I saw a "How to fix no round timers on custom huds" a while ago on tf.tv,i can not find it now.
If anyone can link me that thread/tell me how to fix this,I would greatly appreciate that.
How to fix no round timers on custom huds
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Q/A Help
I saw a "How to fix no round timers on custom huds" a while ago on tf.tv,i can not find it now.
If anyone can link me that thread/tell me how to fix this,I would greatly appreciate that.
If anyone can link me that thread/tell me how to fix this,I would greatly appreciate that.
How I fixed mine.
Go here http://huds.tf/forum/showthread.php?tid=159
Show Content
Changes to Round Timers
Round Timers have been heavily changed in this update, and as a result, will not show up unless you update your files. resource/ui/hudobjectivestatus.res has been basically wiped as a file (which makes me wonder why it exists anymore), and has been replaced by resource/ui/hudmatchstatus.res.
It's not all bad, however. You can actually copy the entire "ObjectiveStatusTimePanel" element inside resource/ui/hudobjectivestatus.res and replace the element with the same name inside resource/ui/hudmatchstatus.res. However, you may have to adjust the timer accordingly to the new Matchmaking UI.
Round Timers have been heavily changed in this update, and as a result, will not show up unless you update your files. resource/ui/hudobjectivestatus.res has been basically wiped as a file (which makes me wonder why it exists anymore), and has been replaced by resource/ui/hudmatchstatus.res.
It's not all bad, however. You can actually copy the entire "ObjectiveStatusTimePanel" element inside resource/ui/hudobjectivestatus.res and replace the element with the same name inside resource/ui/hudmatchstatus.res. However, you may have to adjust the timer accordingly to the new Matchmaking UI.
You also need to add hudmatchstatus to your hudlayout.res file
Show Content
HudMatchStatus
{
"fieldName" "HudMatchStatus"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"zpos" "2"
"wide" "f0"
"tall" "f0"
}
{
"fieldName" "HudMatchStatus"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"zpos" "2"
"wide" "f0"
"tall" "f0"
}
Popped right back on after I added hudmatchstatus to my hudlayout so I think people are skipping that part.
How I fixed mine.
Go here http://huds.tf/forum/showthread.php?tid=159
[spoiler]Changes to Round Timers
Round Timers have been heavily changed in this update, and as a result, will not show up unless you update your files. resource/ui/hudobjectivestatus.res has been basically wiped as a file (which makes me wonder why it exists anymore), and has been replaced by resource/ui/hudmatchstatus.res.
It's not all bad, however. You can actually copy the entire "ObjectiveStatusTimePanel" element inside resource/ui/hudobjectivestatus.res and replace the element with the same name inside resource/ui/hudmatchstatus.res. However, you may have to adjust the timer accordingly to the new Matchmaking UI.[/spoiler]
You also need to add hudmatchstatus to your hudlayout.res file
[spoiler] HudMatchStatus
{
"fieldName" "HudMatchStatus"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"zpos" "2"
"wide" "f0"
"tall" "f0"
} [/spoiler]
Popped right back on after I added hudmatchstatus to my hudlayout so I think people are skipping that part.
Go here http://huds.tf/forum/showthread.php?tid=159
[spoiler]Changes to Round Timers
Round Timers have been heavily changed in this update, and as a result, will not show up unless you update your files. resource/ui/hudobjectivestatus.res has been basically wiped as a file (which makes me wonder why it exists anymore), and has been replaced by resource/ui/hudmatchstatus.res.
It's not all bad, however. You can actually copy the entire "ObjectiveStatusTimePanel" element inside resource/ui/hudobjectivestatus.res and replace the element with the same name inside resource/ui/hudmatchstatus.res. However, you may have to adjust the timer accordingly to the new Matchmaking UI.[/spoiler]
You also need to add hudmatchstatus to your hudlayout.res file
[spoiler] HudMatchStatus
{
"fieldName" "HudMatchStatus"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"zpos" "2"
"wide" "f0"
"tall" "f0"
} [/spoiler]
Popped right back on after I added hudmatchstatus to my hudlayout so I think people are skipping that part.
I tried this fix but my hud is so old that it doesnt even have a hudmatchstatus.res file. I made one and i pasted the element from hudobjectivestatus but it doesnt work. Halp?
EDIT nvm fixed it
I tried this fix but my hud is so old that it doesnt even have a hudmatchstatus.res file. I made one and i pasted the element from hudobjectivestatus but it doesnt work. Halp?
EDIT nvm fixed it
EDIT nvm fixed it
You can go into tf2_misc_dir.vpk inside the tf2 tf folder and search for hudmatchstatus.res and use that or get it from rayshud or flamehud or another updated hud.
You can go into tf2_misc_dir.vpk inside the tf2 tf folder and search for hudmatchstatus.res and use that or get it from rayshud or flamehud or another updated hud.
Walnut-You can go into tf2_misc_dir.vpk inside the tf2 tf folder and search for hudmatchstatus.res and use that or get it from rayshud or flamehud or another updated hud.
It's fine it worked. I was testing it on a pub and it didnt work there. Its fine on tournament servers though :) thanks a lot
[quote=Walnut-]You can go into tf2_misc_dir.vpk inside the tf2 tf folder and search for hudmatchstatus.res and use that or get it from rayshud or flamehud or another updated hud.[/quote]
It's fine it worked. I was testing it on a pub and it didnt work there. Its fine on tournament servers though :) thanks a lot
It's fine it worked. I was testing it on a pub and it didnt work there. Its fine on tournament servers though :) thanks a lot
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