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TF2 update for 12/18/15 (12/19/15 UTC)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Fixed a client crash related to the HUD
- Fixed a client crash related to picking up weapons
- Fixed some Mac client crashes related to being out of memory
- Fixed a bug with removing the Gifter's Name on gift-wrapped items
- Fixed paint cans from the stocking stuffer being always tradeable
- Fixed an issue with knives not animating correctly
- Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
- Fixed Engineer's Wrangler contract updating points for players other than the Engineer doing the contract
- Fixed a bug where the Sapper preview would disable buildings when removed
- Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed
- Fixed an issue with The Concheror regen not being 4 health per second as intended
- Fixed the Half-Zatoichi giving more overheal then intended. Max overheal is 1.5x base health.
- Added the EdgeGamers UltiDuo Participant 2015 tournament medal
- Added an option to the Adv. Options menu to disable teammate glow effects after respawn
- Updated the equip_region for the Chicago Overcoat
- Updated the models/materials for The Chill Chullo
also ValveNotes missed from the previous update:

- Huntsman
- Can be fired while off the ground
- Updated pass_pinewood
- Fixed lighting/shadow issues
- Increased size of water tower goals

Rumor has it:

- Here's some string revisions and a good preview at an upcoming item schema update within the next few minutes: https://github.com/SteamDatabase/GameTracking/commit/1954beca6366e5767f99195e1cbf5b694a5c6e97

- This is said item schema update, it also includes images for the EdgeGamers medal: https://github.com/SteamDatabase/SteamTracking/commit/1977beb1928f521b6e1cf6418de548979a142fa8

- Size is ~15 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Fixed a client crash related to the HUD
- Fixed a client crash related to picking up weapons
- Fixed some Mac client crashes related to being out of memory
- Fixed a bug with removing the Gifter's Name on gift-wrapped items
- Fixed paint cans from the stocking stuffer being always tradeable
- Fixed an issue with knives not animating correctly
- Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
- Fixed Engineer's Wrangler contract updating points for players other than the Engineer doing the contract
- Fixed a bug where the Sapper preview would disable buildings when removed
- Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed
- Fixed an issue with The Concheror regen not being 4 health per second as intended
- Fixed the Half-Zatoichi giving more overheal then intended. Max overheal is 1.5x base health.
- Added the EdgeGamers UltiDuo Participant 2015 tournament medal
- Added an option to the Adv. Options menu to disable teammate glow effects after respawn
- Updated the equip_region for the Chicago Overcoat
- Updated the models/materials for The Chill Chullo[/quote]

[quote=also Valve]Notes missed from the previous update:

- Huntsman
- Can be fired while off the ground
- Updated pass_pinewood
- Fixed lighting/shadow issues
- Increased size of water tower goals[/quote]

Rumor has it:

- Here's some string revisions and a good preview at an upcoming item schema update within the next few minutes: https://github.com/SteamDatabase/GameTracking/commit/1954beca6366e5767f99195e1cbf5b694a5c6e97

- This is said item schema update, it also includes images for the EdgeGamers medal: https://github.com/SteamDatabase/SteamTracking/commit/1977beb1928f521b6e1cf6418de548979a142fa8

- Size is ~15 MB
2
#2
7 Frags +
patch notesFixed an issue with The Concheror regen not being 4 health per second as intended

So that WAS unintentional and I wasn't going crazy misreading the patch notes

Thank god

[quote=patch notes]Fixed an issue with The Concheror regen not being 4 health per second as intended[/quote]

So that WAS unintentional and I wasn't going crazy misreading the patch notes

Thank god
3
#3
5 Frags +
Valve- Added an option to the Adv. Options menu to disable teammate glow effects after respawn

Is there a sv side cvar for this? Pretty important for MGE and dm servers, gets really annoying fast.

[quote=Valve]
- Added an option to the Adv. Options menu to disable teammate glow effects after respawn
[/quote]

Is there a sv side cvar for this? Pretty important for MGE and dm servers, gets really annoying fast.
4
#4
whitelist.tf
5 Frags +
KanecoValve- Added an option to the Adv. Options menu to disable teammate glow effects after respawnIs there a sv side cvar for this? Pretty important for MGE and dm servers, gets really annoying fast.

Ehm... If it has a clientside advanced option I doubt it has a serverside setting. You can disable the outlines for the server entirely though with tf_spec_xray 0 (replicated from server)

There is a bunch of undocumented Mann vs. Machine changes in the previous patch as well.

  • Wave changes in what timeframe bot spawns on various maps
  • Revive pod on Tank Barrier on Rottenburg doesn't disappear anymore
  • When you lose less than 20 credits you still get a 50 credit bonus (previously 0 bonus for losing money)
[quote=Kaneco][quote=Valve]
- Added an option to the Adv. Options menu to disable teammate glow effects after respawn
[/quote]
Is there a sv side cvar for this? Pretty important for MGE and dm servers, gets really annoying fast.[/quote]
Ehm... If it has a clientside advanced option I doubt it has a serverside setting. You can disable the outlines for the server entirely though with [i]tf_spec_xray 0[/i] (replicated from server)

There is a bunch of undocumented Mann vs. Machine changes in the previous patch as well.
[list][*] Wave changes in what timeframe bot spawns on various maps
[*] Revive pod on Tank Barrier on Rottenburg doesn't disappear anymore
[*] When you lose less than 20 credits you still get a 50 credit bonus (previously 0 bonus for losing money)[/list]
5
#5
0 Frags +
Valve- Added an option to the Adv. Options menu to disable teammate glow effects after respawn

Where is the option for this/what is the cvar for this? I can't seem to find it.

[quote=Valve]
- Added an option to the Adv. Options menu to disable teammate glow effects after respawn
[/quote]

Where is the option for this/what is the cvar for this? I can't seem to find it.
6
#6
-1 Frags +
pazerValve- Added an option to the Adv. Options menu to disable teammate glow effects after respawn
Where is the option for this/what is the cvar for this? I can't seem to find it.

glow_outline_effect_enable 0/1 (same one for the cart and weapon drops)

[quote=pazer][quote=Valve]
- Added an option to the Adv. Options menu to disable teammate glow effects after respawn
[/quote]

Where is the option for this/what is the cvar for this? I can't seem to find it.[/quote]

glow_outline_effect_enable 0/1 (same one for the cart and weapon drops)
7
#7
-1 Frags +
also ValveNotes missed from the previous update:

- Huntsman
- Can be fired while off the ground

OMG

[quote=also Valve]Notes missed from the previous update:

- Huntsman
- Can be fired while off the ground
[/quote]

OMG
8
#8
9 Frags +

 

 
9
#9
0 Frags +
riotbzalso ValveNotes missed from the previous update:

- Huntsman
- Can be fired while off the ground

OMG

it was intentional NotLikeThis

[quote=riotbz][quote=also Valve]Notes missed from the previous update:

- Huntsman
- Can be fired while off the ground
[/quote]

OMG[/quote]

it was intentional NotLikeThis
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