Looks like the second vote is up. No choice for Gran Pro which I think is a mistake.
https://play.esea.net/index.php?s=poll&d=comments&id=1064
I hope you guys realize that killing deliberately makes these polls as shitty as possible because he doesn't want to deal with the hassle of changing maps and he doesn't play anymore so he literally couldn't care less.
Voted for logjam, but I'm starting to actually believe what mustard said in 32.
Pls killing.
I honestly cannot fathom what goes through their brains.
Pls killing.
I honestly cannot fathom what goes through their brains.
Dude you guys have no reason for replacing map other than 'aw he's invite and he said granary is bad so granary is bad!'
Maps are fine dude
Maps are fine dude
I kinda hope logjam wins simply because I enjoy playing new maps. It forces teams out of their comfort zone and causes a lot of really cool matches to happen.
logjam is fucking terrible though
as is glassworks
and I've never played sandstone but I bet it's terrible too
as is glassworks
and I've never played sandstone but I bet it's terrible too
maps that are fine in the rotation:
gullywash
snakewater
badlands
viaduct
process
maps that might need work:
granary
metalworks
maps that blow:
sunshine
replace granary with granary_pro, replace sunshine with either yukon, gravelpit or ashville (maybe warmfront if a good pro version is ever available)
gullywash
snakewater
badlands
viaduct
process
maps that might need work:
granary
metalworks
maps that blow:
sunshine
replace granary with granary_pro, replace sunshine with either yukon, gravelpit or ashville (maybe warmfront if a good pro version is ever available)
Sunshine is fine, i agree that gran needs work, which is why i voted for it to be replaced. Yukon is honestly a great map though and i'd love to have it come back I would have voted for it in a heartbeat if it was on the poll.
Yukon is better without double heavy or engy but after playing it in the dead map tourney i can say that its at best about as fun as metalworks.
Granary definitely needed to be voted out for granary_pro there is no excuse.
Logjam needs a shot to see if it might be better than granary this season since we won't get the pro version in it appears.
Honestly I would have preferred voting out metalworks for logjam because I can't remember the last fun match I had on metalworks.
Granary definitely needed to be voted out for granary_pro there is no excuse.
Logjam needs a shot to see if it might be better than granary this season since we won't get the pro version in it appears.
Honestly I would have preferred voting out metalworks for logjam because I can't remember the last fun match I had on metalworks.
Whatever happened to coalplant? The main issue I had with it was the fact that it took so long to cap the point and bad guys could just shoot down at you all the while. If I remember correctly the cap time was changed in the version that came out after it was cut from ESEA (although I don't think I ever played the new version). Were there other glaring issues people had with the map?
etf2l and esea are now similar enough in ruleset and playstyles of the top teams for a map being tried in 1 being suitable evidence for both.
they were using gullywash before us, we saw it worked out, and we took it too. they are now going into granary pro, which also seems to be fairly well received.
on our end, we adapted viaduct, process and snakewater before them, all of which were popular, and now they have all three.
on the other hand, we got our hands on sunshine and metalworks first, but neither was super popular. metalworks was tried in eu but they quickly abandoned it. they began playing sunshine but I believe opinions there are mixed to say the least.
however, the level of negative feedback for ALL the maps listed thus far pales in comparison to the feedback that logjam has received. I can barely think of a single prem eu player/team that liked it in the slightest. I don't care if hyce is a nice guy who is still updating it, some maps are fundamentally broken to begin with. if a drug unequivocally fails its first clinical trial, they aren't going to push it on more people before changing it or scrapping it for a new product. I don't see why we need to be lab rats for a map that the last set of lab rats already rejected.
they were using gullywash before us, we saw it worked out, and we took it too. they are now going into granary pro, which also seems to be fairly well received.
on our end, we adapted viaduct, process and snakewater before them, all of which were popular, and now they have all three.
on the other hand, we got our hands on sunshine and metalworks first, but neither was super popular. metalworks was tried in eu but they quickly abandoned it. they began playing sunshine but I believe opinions there are mixed to say the least.
however, the level of negative feedback for ALL the maps listed thus far pales in comparison to the feedback that logjam has received. I can barely think of a single prem eu player/team that liked it in the slightest. I don't care if hyce is a nice guy who is still updating it, some maps are fundamentally broken to begin with. if a drug unequivocally fails its first clinical trial, they aren't going to push it on more people before changing it or scrapping it for a new product. I don't see why we need to be lab rats for a map that the last set of lab rats already rejected.
