Bereth
Account Details
SteamID64 76561198031558094
SteamID3 [U:1:71292366]
SteamID32 STEAM_0:0:35646183
Country United States
Signed Up September 14, 2012
Last Posted July 2, 2023 at 11:11 AM
Posts 114 (0 per day)
Game Settings
In-game Sensitivity 10 in/360
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech G502
Keyboard  
Mousepad  
Headphones  
Monitor  
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#14 cp_craneway in Map Discussion

New version! No new name :(

Download

Changelog:

-Redid house.
-Opened up window out of elbow.
-Redid lobby.
-Added a big thingy to last.
-Reduced slant on walls up to second.

http://i.imgur.com/AyAPMH6.jpg

http://i.imgur.com/FscUJqZ.jpg

http://i.imgur.com/yjiG63q.jpg

http://i.imgur.com/pYCqYjh.jpg

http://i.imgur.com/VNpMRX0.jpg

posted about 10 years ago
#9 cp_craneway in Map Discussion

New version is out (a14)! I'm now taking suggestions for a new name, so feel free to post them here.

Download

http://i.imgur.com/0GtJQTt.jpg

http://i.imgur.com/9c9u3VI.jpg

http://i.imgur.com/Rvxzxkp.jpg

http://i.imgur.com/J82RTAm.jpg

http://i.imgur.com/utcUNWY.jpg

http://i.imgur.com/8Y5z2LN.jpg

http://i.imgur.com/DO8Gxu5.jpg

http://i.imgur.com/sWG5QmY.jpg

http://i.imgur.com/KmaBApF.jpg

http://i.imgur.com/hG8L7y1.jpg

Changelog:

-Made last longer and less wide.
-Tweaked heights outside last spawns (and inside).
-Redid elbow on mid.
-Moved ramp on second.
-Removed door from lobby to last.
-Started some detailing.
posted about 10 years ago
#1 cp_craneway in Map Discussion

Once known as cp_adjunct, now cp_craneway:

Download

Screenshots

Steam Workshop (Updated less frequently)

Changelog:

b19:
-Changed the high route into last.
-Tweaked some props on the highground at last (including adding nobuilds).
-Widened the door to the small route into last.
-Reworked the flank route into second.
-Moved the first forward spawn.
-Tweaked the displacements under mid.
-Changed the corner by forward spawn on mid.
-Moved the doorway near choke at second.
-Increased the respawn time when holding last.

b18c:
-Fixed LDR.

b18b:
-Added a height limiter to the top of choke.
-Added lights to the balcony above elbow.
-General detailing changes.

b18a:
-Various detailing changes.
-Moved the lonely bottle in lobby to the wall.
-Reverted sky lighting to b17 version (I can't even remember why I changed it)
-Removed the dutch angle spectator cameras.

b18:
-Fixed a bug allowing building in spawn.
-Tweaked fenced area next to spawn.
-Expanded most of middle.
-Opened up one route between middle and second.
-Added another highground to middle.
-Changed up the heights and doorways on the lower route to mid.
-Flipped around second and last.
-Toned down the detailing in areas with major changes.
-Moved the ammo on battlements.
-Removed the health and reduced the ammo in the elbow on middle.

b17b:
-Minor visual tweaks.
-Updated clipping.
-Reverted the change of the fence on last.

b17a:
-Minor visual bug fixes.
-Fixed a bug with the supply cabinets.

b17:
-Updated detailing.
-Blocked some of the visibility between 2nd and mid.
-Changed a prop cluster into a fence on last.
-Tweaked two doors on second to cull a sniper sightline.

b16:
-Widened the area on both sides of the middle point.
-Slightly adjusted the sides of the doors near mid (by the higher mid pack).
-Updated clipping.
-Changed the lighting.
-Various visual changes.

b15:
-Moved the metal fence on second a bit.
-Shrunk the side house on second.
-Generally opened up the area near the two previous changes.
-Detailing.
-Various clipping changes.
-Messed with the lighting in several areas.

