The classic is back from the dead!
Hi there!
I spent a week or so updating G-Mang, since I know a lot of people still use it, but it doesn't get updates from the official and unofficial sources anymore. Everything should be working, but if something is broken, let me know!
Latest update: Meet your Match
Known bugs:
- the scoreboard still shows the "streak" label, I have no idea how to remove that
Download
GitHub repository
Screenshots
Thanks to:
G-Mang - making this hud
Disquse - updating it for Gun Mettle
N1ghT - Updating the hud for Matchmaking
[b]The classic is back from the dead![/b]
Hi there!
I spent a week or so updating G-Mang, since I know a lot of people still use it, but it doesn't get updates from the official and unofficial sources anymore. Everything [b]should[/b] be working, but if something is broken, let me know!
[b]Latest update: Meet your Match[/b]
[b]Known bugs:[/b]
- the scoreboard still shows the "streak" label, I have no idea how to remove that
[url=https://github.com/hoXyy/GMang_HUD/archive/master.zip]Download[/url]
[url=https://github.com/hoXyy/GMang_HUD/]GitHub repository[/url]
[url=http://imgur.com/a/s6YUh]Screenshots[/url]
Thanks to:
G-Mang - making this hud
Disquse - updating it for Gun Mettle
N1ghT - Updating the hud for Matchmaking
HOLY SHIT
EDIT: wasent there different health files you could select in the resource folder such as regular health, health crosses, and then this box thing? what happened to that
HOLY SHIT
EDIT: wasent there different health files you could select in the resource folder such as regular health, health crosses, and then this box thing? what happened to that
indecencyHOLY SHIT
EDIT: wasent there different health files you could select in the resource folder such as regular health, health crosses, and then this box thing? what happened to that
I removed them for now because they're not updated fully, I'll get to that later.
Well, looks like they are updated, whoops.
Added them to the repo.
[quote=indecency]HOLY SHIT
EDIT: wasent there different health files you could select in the resource folder such as regular health, health crosses, and then this box thing? what happened to that[/quote]
[s]I removed them for now because they're not updated fully, I'll get to that later.[/s]
Well, looks like they are updated, whoops.
Added them to the repo.
its funny because I was telling myself yesterday "You know what I hope somebody would update G-Mang HUD" THANK YOU!!!
its funny because I was telling myself yesterday "You know what I hope somebody would update G-Mang HUD" THANK YOU!!!
the god hud is back
i can finally play without having that shitty guy yell at me to get an operation/mission because I use a hud from 4 years ago
the god hud is back
i can finally play without having that shitty guy yell at me to get an operation/mission because I use a hud from 4 years ago
I guess this is the most appropriate thread to ask, but what does anyone see in this HUD that makes it top tier?
I guess this is the most appropriate thread to ask, but what does anyone see in this HUD that makes it top tier?
Thanks hoXyy! You're dabes!
Thanks hoXyy! You're dabes!
kirbyI guess this is the most appropriate thread to ask, but what does anyone see in this HUD that makes it top tier?
Because it's one of the few 'unique' huds these days.
[quote=kirby]I guess this is the most appropriate thread to ask, but what does anyone see in this HUD that makes it top tier?[/quote]
Because it's one of the few 'unique' huds these days.
kirbyI guess this is the most appropriate thread to ask, but what does anyone see in this HUD that makes it top tier?
Platinum used it. :^)
[quote=kirby]I guess this is the most appropriate thread to ask, but what does anyone see in this HUD that makes it top tier?[/quote]
Platinum used it. :^)
kirbyI guess this is the most appropriate thread to ask, but what does anyone see in this HUD that makes it top tier?
In no particular order:
- Charge bars. From uber to the soldier banners, no other hud gives such a precise account of how your charge meters are doing. The massive uber bar across the bottom of the screen on medic was a personal favorite of mine when I used this hud (I've only ever used two for extended lengths of time, this was my first and now I use delihud).
On targe it even has coloration to reflect the +damage that will be rewarded. This was obviously more relevant when regular dmg/minicrit/crit were merely determined by charge depletion.
The bonk recharge bar is ticked so that, after drinking bonk, you know that its effects will end precisely as the recharge bar hits one of the tick marks.