DeerWhatever happened to coalplant? The main issue I had with it was the fact that it took so long to cap the point and bad guys could just shoot down at you all the while. If I remember correctly the cap time was changed in the version that came out after it was cut from ESEA (although I don't think I ever played the new version). Were there other glaring issues people had with the map?
mixup hated it so it got voted out
mixup hated it so it got voted out
i voted out granary just to vote it back in like every other season
This is past the point of relevancy for the most part but I feel that having one map with a different format is a little weird by itself. To this effect it would be best to add in (maybe season 30 the way these map votes look) koth_coalplant and have viaduct and coalplant played back to back, in the same vein if we want to add in A/D maps we should add 2 and also put those back to back. It just seems a little weird to have one particular style of map played for 7/8 of the weeks then change it up for one week and go back
i feel metalworks is a good map and the slowness of the map brings out more strategic team play
gargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play
anyone who thinks the slowness of any map brings out more strategic gameplay is a dummy
I suppose mid fights are the least strategic part of them game then???
anyone who thinks the slowness of any map brings out more strategic gameplay is a dummy
I suppose mid fights are the least strategic part of them game then???
mustardoverlordgargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play
anyone who thinks the slowness of any map brings out more strategic gameplay is a dummy
I suppose mid fights are the least strategic part of them game then???
teams have more time to think and collaborate on what they want to do
anyone who thinks the slowness of any map brings out more strategic gameplay is a dummy
I suppose mid fights are the least strategic part of them game then???[/quote]
teams have more time to think and collaborate on what they want to do
I bet the people who are minus fragging me still believe "viaduct doesn't take any strategy, the team with better DM just wins"
jesus christ y'all are stupid
jesus christ y'all are stupid
gargleburrymustardoverlordteams have more time to think and collaborate on what they want to dogargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play
anyone who thinks the slowness of any map brings out more strategic gameplay is a dummy
I suppose mid fights are the least strategic part of them game then???
1) when ubers come into play the game inherently bottlenecks into fewer options
2) part of being strategic is being able to make decisions quickly
3) part of being strategic is knowing ahead of time what will happen so that a chaotic situation becomes less chaotic
4) part of strategy is teamwork and chemistry which is more tested by chaotic situations
if the pinnacle of your idea of strategy is "LET US SPAM WHILE OUR ROAMER BOMBS THEIR MEDIC" then you're correct
anyone who thinks the slowness of any map brings out more strategic gameplay is a dummy
I suppose mid fights are the least strategic part of them game then???[/quote]
teams have more time to think and collaborate on what they want to do[/quote]
1) when ubers come into play the game inherently bottlenecks into fewer options
2) part of being strategic is being able to make decisions quickly
3) part of being strategic is knowing ahead of time what will happen so that a chaotic situation becomes less chaotic
4) part of strategy is teamwork and chemistry which is more tested by chaotic situations
if the pinnacle of your idea of strategy is "LET US SPAM WHILE OUR ROAMER BOMBS THEIR MEDIC" then you're correct
XanThis is past the point of relevancy for the most part but I feel that having one map with a different format is a little weird by itself. To this effect it would be best to add in (maybe season 30 the way these map votes look) koth_coalplant and have viaduct and coalplant played back to back, in the same vein if we want to add in A/D maps we should add 2 and also put those back to back. It just seems a little weird to have one particular style of map played for 7/8 of the weeks then change it up for one week and go back
Agreed. Nobody ever scrimmed Gravel Pit when it wasn't Gravel Pit week because it was the only A/D map. The same goes for Viaduct nowadays. We should either have Coalplant in - and I like the idea of playing them back-to-back - so we get 2 KOTH or get an 8th CP map in place of Viaduct.