b14a:
-Fixed packing even more!

b14:
-Fixed packing (unlucky 13)

b13a:
-Unlucky 13. Repacked assets.
-Adjusted house on second.
-Reworked second point again.

b13:
-Detailing.
-Removed small health pack from battlements.
-Added railing above new stairs.
-Restructured second point, and adjusted fences and connections to match.
-Adjusted a ramp on last.
-Small clipping improvements.
-Hopefully didn't destroy framerates.

b12:
-Detailing
-Moved first forward spawn.
-Fixed some clipping things.
-Shrank big wall at last.
-Closed up elbow area on middle.
-Added a wall with a doorway to house near middle.
-Removed lower door out of lobby.
-Added stairwell to area where old door was.
-Raised the top of the door from house into middle.
-Made a few ammo packs bigger.
-Moved shutter on battlements.
-Slightly moved drop-down to keep snipers from jumping into it.

b11:
-More detailing.
-Slowed down last cap slightly.
-Opened back up window on last point.
-Various clipping fixes.
-Redid back left area of last (defender POV).
-Got ride of tanker in lower lobby.
-Moved some packs further from the walls.
-Added 2 small health and 1 small ammo to lobby.
-Added a wall between house and the side building on second.
-Increased the size of the doorway on mid near the pillar.

b10b:
-More detailing.
-Added basic 3d skybox.
-Some optimization.
-Some clipping improvements.
-Redid soundscapes.
-Changed lighting.

b10a:
-Re-added railings to second battlements.
-Changed clipping near new forward-spawn.
-Fixed other small clipping bugs.

b10:
-Tweaked displacements on second.
-Slightly raised the height of the building on middle.
-Fixed a clipping issue on the fences at last.
-Lowered building on second.
-Shrank fences by last point.
-Reworked back-left (defender POV) spawn area on last.
-Changed the geometry neer the second point making it harder to hold from mid attackers.
-Increased the width of the walkway between second and the battlements.
-Moved second battlements door and made it a shutter.
-Added back side-opening shutter to lobby.
-Moved forward spawn on second to the bottom of the ramp.
-Added a rock to the battlements corners allowing scouts to double-jump out.

b9a:
-Minor fixes.
-Changes to fences on last.

b9:
-Changed detailing.
-Removed railing on second.
-Added small stairs on last.
-Increased ammo at upper pack near mid.
-Tweaked shape and position of mid pillars.
-Made middle forward spawn door bigger.
-Added a ramp from below mid to the crate.
-Shrank the in-construction building.
-Turned to old middle fence into a small battlements.
-Increased ammo on middle.
-Changed the rock at second to a long battlements.
-Added ramp to side building on second.
-Moved a door on second battlements.
-Increased ammo on battlements.
-Removed shutter door at second.
-De-cluttered lower pack in the lobby.
-Adjusted upper lobby.
-Adjusted high-ground on last.

b8a:
-Closed off window on last point
-Added more more high-ground on last.
-Changed fence on last.
-Removed drop-down, added ramp.
-Re-added building to second.
-Shrank pack under mid.
-Changed lower route between mid and second.
-Changed side building door positions on second.
-Changed heights on mid.
-Changed pillars on mid.
-Added prop to climb over fence on mid.
-Cut some dead corners.
-Fixed displacement bug.
-Adjusted position of lower pack between mid and second.
-Added truck back.
-Changed forward spawn locations.
-Took a while off.

b7:
-Redid last spawn.
-Redid last.
-Redid second.
-Redid mid.
-Redid theming.
-Took 2 years off.

b6:
-No public release.

b5:
-Redid spawn.
-Redid last.
-Redid lobby.
-Changed detailing on last and in lobby.
-Changed some detailing on second.
-Tweaked health ammo placement/values.
-Raised height of buildings on second (forward spawn area).
-Raised height of beams in house.
-Added tiny prop to pillars on mid allowing scouts to double jump onto it.

