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Utilising Extra RAM for Higher FPS
posted in Q/A Help
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No, it doesn't work like this.

Everything has to be rendered for every frame or you wouldn't see anything.

Setting it to max / infinity would mean that everything, no matter how far away is always rendered in max detail.

For the most fps you want everything no matter how close to be rendered in min detail, that's why it's set to 0.

No, it doesn't work like this.

Everything has to be rendered for every frame or you wouldn't see anything.

Setting it to max / infinity would mean that everything, no matter how far away is always rendered in max detail.

For the most fps you want everything no matter how close to be rendered in min detail, that's why it's set to 0.
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#4
5 Frags +

Well how the texture looks in "base form" is just a picture. What's rendered is how it looks from a certain angle after it's applied on top of a 3D model.
So if you want to render that only once all models have to be static, no changes, and the camera can't move. That's called a picture. If you want multiple different pictures, preferably more than 60 per second, well that's exactly what happens. And each of those frames will have to be rendered from scratch.

Well how the texture looks in "base form" is just a picture. What's rendered is how it looks from a certain angle after it's applied on top of a 3D model.
So if you want to render that only once all models have to be static, no changes, and the camera can't move. That's called a picture. If you want multiple different pictures, preferably more than 60 per second, well that's exactly what happens. And each of those frames will have to be rendered from scratch.
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