Agreed. Nobody ever scrimmed Gravel Pit when it wasn't Gravel Pit week because it was the only A/D map. The same goes for Viaduct nowadays. We should either have Coalplant in - and I like the idea of playing them back-to-back - so we get 2 KOTH or get an 8th CP map in place of Viaduct.
Tery_XanThis is past the point of relevancy for the most part but I feel that having one map with a different format is a little weird by itself. To this effect it would be best to add in (maybe season 30 the way these map votes look) koth_coalplant and have viaduct and coalplant played back to back, in the same vein if we want to add in A/D maps we should add 2 and also put those back to back. It just seems a little weird to have one particular style of map played for 7/8 of the weeks then change it up for one week and go back
Agreed. Nobody ever scrimmed Gravel Pit when it wasn't Gravel Pit week because it was the only A/D map. The same goes for Viaduct nowadays. We should either have Coalplant in - and I like the idea of playing them back-to-back - so we get 2 KOTH or get an 8th CP map in place of Viaduct.
my team scrims via all the time
no one scrimmed gpit cause it sucked
Agreed. Nobody ever scrimmed Gravel Pit when it wasn't Gravel Pit week because it was the only A/D map. The same goes for Viaduct nowadays. We should either have Coalplant in - and I like the idea of playing them back-to-back - so we get 2 KOTH or get an 8th CP map in place of Viaduct.[/quote]
my team scrims via all the time
no one scrimmed gpit cause it sucked
i still dont get why people don't pug maps outside of their comfort zone.
this is like a 2014-2015 thing where people only pug process badlands snake or gully
this is like a 2014-2015 thing where people only pug process badlands snake or gully
gargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play
.....
.....
highfivegargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play.....
this is almost as infuriating as the time where I got minus fragged for pointing out someone was wrong when they said the best way to win snakewater mid was to jump both soldiers onto the logs up top and just sit there spamming down
.....[/quote]
this is almost as infuriating as the time where I got minus fragged for pointing out someone was wrong when they said the best way to win snakewater mid was to jump both soldiers onto the logs up top and just sit there spamming down
mustardoverlordhighfivegargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play.....
this is almost as infuriating as the time where I got minus fragged for pointing out someone was wrong when they said the best way to win snakewater mid was to jump both soldiers onto the logs up top and just sit there spamming down
you act like im fighting back at you telling you you're not right
.....[/quote]
this is almost as infuriating as the time where I got minus fragged for pointing out someone was wrong when they said the best way to win snakewater mid was to jump both soldiers onto the logs up top and just sit there spamming down[/quote]
you act like im fighting back at you telling you you're not right
mustardoverlordhighfivegargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play.....
this is almost as infuriating as the time where I got minus fragged for pointing out someone was wrong when they said the best way to win snakewater mid was to jump both soldiers onto the logs up top and just sit there spamming down
.....[/quote]
this is almost as infuriating as the time where I got minus fragged for pointing out someone was wrong when they said the best way to win snakewater mid was to jump both soldiers onto the logs up top and just sit there spamming down[/quote]
[spoiler][img]http://i2.kym-cdn.com/photos/images/newsfeed/000/583/040/cff.png[/img][/spoiler]
mustardoverlordmemes
ur arguing with an open player about strategies look at ur self man ur letting urself go smh
ur arguing with an open player about strategies look at ur self man ur letting urself go smh
aim-mustardoverlordmemesur arguing with an open player about strategies look at ur self man ur letting urself go smh
I don't really think its an argument, I gave out my opinion and he took it offensive for a reason that's beyond me
ur arguing with an open player about strategies look at ur self man ur letting urself go smh[/quote]
I don't really think its an argument, I gave out my opinion and he took it offensive for a reason that's beyond me