Account Details | |
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SteamID64 | 76561198031558094 |
SteamID3 | [U:1:71292366] |
SteamID32 | STEAM_0:0:35646183 |
Country | United States |
Signed Up | September 14, 2012 |
Last Posted | July 2, 2023 at 11:11 AM |
Posts | 114 (0 per day) |
Game Settings | |
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In-game Sensitivity | 10 in/360 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
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Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech G502 |
Keyboard | |
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Headphones | |
Monitor |
PillowmakerBerethChris's configs (http://chrisdown.name/tf2/) have a decent range of options (both high quality and low quality). The fact is, most maps require more resources than mge/jump maps. You're going to have to compromise looks for fps at least a little bit.ive used chris high frames and dislike it a lot but if i use the high quality wont that significantly bring my game quality down?
High quality and max quality look almost the same. High quality verses dx9 is more of a jump.
Chris's configs (http://chrisdown.name/tf2/) have a decent range of options (both high quality and low quality). The fact is, most maps require more resources than mge/jump maps. You're going to have to compromise looks for fps at least a little bit.
Actually, pre-planned sticky trap spots/hiding spots are a bad idea. It's better to have these come about through the natural process of detailing.
RockkkkkkkOr on Snakewater if a soldier wants to get height advantage they have to rocketjump and give up HP without any health pickups up top.
As a general rule, maps tend to have these health pickups, but they're usually bottles. Grannary crates have them, process mid, badlands spire has one half-way up as well as on the points and on the battlements.
In terms of looking at other maps, I would say process is the best in the current ESEA rotation for a few reasons:
1. Lots of ramps to make jumping interesting.
2. Does a lot with height (including a mini-spire, which in many ways is better than a normal spire).
3. Good mixture of ground for scouts to shoot, and air with things to jump on for scouts.
4. Only one very powerful sniper sightline.
5. Two different types of entrances into last. One which is quicker to go through from second, but easily spammable. The other which is harder to spam, but slower.
6. All of last is one rocket-jump away from the entrances.
7. The clipping isn't garbage (looking at you snakewater).
Wasn't Sigma working on koth_granary?
Gmang hud.
TheFragileIt's not really fixed :[
PurpleShirtOh no I don't want to see it, I got so used to not being able to see it. Is there a way to turn it off?
I'm pretty sure there was a way to do it even before it got broken, but I'm not sure how.
viewmodel_fov 0 makes weird after-glow particles on the player you're healing, but no beam.
omniIt's in the advanced options, or you can use:tf_hud_no_crosshair_on_scope_zoom "0"
That's only for standard crosshair.
The only way to do this would be to have a crosshair that is on in only one state of HUD mini-mode. You could have a script to toggle it based on scope status.
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RenhetAs a girl, I resent girl-only tourneys. Why not participate with guys in leagues that already exist? I think being the best of both genders warrants more bragging rights. This feels like the Special Olympics.
It's a showmatch for the round robin. Why not do something different?
Seanbud muted the stream to say it. They wanted to keep the news for Fully Charged.