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Remove hitsound and/or text for buildings?
posted in Customization
1
#1
0 Frags +

Hey,

I'm not really a fan of this interaction. I checked some of the other threads and didn't have much luck finding a result (if there is one).

Do I have any luck in this department?

thanks

Hey,

I'm not really a fan of this interaction. I checked some of the other threads and didn't have much luck finding a result (if there is one).

Do I have any luck in this department?

thanks
2
#2
8 Frags +

that feel when you thought you hit the engi behind the sentry for 90

that feel when you thought you hit the engi behind the sentry for 90
3
#3
10 Frags +

*

*
4
#4
6 Frags +

I keep getting confused when the engi takes 210 damage and doesn't die

I keep getting confused when the engi takes 210 damage and doesn't die
5
#5
6 Frags +

What they could do is make the Building hitsound completely independent from the player hitsound, so you can have like a sound of metal being hammered for buildings, and your normal hitsound for players.

The only problem with this would be both sounding at the same time, In that scenario I'd say prioritize the player hitsound.

What they could do is make the Building hitsound completely independent from the player hitsound, so you can have like a sound of metal being hammered for buildings, and your normal hitsound for players.

The only problem with this would be both sounding at the same time, In that scenario I'd say prioritize the player hitsound.
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