it to the console with a clean before.
But we all know that dat don't work because people keep dying and **** keeps getting spammed on the console.
No wait commands on this project as often servers fuck it up, so no timed clean and re-echo.
But then I thought of the huds that display "soldier hurt" and shiz like that. Can someone guide me through how that work pls? I really need to know as I'm getting into coding and another thing I'd like to do in the future would be a more complete and very accurate log-"maker" with how much damage I did to each player etc..
its called closed captions and it puts words on your screen when certain noises are made
also why would you use dat and that at the same time if youre gonna type like a 10 year old on social media at least be consistent with that
also why would you use dat and that at the same time if youre gonna type like a 10 year old on social media at least be consistent with that
The 'soldier hurt' is just closed captions, that isn't what you want. The only thing i can think of that might help a little is the console parser that was made public recently, can someone link please. But you can't really use tf2 cvars to code anything very useful, there's no way to do 'if then' statements and the like. The console parser might help a little but I doubt you'll be able to do what you want in its entirety.
With developer 1 you could just filter everything you don't want out of the console with con_filter_enable 1;con_filter_text "some text that only appears in your echoes".
You can also make your own captions that only appear with the console command cc_emit "whatever the caption's named" but captions are a fair bit trickier to set up than echoes, though they do look a lot nicer. Clovervidia's guide is pretty good for getting started with captions.
nopeThe 'soldier hurt' is just closed captions, that isn't what you want. The only thing i can think of that might help a little is the console parser that was made public recently, can someone link please. But you can't really use tf2 cvars to code anything very useful, there's no way to do 'if then' statements and the like. The console parser might help a little but I doubt you'll be able to do what you want in its entirety.
There's some really roundabout ways to do if-then statements with aliases (null canceling movement script is the biggest and most basic example of this). I'm not really seeing where that'd be used in this so far though :B
You can also make your own captions that only appear with the console command cc_emit "whatever the caption's named" but captions are a fair bit trickier to set up than echoes, though they do look a lot nicer. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=167785751]Clovervidia's guide is pretty good for getting started with captions.[/url]
[quote=nope]The 'soldier hurt' is just closed captions, that isn't what you want. The only thing i can think of that might help a little is the console parser that was made public recently, can someone link please. But you can't really use tf2 cvars to code anything very useful, there's no way to do 'if then' statements and the like. The console parser might help a little but I doubt you'll be able to do what you want in its entirety.[/quote]
There's some really roundabout ways to do if-then statements with aliases (null canceling movement script is the biggest and most basic example of this). I'm not really seeing where that'd be used in this so far though :B
JarateKingWith developer 1 you could just filter everything you don't want out of the console with con_filter_enable 1;con_filter_text "some text that only appears in your echoes".
You can also make your own captions that only appear with the console command cc_emit "whatever the caption's named" but captions are a fair bit trickier to set up than echoes, though they do look a lot nicer. Clovervidia's guide is pretty good for getting started with captions.
nopeThe 'soldier hurt' is just closed captions, that isn't what you want. The only thing i can think of that might help a little is the console parser that was made public recently, can someone link please. But you can't really use tf2 cvars to code anything very useful, there's no way to do 'if then' statements and the like. The console parser might help a little but I doubt you'll be able to do what you want in its entirety.There's some really roundabout ways to do if-then statements with aliases (null canceling movement script is the biggest and most basic example of this). I'm not really seeing where that'd be used in this so far though :B
Thank you :D
I might link my final work somewhere here.
Who knows, maybe some day I'll do something actually useful :)
You can also make your own captions that only appear with the console command cc_emit "whatever the caption's named" but captions are a fair bit trickier to set up than echoes, though they do look a lot nicer. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=167785751]Clovervidia's guide is pretty good for getting started with captions.[/url]
[quote=nope]The 'soldier hurt' is just closed captions, that isn't what you want. The only thing i can think of that might help a little is the console parser that was made public recently, can someone link please. But you can't really use tf2 cvars to code anything very useful, there's no way to do 'if then' statements and the like. The console parser might help a little but I doubt you'll be able to do what you want in its entirety.[/quote]
There's some really roundabout ways to do if-then statements with aliases (null canceling movement script is the biggest and most basic example of this). I'm not really seeing where that'd be used in this so far though :B[/quote]
Thank you :D
I might link my final work somewhere here.