b4: 
IDK, stuff. It's been a while.

b3:
-Bug fixes.
-New detailing stuff.

b2:
-Changed last.
-Changed detailing.

b1:
-Tweaked detailing.
-Added highground to last.
-Changed displacements on mid and last.
-Opened up dropdown.
-Tweaked house.
-Tweaked area under mid.

a20:
-Fixed holes in displacements.
-Removed tiny shutter door to last.
-Moved ammo packs some.
-Added two small ammo packs to mid.

a19:
-Added rock to mid.
-Changed terrain on second.
-Tweaked crates on last.

a18:
-Fixed more bugs.

a17:
-Fixed bugs.

a16a:
-Fixed custom assets.

a16:
-Renamed map.
-Redid house.
-Tweaked lobby.
-Added new entrance to last.
-Tweaked textures.

a15:
-Redid house.
-Opened up window out of elbow.
-Redid lobby.
-Added a big thingy to last.
-Reduced slant on walls up to second.

a14:
-Made last longer and less wide.
-Tweaked heights outside last spawns (and inside).
-Redid elbow on mid.
-Moved ramp on second.
-Removed door from lobby to last.
-Started some detailing.

a13:
-Redid last.
-Redid lobby.
-Added building to second.
-Lowered height of mid.
-Increased time to cap last.

a12:
-Tested some things.
a11:
-Redid railings.
-Bug fixes.

a10:
-Fixed some bugs.
-Renamed points.

a9:
-Tweaked displacements on mid.
-Fixed door symmetry.

a8:
-Redid doors.
-Tweaked displacements.
-Added glass to last sidings.

a7:
-First TF.TV version.

Show Content

posted about 10 years ago
#81 cp_intermodal (5CP) in Map Discussion

Your detailing could really use some polish.

http://i.imgur.com/kCZmRzL.jpg

Texture wrong and bad looking vents.

http://i.imgur.com/R7rVw01.jpg

Wrong brush face.

http://i.imgur.com/3mywZCC.jpg

Nodraw on sides of this looks weird.

http://i.imgur.com/5K68oL0.jpg

Don't like the external beam on the shelves, never seen anything like it.

http://i.imgur.com/QtBsdXM.jpg

Crate intersects with wall.

http://i.imgur.com/ytOVKwG.jpg

Z-Fighting.

http://i.imgur.com/qwJe7cg.jpg

Metal sheet goes through wall.

http://i.imgur.com/aAvu18H.jpg

This prop looks terrible.

http://i.imgur.com/0ZL5heU.jpg

In this room you can really see it, you need to use point_spotlight for a more subtle light effect.

http://i.imgur.com/0aKhgbb.jpg

Blocklight on all doors.

http://i.imgur.com/EvIwRQt.jpg

Props intersect.

http://i.imgur.com/RWwzNyy.jpg

Crate intersects with wall.

I could probably find more if I look through it.

posted about 10 years ago
#9 Humble Bundle 11 in Off Topic

Monaco

posted about 10 years ago
#1 Bereth LFT CEVO-O Backup Scout/Medic in Recruitment (looking for team)

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posted about 10 years ago
#5 Pocket lft IM in Recruitment (looking for team)

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posted about 10 years ago
#9 Kost lft Soldier/Scout IM in Recruitment (looking for team)

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posted about 10 years ago
#211 What did you get for Christmas? in TF2 General Discussion

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posted about 10 years ago
#1226 Frag Clips Thread in Videos

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posted about 10 years ago
#14 YOUR TF2/GAMING SUPERSTITIONS in TF2 General Discussion

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posted about 10 years ago
#572 It begins! in Off Topic

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posted about 10 years ago
#561 It begins! in Off Topic

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posted about 10 years ago
#554 It begins! in Off Topic

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posted about 10 years ago
#547 It begins! in Off Topic

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posted about 10 years ago
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