- Team HP in tournament mode is really easy to read at a glance, which is the only way you really want to use that information in-game.
- I really liked the health meter as a bar rather than a cross. I always found the med cross a little misleading in the sense that your percentage HP =/= the percentage of the graphic that is filled. Each point of HP is equally valuable in theory, thus the bar-graph feel of gmang's HP display makes a lot of intuitive sense.
- Scoreboard is very high quality, the pertinent information is highlighted and the high translucency of the background means that your vision is only minimally obfuscated by checking tab (something that I do almost constantly in game).
- Top / Bottom ammo organization makes it very simple to find the information you are looking for with no possibility for confusion of in clip vs out of clip ammo.
Not that other HUDs are difficult to read or anything, but gmang rises above others because of the attention to detail in prioritizing information that players care about most. Its not the prettiest hud, but I (and I would surmise some other users of gmang hud also) never cared for those anyway. I'm also a fan of the font :p
[quote=kirby]I guess this is the most appropriate thread to ask, but what does anyone see in this HUD that makes it top tier?[/quote]
In no particular order:
- Charge bars. From uber to the soldier banners, no other hud gives such a precise account of how your charge meters are doing. The massive uber bar across the bottom of the screen on medic was a personal favorite of mine when I used this hud (I've only ever used two for extended lengths of time, this was my first and now I use delihud).
On targe it even has coloration to reflect the +damage that will be rewarded. This was obviously more relevant when regular dmg/minicrit/crit were merely determined by charge depletion.
The bonk recharge bar is ticked so that, after drinking bonk, you know that its effects will end precisely as the recharge bar hits one of the tick marks.
- Team HP in tournament mode is really easy to read at a glance, which is the only way you really want to use that information in-game.
- I really liked the health meter as a bar rather than a cross. I always found the med cross a little misleading in the sense that your percentage HP =/= the percentage of the graphic that is filled. Each point of HP is equally valuable in theory, thus the bar-graph feel of gmang's HP display makes a lot of intuitive sense.
- Scoreboard is very high quality, the pertinent information is highlighted and the high translucency of the background means that your vision is only minimally obfuscated by checking tab (something that I do almost constantly in game).
- Top / Bottom ammo organization makes it very simple to find the information you are looking for with no possibility for confusion of in clip vs out of clip ammo.
Not that other HUDs are difficult to read or anything, but gmang rises above others because of the attention to detail in prioritizing information that players care about most. Its not the prettiest hud, but I (and I would surmise some other users of gmang hud also) never cared for those anyway. I'm also a fan of the font :p
kirbyI guess this is the most appropriate thread to ask, but what does anyone see in this HUD that makes it top tier?
It was designed to be a very pragmatic HUD in every way possible, which made it especially attractive to competitive players.
[quote=kirby]I guess this is the most appropriate thread to ask, but what does anyone see in this HUD that makes it top tier?[/quote]
It was designed to be a very pragmatic HUD in every way possible, which made it especially attractive to competitive players.
[b]Update out![/b]
I did some changes to the backpack, class loadout, MvM lobby and statistics menus.
Backpack:
[img]http://i.imgur.com/9TPGeLw.png[/img]
Loadout:
[img]http://i.imgur.com/6N7hQEC.png[/img]
MvM lobby:
[img]http://i.imgur.com/dx0gjLF.png[/img]
Stats:
[img]http://i.imgur.com/LzvnTIw.png[/img]
[url=https://github.com/hoXyy/GMang_HUD]Download here![/url]
You made my day!
Thank you thank you thank you thank you!
I can now go back to using gmang (after using Rays hud for oh...a few weeks) and everything will be back to normal.
Once again. TY <3
You made my day!
Thank you thank you thank you thank you!
I can now go back to using gmang (after using Rays hud for oh...a few weeks) and everything will be back to normal.
Once again. TY <3
How do I make the Local Idle and the Local Test Server to work?
How do I make the Local Idle and the Local Test Server to work?
GliderkirbyI guess this is the most appropriate thread to ask, but what does anyone see in this HUD that makes it top tier?
Platinum used it. :^)
Also relic and enigma used it
[quote=Glider][quote=kirby]I guess this is the most appropriate thread to ask, but what does anyone see in this HUD that makes it top tier?[/quote]
Platinum used it. :^)[/quote]
Also relic and enigma used it
fr3fouHow do I make the Local Idle and the Local Test Server to work?