Who knows, maybe some day I'll do something actually useful :)
Geknaiirits called closed captions and it puts words on your screen when certain noises are made
also why would you use dat and that at the same time if youre gonna type like a 10 year old on social media at least be consistent with that
Thank you!
I thought that dat internet was free.
also why would you use dat and that at the same time if youre gonna type like a 10 year old on social media at least be consistent with that[/quote]
Thank you!
I thought that dat internet was free.
nopeThe 'soldier hurt' is just closed captions, that isn't what you want. The only thing i can think of that might help a little is the console parser that was made public recently, can someone link please. But you can't really use tf2 cvars to code anything very useful, there's no way to do 'if then' statements and the like. The console parser might help a little but I doubt you'll be able to do what you want in its entirety.
I'll probably end up using console filters as jarateking said but thank you! Looking forward to beginning with real coding soon. Even then I'm figuring you would have to code a server plugin of sorts to extract the data onto a 3rd party that would then do the amazing things we have here today? If you could link me to a beginner's guide on that I would appreciate a lot :)
Thank you for everything c:
I'll probably end up using console filters as jarateking said but thank you! Looking forward to beginning with real coding soon. Even then I'm figuring you would have to code a server plugin of sorts to extract the data onto a 3rd party that would then do the amazing things we have here today? If you could link me to a beginner's guide on that I would appreciate a lot :)
Thank you for everything c:
I did something with the developer mode a while ago that functioned quite well
http://i.imgur.com/GjtINiY.jpg
I made it navigate the menus using the number keys and then had some other keys for going back or closing
[img]http://i.imgur.com/GjtINiY.jpg[/img]
I made it navigate the menus using the number keys and then had some other keys for going back or closing
eeevansI did something with the developer mode a while ago that functioned quite well
http://i.imgur.com/GjtINiY.jpg
I made it navigate the menus using the number keys and then had some other keys for going back or closing
That is exactly what I'm doing!
Help me I can't make paragraphs, it just writes EVERYITHING in a single line.
[img]http://i.imgur.com/GjtINiY.jpg[/img]
I made it navigate the menus using the number keys and then had some other keys for going back or closing[/quote]
That is exactly what I'm doing!
Help me I can't make paragraphs, it just writes EVERYITHING in a single line.
eeevansI did something with the developer mode a while ago that functioned quite well
http://i.imgur.com/GjtINiY.jpg
I made it navigate the menus using the number keys and then had some other keys for going back or closing
Very intresting. How you do it?
[img]http://i.imgur.com/GjtINiY.jpg[/img]
I made it navigate the menus using the number keys and then had some other keys for going back or closing[/quote]
Very intresting. How you do it?
I can't remember the specifics of how I managed to do it but I do have the .cfg files I used so you can take a look at them and experiment for yourself
https://www.dropbox.com/s/wuwnr9w1l19qllt/developer%20menu%20config.zip?dl=0
https://www.dropbox.com/s/wuwnr9w1l19qllt/developer%20menu%20config.zip?dl=0
eeevansI can't remember the specifics of how I managed to do it but I do have the .cfg files I used so you can take a look at them and experiment for yourself
https://www.dropbox.com/s/wuwnr9w1l19qllt/developer%20menu%20config.zip?dl=0
Wow! I'm like a kid in a candy store dud. I really am gonna start using aliases. Thank you so much :D
EDIT: OMG UR A GENIUS!
https://www.dropbox.com/s/wuwnr9w1l19qllt/developer%20menu%20config.zip?dl=0[/quote]
Wow! I'm like a kid in a candy store dud. I really am gonna start using aliases. Thank you so much :D
EDIT: OMG UR A GENIUS!
TrisTWow! I'm like a kid in a candy store dud. I really am gonna start using aliases. Thank you so much :D
EDIT: OMG UR A GENIUS!
haha glad I could help, pm me if you have any more questions :)
Wow! I'm like a kid in a candy store dud. I really am gonna start using aliases. Thank you so much :D
EDIT: OMG UR A GENIUS![/quote]
haha glad I could help, pm me if you have any more questions :)
For anyone who might need help I found this awesome page that will solve all your problems: https://wiki.teamfortress.com/wiki/User:Zoolooman/Scripting