freight has been a terrible dm map always, fog put it in because he thought people dying to the trains was funny
not a fan of warmtic either but at least it hasn't been wasting my time for 10+ years
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HandymanPyrobotmodealso someone please fix sultry last it's boring and bad, actually ruins the map
WHAT!? are you crazy? we love watching the same map go on for 2 hours and then getting a pause!
i enjoy playing sultry because it's new and playing snakewater process and metalworks for 10 years has worn on my soul. i do not enjoy playing sultry because it is comically easy to defend.
on the subject of game time, the majority of the lasts in 6s are too easy to defend currently. Gully is kind of the only map where the defenders don't actually have a positional advantage even with offclasses. Part of this is definitely spawns being too strong (process) but part of it is just map design (metal, snake, sultry)
Unicorn_WizardJokes aside, I feel like the majority of people want the weapon banned. What is the argument for keeping it unbanned? I have no rollers? Wow!
losing 1 pipe and rollers isn't insignificant BUT
removing one of demoman's biggest weakness (range) while also making it a better dm class in a 1v1 (especially on LAN) significantly outweighs the downsides. the weapon was straight gate kept by itself for so long because it makes you want to farm long range pipes like an idiot (which isn't even bad somehow) but once you get over that hurdle the weapon is straight better on the class that's already the most impactful class that isn't medic.
The weapon also buffs hitting 100 damage across the map with a pipe which, gameplay wise, is the most obnoxious part of the class. The weapon also somehow makes quickies viable and enables a playstyle where you sit way out of range of every other class while also pressuring one shots on scouts from across the map. People complain about sniper incessantly and this shit is literally just projectile sniper class while also STILL being demoman.
do 1+2 & this
papiYou could also put the granary caution tape on all forward spawns so snipers will actually risk dying when going for a shot
also someone please fix sultry last it's boring and bad, actually ruins the map
siyowould anyone like to join me on a 1 hour trip from the venue to the shady maple buffet (have plans on going but not concrete) probably on friday lol
shady maple is pretty neat
they also have a tchotchke and furniture store lol
nyxiHey... bump (add me)
nyxi i'm right here man
reecelife on the line revolver between my eyes The Bandit says to me "name two spy mains"
i press the barrel firmly against my skull and growl "pull the trigger"
stabby
dimento
uhhh...
joe..?
over-utilized and underdeveloped
also IP theft is dumb and bad
Tobhttps://i.imgur.com/NUtmahI.png
There's significantly more traps than this. 4 (and also on the slanted wall above 4!!!) is probably the most impactful to remove because it stops soldiers from jumping through and it's essentially impossible to airdet I like the idea of the nook a lot, and I think similarly you could move the wall out fort where hose/ the wooden platform is to give a little extra space to dodge spam for the first scout / soldier who get through
loafebecause botmode wont clarify i will give my thoughts on the window idea
the window won't save combo scouts from eating spam. it will honestly make it worse for scouts because any lane aggression around the left or right of the nipple would be telegraphed by the window = makes it incredibly easy for a demo to trap himself off, entirely avoid the scout aggression, and deal the damage anyways
a scout being able to fight around the nipple without being spotted is kind of essential to make point fights actually winnable. if a demo could perfectly target a scout wherever he goes on the point by seeing him through the window, it would (imo) just turn bagel into another clearcut where edging the point as a combo scout is nigh impossible. fights would entirely rely on trades and winning the post OR actually winning house fights instead of just brawling in the houses to draw eyes / get damage
i think the house / point play on bagel is honestly perfect and the only issue with the map, as it stands, is how powerful the forward hold is
yeah being able to see on demo would literally make walking past the point impossible and it's already very difficult (good luck doing anything with an uber). it would also make the carpets even stronger because the demo would be able to det on them confidently. It would inherently make demoman less interesting because decision making becomes more obvious and straightforward.
scout will always sometimes randomly die to demoman, sticky pipe and the rare sticky sync can literally instantly kill you, same as getting shot at by two people at the same time. That's not a map thing that's just tf2.
+1 forward hold is too strong
avertedwhat if there was a window pane on the nipple? (see attached image for visual representation) I think personally it would be beneficial for the pocket scout and the combo in general. just a thought, just an idea. it would make demo gameplay more interesting, and allows for combo scout to avoid random deaths from demo spam.
https://i.imgur.com/4PR5yLd.png
No.
ravioli high dif