http://www.teamfortress.com/post.php?id=9661
Though we think we’ve done a good job rewarding community contributors who make cosmetics and weapons, we could definitely do more for TF’s diligent, underappreciated map makers. With that in mind, we’re trying two new approaches to the problem.
Map Stamp Improvements
After taunting in a community map that you’ve contributed to, you now leave behind a trail of large stamps. The more you contribute, the longer the trail!
We’re now also tracking hours played in each map. In the “Maps” section of the in-game Mann Co. Store, you can see how many hours you’ve played each community map and how many times you’ve contributed to it. Plus, occasionally, on check out, you’ll be gently reminded that it might be nice to add a stamp to your cart for a map that you’ve played frequently but haven’t contributed much to. After you’ve seen this reminder once, you can have it show other map stamp suggestions by checking the “Support Community Map Mapers” box near the “check out” button.
Map-Specific Strange Filters
Sold in the store, these new filters let you set your strange weapons to only track events on specific community maps. For instance, if you only care about kills on “Yukon”, you can change the filter on your shotgun to just capture that. When filtering stats for a weapon, you’ll also get a custom rank modifier. So, in the aforementioned “Yukon” example, you’d now have a “Strange Canadian Shotgun”. The goal is to give players who really like specific community maps a way to both track their stats on those maps and broadcast their interest even when they’re playing on other levels.
Note that in both cases, 100% of the revenue (minus net taxes) goes to the contributor, so let’s get out there and support our map makers!
http://www.teamfortress.com/post.php?id=9661
[quote]Though we think we’ve done a good job rewarding community contributors who make cosmetics and weapons, we could definitely do more for TF’s diligent, underappreciated map makers. With that in mind, we’re trying two new approaches to the problem.
Map Stamp Improvements
After taunting in a community map that you’ve contributed to, you now leave behind a trail of large stamps. The more you contribute, the longer the trail!
We’re now also tracking hours played in each map. In the “Maps” section of the in-game Mann Co. Store, you can see how many hours you’ve played each community map and how many times you’ve contributed to it. Plus, occasionally, on check out, you’ll be gently reminded that it might be nice to add a stamp to your cart for a map that you’ve played frequently but haven’t contributed much to. After you’ve seen this reminder once, you can have it show other map stamp suggestions by checking the “Support Community Map Mapers” box near the “check out” button.
Map-Specific Strange Filters
Sold in the store, these new filters let you set your strange weapons to only track events on specific community maps. For instance, if you only care about kills on “Yukon”, you can change the filter on your shotgun to just capture that. When filtering stats for a weapon, you’ll also get a custom rank modifier. So, in the aforementioned “Yukon” example, you’d now have a “Strange Canadian Shotgun”. The goal is to give players who really like specific community maps a way to both track their stats on those maps and broadcast their interest even when they’re playing on other levels.
Note that in both cases, 100% of the revenue (minus net taxes) goes to the contributor, so let’s get out there and support our map makers!
[/quote]
“Strange Canadian Shotgun”
My nipples are diamonds.
From the cold, you see.
[quote]“Strange Canadian Shotgun”[/quote]
My nipples are diamonds.
From the cold, you see.
I don't understand why anyone would use the strange filters.
I don't understand why anyone would use the strange filters.
zigzterI don't understand why anyone would use the strange filters.
Well you see, tf2.
[quote=zigzter]I don't understand why anyone would use the strange filters.[/quote]
Well you see, tf2.
strange gullywashy shotgun?
strange gullywashy shotgun?
I can't wait to make all my items canadian
I can't wait to make all my items canadian
Would like to see other competitive maps become Valve official. I'd buy a process or viaduct stamp.
Would like to see other competitive maps become Valve official. I'd buy a process or viaduct stamp.
shrtWould like to see other competitive maps become Valve official. I'd buy a process or viaduct stamp.
Wasn't Viaduct originally a Valve made map rather than originally a custom map? I don't think they'd replace the current Valve version with the competitive version.
[quote=shrt]Would like to see other competitive maps become Valve official. I'd buy a process or viaduct stamp.[/quote]
Wasn't Viaduct originally a Valve made map rather than originally a custom map? I don't think they'd replace the current Valve version with the competitive version.
kirbyshrtWould like to see other competitive maps become Valve official. I'd buy a process or viaduct stamp.
Wasn't Viaduct originally a Valve made map rather than originally a custom map? I don't think they'd replace the current Valve version with the competitive version.
Ye, I meant pro via but whatever. There are some really old comp maps there but not even pubbers play em nowadays. Then there is gullywash, eeehh heh sorry arnold.
[quote=kirby][quote=shrt]Would like to see other competitive maps become Valve official. I'd buy a process or viaduct stamp.[/quote]
Wasn't Viaduct originally a Valve made map rather than originally a custom map? I don't think they'd replace the current Valve version with the competitive version.[/quote]
Ye, I meant pro via but whatever. There are some really old comp maps there but not even pubbers play em nowadays. Then there is gullywash, eeehh heh sorry arnold.
Wait a minute? Can you change the strange filter for maps? So week one ESEA map, then change it to week two ESEA, so it tracks all the maps with out reset?
Wait a minute? Can you change the strange filter for maps? So week one ESEA map, then change it to week two ESEA, so it tracks all the maps with out reset?
no it resets the kills when you add the part
no it resets the kills when you add the part