Why didn't you go for the taunt kill? I was waiting for like 15 seconds... :(
Account Details | |
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SteamID64 | 76561198031558094 |
SteamID3 | [U:1:71292366] |
SteamID32 | STEAM_0:0:35646183 |
Country | United States |
Signed Up | September 14, 2012 |
Last Posted | July 2, 2023 at 11:11 AM |
Posts | 114 (0 per day) |
Game Settings | |
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In-game Sensitivity | 10 in/360 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
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Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech G502 |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
mxrcan we all just talk about how much of a god Air is
https://www.youtube.com/watch?v=H9CnM4IkHTw&feature=youtu.be
smesiand i snipe the 1000th post with ease
why'd you change it?
Since frenzy started it:
Air on cutting griff:
https://i.imgur.com/cqEApPh.png
Air on cutting frenzy:
https://i.imgur.com/EySsTn7.png
Tanner on quiting:
https://i.imgur.com/XuSfSkr.png
Current roster:
Pocket:
Roamer: Caboose?
Demoman: Townze
Medic: Me
Scout: Skyrolla
Scout: Air?
For funzies: https://www.strawpoll.me/15998820
Low Frustration Tolerance
Tag: LFT
Updated to Beta 2:
Changelogultiduo_sacred_b2
-Added more ammo to mid.
-Tweaked cubemaps
BZ2 (for server owners)
Played this map yesterday and I don't understand why the timer is 6:00 minutes when 5:00 minutes is standard.
The window covers make it impossible to see anyone who isn't standing just outside the windows.
The non-point highground functions oddly because it is difficult to heal a soldier up there, and because of the size of the cap area, it really isn't a place that's strongly advantageous to stand in.
The skybox ceiling is a bit low, if you surf a rocket and then get airshot you will usually hit it.
The trees created this odd dynamic with large amounts of cover uncharacteristic of Ultiduo.
Otherwise it was OK.
domthewhiteguycan you splash those stairs? other than that i really like the idea of the map. it looks really good.
They're ramps disguised as stairs.
THE STAIRS ARE RAMPS
Ultiduo Sacred, a collaboration between myself and Jaguar(Fiend).
https://i.imgur.com/KhYN7RE.jpg
https://i.imgur.com/ZVv2Qt7.jpg
https://i.imgur.com/CJCN39Z.jpg
Jaguar(Fiend)
This map was envisioned and designed in alpha by me. It was ajusted, detailed, and overall polished by Bereth. Though I initially wanted to do it all myself I simply wouldn't have had the time, and Bereth, being a much more experienced mapper, made it look and play better than I probably ever would have (and did it in a reasonable amount of time). I also want to give a big thanks to all of the people, too many to name, who play tested the many earlier versions of this map and gave excellent feedback.
This is my first real attempt at a map in TF2. Its theme is inspired by the real life Luxor and Karnak temple complexes in Egypt as well as some influence from Serious Sam: The First Encounter (which even contains a level called Sacred Yards, though it is unlike this map). This map is quite different from what people will be used to and has a number of features which are not found on other ultiduo maps. This is likely to instantly upset some people but I implore you to give it a chance. I would rather take a risk and do something different that may not be as well received than make another baloo or koth_ultiduo clone as those two are already good and distinct maps. Of course different doesn't necessarily mean fun or good but I am happy to report that for the most part the many people who have play tested the map have enjoyed it and I hope that you will too.
Some of the standout features of the map
- Has an ammomod vibe yet there's other geometry around to make it more interesting than just flat ground.
- It's quite large and open. Medic has a lot of potential with offense and defense (surfs).
- You can go back into your spawn. Consider visiting the sacred healing pool while you're there!
- There are a number of distinct approaches to holding (and therefore pushing) to consider.
- Having the 3D skybox enabled will make the map look fancier and prettier. (r_3dsky 1)
Changelogultiduo_sacred_b3
-Reworked HDR.
-Updated some of the visuals.
ultiduo_sacred_b2
-Added more ammo to mid.
-Tweaked cubemaps
ultiduo_sacred_b1c
-Fixed mirroring of elevator.
-Tweaked skybox.
-Tweaked cubemaps
ultiduo_sacred_b1b
-First public release.
toads_tfmountainlab is a valve map
No mountainlab was made for the Valve Art-pass contest by a community member. If I recall it was the same guy who made lakeside.
You guys are so weak-willed. I've been avoiding swearing since I was 10. Ez-peez with a bit of practice. Useful, too, don't have to worry about not swearing at work if you aren't used to doing it at home.
Can you fix mid being too strong for snipers? It's sort of a fundamental design flaw, one that won't be easy to fix. The other points were OK (people complained about last, but that was in the double-heavy days).