This is more of a PSA to try it if you're having FPS issues in DX9.
Ok so I definitely screwed around with AA and graphic settings while I was doing HUD stuff because for some reason I thought AA would affect menu rendering WHATEVER.
Point is this past week I couldnt get my fps to stay at 144 during pub fights while streaming, and I thought it was OBS but then I turned off OBS and my fps was still being a clown. SO i went through chris' fps config because I wanted to see what commands I could scavenge to raise it but literally none of them did anything of note so I was like ok lets try Geforce experience. I put the little slider thing on the middle of Quality/Performance and bam my game looks great and my fps doesn't dip.
The config it generates in /tf/cfg is well formatted surprisingly but I still don't actually know which command/mix gave me a consistent 50+ frame boost with very little quality loss.
Generally I'm like 'geforce experience is garbage' but for all intents and purposes it did work for me last night so you should try it. Also if anyone figures out why it works that'd be awesome.
Edit: http://pastebin.com/50qkdyYU
Have a great Monday.
This is more of a PSA to try it if you're having FPS issues in DX9.
Ok so I definitely screwed around with AA and graphic settings while I was doing HUD stuff because for some reason I thought AA would affect menu rendering WHATEVER.
Point is this past week I couldnt get my fps to stay at 144 during pub fights while streaming, and I thought it was OBS but then I turned off OBS and my fps was still being a clown. SO i went through chris' fps config because I wanted to see what commands I could scavenge to raise it but literally none of them did anything of note so I was like ok lets try Geforce experience. I put the little slider thing on the middle of Quality/Performance and bam my game looks great and my fps doesn't dip.
The config it generates in /tf/cfg is well formatted surprisingly but I still don't actually know which command/mix gave me a consistent 50+ frame boost with very little quality loss.
Generally I'm like 'geforce experience is garbage' but for all intents and purposes it did work for me last night so you should try it. Also if anyone figures out why it works that'd be awesome.
Edit: http://pastebin.com/50qkdyYU
Have a great Monday.
could you paste the config here?
could you paste the config here?
Never heard of these commands or at least I don't know what they do:
sv_pvsskipanimation "1"
sv_loadondemand_default "0"
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5"
sv_logsdir "logs"
sv_logfile "1"
sv_logflush "0"
sv_logecho "1"
sv_log_onefile "0"
sv_logbans "0"
sv_logfilename_format ""
sv_logfilecompress "0"
net_maxroutable "1260"
mat_spewalloc "0"
mat_texture_list_content_path ""
These are just the ones I found
Someone please help? Comanglia?
Never heard of these commands or at least I don't know what they do:
[quote]sv_pvsskipanimation "1"
sv_loadondemand_default "0"
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5"
sv_logsdir "logs"
sv_logfile "1"
sv_logflush "0"
sv_logecho "1"
sv_log_onefile "0"
sv_logbans "0"
sv_logfilename_format ""
sv_logfilecompress "0"
net_maxroutable "1260"
mat_spewalloc "0"
mat_texture_list_content_path ""[/quote]
These are just the ones I found
Someone please help? Comanglia?
zeSIMONNever heard of these commands or at least I don't know what they do:
sv_pvsskipanimation "1"
sv_loadondemand_default "0"
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5"
sv_logsdir "logs"
sv_logfile "1"
sv_logflush "0"
sv_logecho "1"
sv_log_onefile "0"
sv_logbans "0"
sv_logfilename_format ""
sv_logfilecompress "0"
net_maxroutable "1260"
mat_spewalloc "0"
mat_texture_list_content_path ""
These are just the ones I found
Someone please help? Comanglia?
sv_pvsskipanimation "1"
not sure and shouldn't matter outside of listen servers.
sv_loadondemand_default "0" this is the serverside command that effects when weapons load if I remember correctly shouldn't matter outside of listen servers.
