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The map has been uploaded to serveme.tf and can be selected as "koth_warmtic_f10" when renting a server.
Latest update: 2022-3-17
INTRODUCTION
"Refresh:" is a series aimed at making maps more suitable for 6v6 and other gamemodes. We took the opportunity to use our experience to fix the issues with map geometry as well as minor aesthetic and performance improvements. We humbly invite you to try out these changes and offer your feedback, so that together we are able to increase the quality of the competitive map pool.
SUMMARY
Warmtic has been around a while in Highlander but we noticed it was getting quite low reviews from players in ETF2L's last poll. Most changes you'll see here aim to only improve gameplay, not change. Most hiding/perch spots have been left in.
CHANGES
F10:
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Detailing :
• Added a bit of team colors to the sniper nests.
• Various small texture changes.
Clipping:
• Fixed a few issues with mirroring.
Lighting:
• Improved lighting along several edges.
F9:
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Detailing :
• Thinned the pillars outside near the dropdown.
Clipping:
• Changed the invisible displacements to blockbullets.
• Changed some of the playerclips to blockbullets.
Lighting:
• Brigtened up some light around the pillars near the dropdown.
F8:
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Clipping:
• Updated the clipping so blockbullets
are now visible with r_drawclipbrushes.
• Changed the clipping on the pillars near the point to help with splash.
F7:
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Gameplay:
• Changed the ordering of the spawn points.
• Fixed an issue with the point activation voice lines.
F6:
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Detailing :
• Fixed a misaligned texture.
• Added glass in front of the computer panels above the crates.
• Fixed a tiny hole in the fence by the tankers.
Clipping:
• Fixed the clipping around the fence on BLU side.
• Made a few props non-solid.
• Changed the fence type under the big ramp.
• Added a blockbullet for the openings of the elbow doors.
• Changed some clipping to blockbullets in the elbows.
• Changed some clipping to blockbullets on the floor entrance to yard.
Optimization:
• Fixed a barrel's fade time.
F5:
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Detailing :
• Changed the
control point model.
• Minor visual changes.
Lighting:
• Brightened red side
behind the crate doorway.
Gameplay:
• Fixed a hole in the fence on BLU side by the window.
• Removed many of the light poles in the spawn areas.
F4:
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Detailing :
• Added more consistent
patches under health and ammo.
• Fixed some minor visual bugs with
the ground textures.
• Closed
a gap between the concrete area and the raised middle point.
• Fixed a bug preventing bullet decals on some of the concrete floors.
• Flattened out
some of the ground by dropdown.
• General visual tweaks and improvements.
• Fixed some asymmetry.
Clipping:
• Updated the clipping on a set of boxes that
looked climbable to be climbable.
• Moved the
lamp and barrel near the left spawn route.
• Moved
the crate next to the left stairs to not catch projectiles.
• Improved the clipping on some of the unuseable doors.
Gameplay:
• Removed
a crack shot next to the crates and little dropdown on mid.
• Fixed a bug where you could use the resupply bind outside the enemy’s spawn.
• Made the point
hologram invisible.
Optimization:
• Fixed a bug which allowed you to
see through the flank wall from some positions.
An album of all the changes.
Older patchnotes.
WANT TO HELP?
We are currently looking for skilled mappers to join our group! We have projects currently in the works that we would love to share with you. We are proud and happy about the work we do and the impact it has on the game as we grow with it. Check out this thread for more information.
CONTRIBUTORS:
Hanz for Arctic, Popcorp for Warmtic, and Skaz for F1
Alistor for the control point skin.
Jackylegs, Roboprod, Harris0n and the Refresh Team