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GitHub Repo for TF2's Base HUD
posted in Customization
31
#31
2 Frags +

Yesterday's update is reflected here:

https://github.com/MFSTATE/tf2basehud
https://github.com/MFSTATE/tf2basehudmaterials

Yesterday's update is reflected here:

https://github.com/MFSTATE/tf2basehud
https://github.com/MFSTATE/tf2basehudmaterials
32
#32
14 Frags +

GUN METTLE UPDATE IS HERE

https://github.com/MFSTATE/tf2basehud

GUN METTLE UPDATE IS HERE

https://github.com/MFSTATE/tf2basehud
33
#33
4 Frags +

Sorry for the delays, here's the update for PASS Time.

https://github.com/MFSTATE/tf2basehud

I'll update materials and sounds most likely after i55 (if there's even a change).

Sorry for the delays, here's the update for PASS Time.

https://github.com/MFSTATE/tf2basehud

I'll update materials and sounds most likely after i55 (if there's even a change).
34
#34
6 Frags +

TOUGH BREAK UPDATE

https://github.com/MFSTATE/tf2basehud

YES THERE ARE NEW FILES

OTHER REPOS COMING SOON

OMG

TOUGH BREAK UPDATE

https://github.com/MFSTATE/tf2basehud

YES THERE ARE NEW FILES

OTHER REPOS COMING SOON

OMG
35
#35
5 Frags +

Updated for yesterday's update

https://github.com/MFSTATE/tf2basehud

Updated for yesterday's update

https://github.com/MFSTATE/tf2basehud
36
#36
3 Frags +

what about the materials & sound though? just wondering

what about the materials & sound though? just wondering
37
#37
huds.tf
-3 Frags +
Yggdrasilwhat about the materials & sound though? just wondering

There's no point in adding folders you can't change. sv_pure blocks most changes made in these folders.

If you want them so bad, learn how to use gcfscape.

[quote=Yggdrasil]what about the materials & sound though? just wondering[/quote]
There's no point in adding folders you can't change. sv_pure blocks most changes made in these folders.

If you want them so bad, learn how to use gcfscape.
38
#38
7 Frags +
omniYggdrasilwhat about the materials & sound though? just wonderingThere's no point in adding folders you can't change. sv_pure blocks most changes made in these folders.

If you want them so bad, learn how to use gcfscape.

sound is not as important, but materials contains a couple of vtfs that im interested in changing such as stamp_background_map.vtf

Ofc i can extract them myself, but if there is a thread dedicated to putting all relevant files on GitHub i might as well use that.

[quote=omni][quote=Yggdrasil]what about the materials & sound though? just wondering[/quote]
There's no point in adding folders you can't change. sv_pure blocks most changes made in these folders.

If you want them so bad, learn how to use gcfscape.[/quote]

sound is not as important, but materials contains a couple of vtfs that im interested in changing such as stamp_background_map.vtf

Ofc i can extract them myself, but if there is a thread dedicated to putting all relevant files on GitHub i might as well use that.
39
#39
1 Frags +

#36, did you even read the first post...

Either way, mana doesn't update the repos for anything less than major updates (and oftentimes takes him days to do so), so I would not use this repo as a base for any hud. You are far better either using the vpk's and extracting, using the SteamDatabase/GameTracking repo, or using a fork of tf2basehud (Tewgon is pretty on the ball with updates).

#36, did you even read the first post...

Either way, mana doesn't update the repos for anything less than major updates (and oftentimes takes him days to do so), so I would not use this repo as a base for any hud. You are far better either using the vpk's and extracting, [url=https://github.com/SteamDatabase/GameTracking/tree/master/tf/tf/tf2_misc_dir]using the SteamDatabase/GameTracking repo[/url], or using a fork of tf2basehud ([url=https://github.com/Tewgon/tf2basehud]Tewgon is pretty on the ball with updates[/url]).
40
#40
0 Frags +
Stochast1c#36, did you even read the first post...

Either way, mana doesn't update the repos for anything less than major updates (and oftentimes takes him days to do so), so I would not use this repo as a base for any hud. You are far better either using the vpk's and extracting, using the SteamDatabase/GameTracking repo, or using a fork of tf2basehud (Tewgon is pretty on the ball with updates).
manahttps://github.com/MFSTATE/tf2basehudmaterials
https://github.com/MFSTATE/tf2basehudsounds

I oversaw these links, sorry

[quote=Stochast1c]#36, did you even read the first post...

Either way, mana doesn't update the repos for anything less than major updates (and oftentimes takes him days to do so), so I would not use this repo as a base for any hud. You are far better either using the vpk's and extracting, [url=https://github.com/SteamDatabase/GameTracking/tree/master/tf/tf/tf2_misc_dir]using the SteamDatabase/GameTracking repo[/url], or using a fork of tf2basehud ([url=https://github.com/Tewgon/tf2basehud]Tewgon is pretty on the ball with updates[/url]).[/quote]

[quote=mana]https://github.com/MFSTATE/tf2basehudmaterials
https://github.com/MFSTATE/tf2basehudsounds[/quote]
I oversaw these links, sorry
41
#41
4 Frags +

mana pls accept pull request

technically the competitive matchmaking beta isn't a major official update yet, but it adds a whole BOATLOAD of new UI elements that really need to be reflected in the basehud, otherwise we're stuck using shounic's documentation, which frankly can't compare to raw diffs

plus since the game literally breaks without a properly updated HUD i think it's fair to say it's a significant enough update

mana pls [url=https://github.com/MFSTATE/tf2basehud/pull/3]accept pull request[/url]

technically the competitive matchmaking beta isn't a major official update yet, but it adds a whole BOATLOAD of new UI elements that really need to be reflected in the basehud, otherwise we're stuck using shounic's documentation, which frankly can't compare to raw diffs

plus since the game literally breaks without a properly updated HUD i think it's fair to say it's a significant enough update
42
#42
7 Frags +

Here's a set of diffs for Jungle Inferno, for people who actually want to update their HUD properly (without deleting main menu).

I've also made merged a pull request on the main repo. (I don't remember being a collaborator, but I guess I am, so I was able to merge it)

edit: some of these diffs are actually from meet your match because tf2basehud was never updated to reflect the final MYM update, just the competitive beta

Here's [url=https://github.com/Yttrium-tYcLief/tf2basehud/commit/dff2cb4e45ba6beec0fe47917eb56bed82bae65b]a set of diffs for Jungle Inferno[/url], for people who actually want to update their HUD properly (without deleting main menu).

I've also [s]made[/s] [url=https://github.com/mfstate/tf2basehud/pull/4]merged a pull request[/url] on the main repo. (I don't remember being a collaborator, but I guess I am, so I was able to merge it)

edit: some of these diffs are actually from meet your match because tf2basehud was never updated to reflect the final MYM update, just the competitive beta
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