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5" not sure for both
sv_logsdir "logs"
names a log file
sv_logfile "1"
enables the console of the server to output to a log file (shouldn't matter outside of listen servers.)
sv_logflush "0"
log file doesn't clear / no new log file is created
sv_logecho "1"
log file can report to console (guess due to how the echo command typically works)
sv_log_onefile "0"
not terribly sure probably a limit on how many log files there can be.
sv_logbans "0"
if you want bans to be put into a separate log file (shouldn't matter outside of listen servers.)
sv_logfilename_format ""
log file name has no format
sv_logfilecompress "0"
log file will not be compressed
net_maxroutable "1260"
max packet size? probably measured in Kb
mat_spewalloc "0"
not sure and pretty sure this is default anyway
mat_texture_list_content_path ""
where to look for a texture list, which isn't listed so not sure what this is supposed to accomplish
I'm not even sure if all of these are TF2 commands some might be limited to CSS and/or CSGO
[quote=zeSIMON]Never heard of these commands or at least I don't know what they do:
[quote]sv_pvsskipanimation "1"
sv_loadondemand_default "0"
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5"
sv_logsdir "logs"
sv_logfile "1"
sv_logflush "0"
sv_logecho "1"
sv_log_onefile "0"
sv_logbans "0"
sv_logfilename_format ""
sv_logfilecompress "0"
net_maxroutable "1260"
mat_spewalloc "0"
mat_texture_list_content_path ""[/quote]
These are just the ones I found
Someone please help? Comanglia?[/quote]
sv_pvsskipanimation "1"
not sure and shouldn't matter outside of listen servers.
sv_loadondemand_default "0" this is the serverside command that effects when weapons load if I remember correctly shouldn't matter outside of listen servers.
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5" not sure for both
sv_logsdir "logs"
names a log file
sv_logfile "1"
enables the console of the server to output to a log file (shouldn't matter outside of listen servers.)
sv_logflush "0"
log file doesn't clear / no new log file is created
sv_logecho "1"
log file can report to console (guess due to how the echo command typically works)
sv_log_onefile "0"
not terribly sure probably a limit on how many log files there can be.
sv_logbans "0"
if you want bans to be put into a separate log file (shouldn't matter outside of listen servers.)
sv_logfilename_format ""
log file name has no format
sv_logfilecompress "0"
log file will not be compressed
net_maxroutable "1260"
max packet size? probably measured in Kb
mat_spewalloc "0"
not sure and pretty sure this is default anyway
mat_texture_list_content_path ""
where to look for a texture list, which isn't listed so not sure what this is supposed to accomplish
I'm not even sure if all of these are TF2 commands some might be limited to CSS and/or CSGO
here are differences in what cvars are there https://www.diffchecker.com/hvqnrtta
lots of these are commands for random junk that are obviously not fps related though
here are differences in what cvars are there https://www.diffchecker.com/hvqnrtta
lots of these are commands for random junk that are obviously not fps related though
geforce experience is honestly really solid
like it's a resource hog if it's sitting in the background, but when it comes to optimizing game settings, it works wonders, especially on the technical side. it's really a testament to how amazing the driver developers over at nvidia are. they literally have to learn the syntax and commands/variables for every game they want to add to geforce experience, and then write up syntax to allow you to edit those settings between valid values on the fly, and THEN they keep an index of optimal performance combinations for every single GPU combination they support.
it's honestly remarkable work, and no matter which manufacturer you prefer, these devs deserve some praise.
geforce experience is honestly really solid
like it's a resource hog if it's sitting in the background, but when it comes to optimizing game settings, it works wonders, especially on the technical side. it's really a testament to how amazing the driver developers over at nvidia are. they literally have to learn the syntax and commands/variables for every game they want to add to geforce experience, and then write up syntax to allow you to edit those settings between valid values on the fly, and THEN they keep an index of optimal performance combinations for every single GPU combination they support.
it's honestly remarkable work, and no matter which manufacturer you prefer, these devs deserve some praise.
I get an error saying "Unable to apply optimal settings" every time I try and run the optimizer for TF2. Every other game seems to work fine though.
I get an error saying "Unable to apply optimal settings" every time I try and run the optimizer for TF2. Every other game seems to work fine though.