Me being a keen player of DM servers in a desperate attempt to boost my skill level I notice on a regular basis that a majority of the really good scouts have periods when instead of strafing at close-mid range to avoid hitscan they will instead stand completely still at either ground level or on a platform located higher above ground level and end up killing you with ease. Is this actually something that can be considered useful in an actual match or is it just something that they do to laugh at your face with at how shit your aim really is and boost their ego in the process. If it is useful then how do players actually incorporate this in match situations?
I think you're overthinking it. They're probably just practicing tracking if they're standing still and aiming at you in dm.
in certain scout 1v1s u can shit on people that are using their movement to try to aim at you by standing still for a moment
you can also dodge people trying to predict where you're going to move by standing still as well
in most situations you will not be a stationary turret just merking dudes on the lower ground, you'll usually have to move to dodge jumping soldiers and demo spam
you can also dodge people trying to predict where you're going to move by standing still as well
in most situations you will not be a stationary turret just merking dudes on the lower ground, you'll usually have to move to dodge jumping soldiers and demo spam
It's all mindgames. You're playing against a person for 30 mins, and if the opposing scout stands still every other second, you can easily tell by cosmetics and what not that it might happen again. You plan your shots better, and he stands still for a second and you get in 80. I've only ever feel completely outplayed by proper speed/jumping, never anything close to standing still unless we're talking like.. Absolutely prop-less corridor and once every 10 matches.
It can help throw off your enemy, while at the same time letting you focus on hitting your shot. Doesn't work as well in real games though.
In any moment you basically have three options. Left, right, or neither. It's pretty cool to use all three.
georgebaiiMe being a keen player of DM servers in a desperate attempt to boost my skill level I notice on a regular basis that a majority of the really good scouts have periods when instead of strafing at close-mid range to avoid hitscan they will instead stand completely still at either ground level or on a platform located higher above ground level and end up killing you with ease. Is this actually something that can be considered useful in an actual match or is it just something that they do to laugh at your face with at how shit your aim really is and boost their ego in the process. If it is useful then how do players actually incorporate this in match situations?
People make strafes or movements to dodge the other persons bullets or projectiles, inbetween shots of the other person it can be useful sometimes not to move to throw the other person of guard or make him confused by your moment.
I use it a lot vs other demoman by standing still in between their shots. Right when they are about to shoot I move, and they either miss me because they predicted wrongly, or they hit me if they knew where I was going.
People make strafes or movements to dodge the other persons bullets or projectiles, inbetween shots of the other person it can be useful sometimes not to move to throw the other person of guard or make him confused by your moment.
I use it a lot vs other demoman by standing still in between their shots. Right when they are about to shoot I move, and they either miss me because they predicted wrongly, or they hit me if they knew where I was going.
Scouts suddenly standing still fucks me up hard. I always flick with my pipes, every time a scout stands still I flick left/right of them, sometimes even if they've already been standing still for like a second out of habit.
Its a good thing but like someone said above if you do it to much it becomes bad. You have to be able to mix up your movement. Too much of a certain movement becomes predictable when the goal is to become unpredictable. As obvious as that seems.
It's something you do to dodge hitscan, you're right about that.
I use this kind of movement as well because, if you get good at it, you'll be able to time your movement well enough to make sure you shoot while standing still (so that your movement doesn't ruin your aim) and you move just as your enemy is about to shoot.
If you want to try it, you just have to get used to the firing speed of the scattergun.
I use this kind of movement as well because, if you get good at it, you'll be able to time your movement well enough to make sure you shoot while standing still (so that your movement doesn't ruin your aim) and you move just as your enemy is about to shoot.
If you want to try it, you just have to get used to the firing speed of the scattergun.
the thing about 1v1 battles is that every person has a different reaction to different moves. Sometimes, the most basic movements can outplay someone that has trained themselves to only practice specific movements. you got scouts mains that do nothing but MGE expecting MGE movements and play styles in scrims and matches, only to get destroyed when the other scout does something simple and basic, but was completely unexpected by the MGE scout since he wasn't practicing for it. If you have ever seen seasoned fighting game players with years of meta experience lose to brand new players that literally spam any button on the controller, its a similar situation. An extremely basic way of playing that is so outlandish and simple compared to the complex play styles that he is used to, that he simply isn't prepared for it and crumbles as a result..
I was in dm as soldier and was fighting enigma when he was scout. I had height advantage and ran out of rockets. He instantly stood still and stared at me. The second I went to fire thinking he was just gonna keep standing there he moved. It was timed perfectly and super fucking confusing. If you do it you'll have to time it realllly well.