So I was just chatting with people about maps today and cp_yukon got brought up. So I was wondering what do people feel about the map and would it be worth for me to put some time into making a fixed version for 6v6 play?
Can you fix mid being too strong for snipers? It's sort of a fundamental design flaw, one that won't be easy to fix. The other points were OK (people complained about last, but that was in the double-heavy days).
can u name it cp_pro_yukon or something else that isnt procon
The maps name wont be procon, thats a terrible name. Im just looking for a idea of what people even think of it.
deetrSeems like it would be a cool koth map imo
please do
but yeah would love to see this back in rotations (who needs sunflower anyway...)
please do
but yeah would love to see this back in rotations (who needs sunflower anyway...)
Balancing the issues with Yukon would change it into an entirely different map. I'm for it.
So is anyone gonna talk to a mapmaker about this? This really needs to be tried
I've got a little experience map making. I'll dick around with it, but someone should get a real map maker on it.
I can try it, although I have no idea what do you guys think needs changing, I never played Yukon in competitive.
I could give it a shot, I just don't know what is broken and needs to be fixed, since I've never played this map in competitive. Same as Hergan basically.
Like i said id love to take a stab at it, not a map maker really but i did play the original yukon so i got some idea of how it plays atleast.
i feel like theres a good chunk of old maps that could be remade, but i feel like for the changes yukon would need, it would need serious changes.
edit: to the point of which yukon stopped being yukon
edit: to the point of which yukon stopped being yukon