Anyone here in it? What are you thoughts so far?
I'm really annoyed motion blur is currently forced on and that there isn't much in the way of graphics options at the moment (OR A FOV SLIDER!!), but gameplay wise I'm actually quite enjoying it for the moment.
It definitely isn't Quake, more relatable to UT or maybe even Halo, although annoyingly I haven't discovered very many movement tricks which is something I was expecting.
Anyone here in it? What are you thoughts so far?
I'm really annoyed motion blur is currently forced on and that there isn't much in the way of graphics options at the moment (OR A FOV SLIDER!!), but gameplay wise I'm actually quite enjoying it for the moment.
It definitely isn't Quake, more relatable to UT or maybe even Halo, although annoyingly I haven't discovered very many movement tricks which is something I was expecting.
My first match was against lv 15s who stomped on my 1s and 2s team. That, combined with how slow the game feels for a DOOM game, the 2 weapon limits, and perks and everyone spawning with super shotguns that can oneshot you without any real need for map control, was enough for me.
Won't rag on others for liking it, but it feels nothing like DOOM from what I experienced.
My first match was against lv 15s who stomped on my 1s and 2s team. That, combined with how slow the game feels for a DOOM game, the 2 weapon limits, and perks and everyone spawning with super shotguns that can oneshot you without any real need for map control, was enough for me.
Won't rag on others for liking it, but it feels nothing like DOOM from what I experienced.
is there any way of getting access to beta anymore now? or did i miss it by not pre-ordering the latest wolfenstein?
is there any way of getting access to beta anymore now? or did i miss it by not pre-ordering the latest wolfenstein?
NicholausMy first match was against lv 15s who stomped on my 1s and 2s team. That, combined with how slow the game feels for a DOOM game, the 2 weapon limits, and perks and everyone spawning with super shotguns that can oneshot you without any real need for map control, was enough for me.
Won't rag on others for liking it, but it feels nothing like DOOM from what I experienced.
I can agree with you 100% that the game should be something else entirely, but at the same time I can't fault the devs for taking this route with it as it appeals to a wider audience.
The only reason I probably like it at all is because it is quite similar to halo and I bashed the fuck out of all halos up until reach (when I turned to PC) so it felt kinda nostalgic in that sense, plus I love the gore and what not as well (something halo obviously didn't have a whole lot of)
Still wish movement was more advanced though, think it's something they should definitely think about through these beta stages.
[quote=Nicholaus]My first match was against lv 15s who stomped on my 1s and 2s team. That, combined with how slow the game feels for a DOOM game, the 2 weapon limits, and perks and everyone spawning with super shotguns that can oneshot you without any real need for map control, was enough for me.
Won't rag on others for liking it, but it feels nothing like DOOM from what I experienced.[/quote]
I can agree with you 100% that the game should be something else entirely, but at the same time I can't fault the devs for taking this route with it as it appeals to a wider audience.
The only reason I probably like it at all is because it is quite similar to halo and I bashed the fuck out of all halos up until reach (when I turned to PC) so it felt kinda nostalgic in that sense, plus I love the gore and what not as well (something halo obviously didn't have a whole lot of)
Still wish movement was more advanced though, think it's something they should definitely think about through these beta stages.
I get through maybe half of the Bethesda logo before it freezes.
I tried putting "+com_skipIntroVideo 1" into the launch options, but that just causes it to freeze immediately on a black screen.
I get through maybe half of the Bethesda logo before it freezes.
I tried putting "+com_skipIntroVideo 1" into the launch options, but that just causes it to freeze immediately on a black screen.
Not_MatlockI get through maybe half of the Bethesda logo before it freezes.
I tried putting "+com_skipIntroVideo 1" into the launch options, but that just causes it to freeze immediately on a black screen.
from what I've been told, on first launch its always really laggy, it's setting up all the config files and stuff I'd assume. 2nd/3rd launch was smooth for me.
[quote=Not_Matlock]I get through maybe half of the Bethesda logo before it freezes.