You need to add aliases called "CreateIdle" and "CreateTestServer" to your config.
[quote=fr3fou]How do I make the Local Idle and the Local Test Server to work?[/quote]
You need to add aliases called "CreateIdle" and "CreateTestServer" to your config.
Used to use this hud years ago. Always been a big fan of it. Thank you for updating it :D
Used to use this hud years ago. Always been a big fan of it. Thank you for updating it :D
hoXyyfr3fouHow do I make the Local Idle and the Local Test Server to work?
You need to add aliases called "CreateIdle" and "CreateTestServer" to your config.
i figured that one myself, but what are they supposed to do?
[quote=hoXyy][quote=fr3fou]How do I make the Local Idle and the Local Test Server to work?[/quote]
You need to add aliases called "CreateIdle" and "CreateTestServer" to your config.[/quote]
i figured that one myself, but what are they supposed to do?
fr3fouhoXyyfr3fouHow do I make the Local Idle and the Local Test Server to work?
You need to add aliases called "CreateIdle" and "CreateTestServer" to your config.
i figured that one myself, but what are they supposed to do?
Presumably load a map. It's all up to you to choose what they will do, since you're the one adding the commands, those are just the buttons that execute them.
[quote=fr3fou][quote=hoXyy][quote=fr3fou]How do I make the Local Idle and the Local Test Server to work?[/quote]
You need to add aliases called "CreateIdle" and "CreateTestServer" to your config.[/quote]
i figured that one myself, but what are they supposed to do?[/quote]
Presumably load a map. It's all up to you to choose what they will do, since you're the one adding the commands, those are just the buttons that execute them.
needs a damage counter
EDIT: maybe like a icon next to deaths and kills
needs a damage counter
EDIT: maybe like a icon next to deaths and kills
Contracts aren't workign right.,
cant get the contract info
using 16:10 1920/1080
Contracts aren't workign right.,
cant get the contract info
using 16:10 1920/1080
holy shit you're a hero, been lurking everywhere for an updated version for months.
holy shit you're a hero, been lurking everywhere for an updated version for months.
Update out!
Changes:
- Added damage to the scoreboard
- Fixed [unknown] showing instead of the map name on the scoreboard
- Made the hud Linux compatible
I HIGHLY RECOMMEND COMPLETELY REINSTALLING THE HUD, NOT JUST UPDATING IT WITH THE NEW VERSION!
You can download it here!
I also switched my repository hosting from GitHub to BitBucket, so if you want to check the hud files themselves, you can either download the hud, or visit the repo here.
[b]Update out![/b]
[b]Changes:[/b]
- Added damage to the scoreboard
- Fixed [unknown] showing instead of the map name on the scoreboard
- Made the hud Linux compatible
[b]I HIGHLY RECOMMEND COMPLETELY REINSTALLING THE HUD, NOT JUST UPDATING IT WITH THE NEW VERSION![/b]
[url=https://bitbucket.org/hoXyy/gmang/downloads/gmang_1.1.zip]You can download it here![/url]
I also switched my repository hosting from GitHub to BitBucket, so if you want to check the hud files themselves, you can either download the hud, or visit the repo [url=https://bitbucket.org/hoXyy/gmang]here[/url].
Disquse - updating it for Gun Mettle
Finally somebody writed my nickname correctly :D
Good luck with HUD, mate :)
[quote]Disquse - updating it for Gun Mettle[/quote]
Finally somebody writed my nickname correctly :D
Good luck with HUD, mate :)
You should really include G-Mang's old read-me even if some of it might be incomplete or not up to date so someone who has never used this hud before can use all the options. Also the toggle Interface button does not work. I think this was a min-mode toggle originally but I'm not sure.
p.s. Thank You for the updates.
You should really include G-Mang's old read-me even if some of it might be incomplete or not up to date so someone who has never used this hud before can use all the options. Also the toggle Interface button does not work. I think this was a min-mode toggle originally but I'm not sure.
p.s. Thank You for the updates.
also the ready up strip for ppugchamp gets cut off really bad.
also the ready up strip for ppugchamp gets cut off really bad.