What causes these?
My computer specs are solid, and with Chris' high frames I get a constant 120fps. However periodically while playing I'll get a random lag spike and the game will just freeze up for a second (which is incredibly annoying when going for a spy pick or a bomb in on someone).
Is there something I can do to fix it on my end? Or is it something on the server's end?
What causes these?
My computer specs are solid, and with Chris' high frames I get a constant 120fps. However periodically while playing I'll get a random lag spike and the game will just freeze up for a second (which is incredibly annoying when going for a spy pick or a bomb in on someone).
Is there something I can do to fix it on my end? Or is it something on the server's end?
I get these all the time as well and I have a computer that devours TF2 as far as necessary hardware goes. It's just a terribly coded game. I have found that I can never quite pinpoint the problem, however oddly enough I tend to get less of the spikes when I'm on varied net settings. Most people (as in Chris' config) suggest using the following net settings with a good internet connection:
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_predict 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000
However I have found that I get less spikes when I use the following settings (even though TF2 is apparently capped to 66 as far as cmdrate and updaterate go):
cl_cmdrate 100
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_predict 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 100
rate 100000
Don't ask me why, but I swear I get less spikes because of this.
I get these all the time as well and I have a computer that devours TF2 as far as necessary hardware goes. It's just a terribly coded game. I have found that I can never quite pinpoint the problem, however oddly enough I tend to get less of the spikes when I'm on varied net settings. Most people (as in Chris' config) suggest using the following net settings with a good internet connection:
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_predict 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000
However I have found that I get less spikes when I use the following settings (even though TF2 is apparently capped to 66 as far as cmdrate and updaterate go):
cl_cmdrate 100
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_predict 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 100
rate 100000
Don't ask me why, but I swear I get less spikes because of this.
Would that affect my hitscan or projectile aim noticeably? Changing those net settings?
Would that affect my hitscan or projectile aim noticeably? Changing those net settings?