broeselhud doesn't show ammo as red by default; how do i add that in?
make low ammo red?
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TF2 General Discussion
its in the ReadMe when you download the hud
low-ammo flash
If you want the ammo to blink red when you have low (reserve) ammo, open scripts/HudAnimations_tf.txt
and follow the instructions.
To change the animation's colors, read the above "color customization" section.
its in the ReadMe when you download the hud
low-ammo flash
If you want the ammo to blink red when you have low (reserve) ammo, open scripts/HudAnimations_tf.txt
and follow the instructions.
To change the animation's colors, read the above "color customization" section.
low-ammo flash
If you want the ammo to blink red when you have low (reserve) ammo, open scripts/HudAnimations_tf.txt
and follow the instructions.
To change the animation's colors, read the above "color customization" section.
dfyits in the ReadMe when you download the hud
low-ammo flash
If you want the ammo to blink red when you have low (reserve) ammo, open scripts/HudAnimations_tf.txt
and follow the instructions.
To change the animation's colors, read the above "color customization" section.
thx bro
on another note is it possible to make damage dealt appear for longer? or is that still impossible
[quote=dfy]its in the ReadMe when you download the hud
low-ammo flash
If you want the ammo to blink red when you have low (reserve) ammo, open scripts/HudAnimations_tf.txt
and follow the instructions.
To change the animation's colors, read the above "color customization" section.[/quote]
thx bro
on another note is it possible to make damage dealt appear for longer? or is that still impossible
low-ammo flash
If you want the ammo to blink red when you have low (reserve) ammo, open scripts/HudAnimations_tf.txt
and follow the instructions.
To change the animation's colors, read the above "color customization" section.[/quote]
thx bro
on another note is it possible to make damage dealt appear for longer? or is that still impossible
dashtmon another note is it possible to make damage dealt appear for longer? or is that still impossible
I don't think that was ever impossible
[quote=dashtm]
on another note is it possible to make damage dealt appear for longer? or is that still impossible[/quote]
I don't think that was ever impossible
on another note is it possible to make damage dealt appear for longer? or is that still impossible[/quote]
I don't think that was ever impossible
I'm pretty sure there's a value in the huddamageaccount file that says how long it lasts.
I'm pretty sure there's a value in the huddamageaccount file that says how long it lasts.
It is possible by changing the "delta_lifetime" value.
That will make the floating damage numbers stay for longer before fading
It is possible by changing the "delta_lifetime" value.
That will make the floating damage numbers stay for longer before fading
That will make the floating damage numbers stay for longer before fading
StarkIt is possible by changing the "delta_lifetime" value.
That will make the floating damage numbers stay for longer before fading
ty <3
shlanerdashtmon another note is it possible to make damage dealt appear for longer? or is that still impossible
I don't think that was ever impossible
i remember reading that valve modified something that made it impossible to change the duration time or something
[quote=Stark]It is possible by changing the "delta_lifetime" value.
That will make the floating damage numbers stay for longer before fading[/quote]
ty <3
[quote=shlaner][quote=dashtm]
on another note is it possible to make damage dealt appear for longer? or is that still impossible[/quote]
I don't think that was ever impossible[/quote]
i remember reading that valve modified something that made it impossible to change the duration time or something
That will make the floating damage numbers stay for longer before fading[/quote]
ty <3
[quote=shlaner][quote=dashtm]
on another note is it possible to make damage dealt appear for longer? or is that still impossible[/quote]
I don't think that was ever impossible[/quote]
i remember reading that valve modified something that made it impossible to change the duration time or something
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