I tried putting "+com_skipIntroVideo 1" into the launch options, but that just causes it to freeze immediately on a black screen.[/quote]
from what I've been told, on first launch its always really laggy, it's setting up all the config files and stuff I'd assume. 2nd/3rd launch was smooth for me.
They don't design fps games to have advanced movement anymore. Especially if it's also on console
They don't design fps games to have advanced movement anymore. Especially if it's also on console
Consoletard shit. UT4 blows this out the water. The FOV is fucking awful.
Not_MatlockI get through maybe half of the Bethesda logo before it freezes.
I tried putting "+com_skipIntroVideo 1" into the launch options, but that just causes it to freeze immediately on a black screen.
I had the same issue. Try running it in windowed mode using "+set r_fullscreen 0" in the launch options and then change to full screen afterwards if you want.
Consoletard shit. UT4 blows this out the water. The FOV is fucking awful.
[quote=Not_Matlock]I get through maybe half of the Bethesda logo before it freezes.
I tried putting "+com_skipIntroVideo 1" into the launch options, but that just causes it to freeze immediately on a black screen.[/quote]
I had the same issue. Try running it in windowed mode using "+set r_fullscreen 0" in the launch options and then change to full screen afterwards if you want.
I pre-ordered Wolfenstein but I'm not in the beta :|
I pre-ordered Wolfenstein but I'm not in the beta :|
Endreohow 2 get beta
Only for people who pre-ordered Wolfenstein: The New Order I think. Some people claim they've gotten lucky codes from giveaways etc, but that's how I got in. (people that pre-ordered and don't have it I'm assuming just didn't complete the sign up form you got given with the game)
[quote=Endreo]how 2 get beta[/quote]
Only for people who pre-ordered Wolfenstein: The New Order I think. Some people claim they've gotten lucky codes from giveaways etc, but that's how I got in. (people that pre-ordered and don't have it I'm assuming just didn't complete the sign up form you got given with the game)
Here I would like to remind everyone that you can still play the original Doom and Doom II with online multiplayer PvP or co-op through the source port Zandronum without an invite.
Here I would like to remind everyone that you can still play the original Doom and Doom II with online multiplayer PvP or co-op through the source port [url=http://zandronum.com]Zandronum[/url] without an invite.
EnterimHere I would like to remind everyone that you can still play the original Doom and Doom II with online multiplayer PvP or co-op through the source port Zandronum without an invite.
https://www.youtube.com/watch?v=LvZeKeNYQN0
[quote=Enterim]Here I would like to remind everyone that you can still play the original Doom and Doom II with online multiplayer PvP or co-op through the source port [url=http://zandronum.com]Zandronum[/url] without an invite.[/quote]
https://www.youtube.com/watch?v=LvZeKeNYQN0
bl4nkThey don't design fps games to have advanced movement anymore. Especially if it's also on console
titanfall/bo3
xd
[quote=bl4nk]They don't design fps games to have advanced movement anymore. Especially if it's also on console[/quote]
titanfall/bo3
xd
STOGEEndreohow 2 get beta
Only for people who pre-ordered Wolfenstein: The New Order I think. Some people claim they've gotten lucky codes from giveaways etc, but that's how I got in. (people that pre-ordered and don't have it I'm assuming just didn't complete the sign up form you got given with the game)
Thats pretty stupid imo, as I didn't really enjoy Wolfenstein: The New Order that much, DOOM on the other hand, I've been a long time fan of.
[quote=STOGE][quote=Endreo]how 2 get beta[/quote]
Only for people who pre-ordered Wolfenstein: The New Order I think. Some people claim they've gotten lucky codes from giveaways etc, but that's how I got in. (people that pre-ordered and don't have it I'm assuming just didn't complete the sign up form you got given with the game)[/quote]
Thats pretty stupid imo, as I didn't really enjoy Wolfenstein: The New Order that much, DOOM on the other hand, I've been a long time fan of.
a closed beta??? for ME????
a closed beta??? for ME????
The DOOM beta is fun in small doses, but it has some major drawbacks that will ensure I don't play the retail game much, if at all. Some are simply bugs that may be worked out before the release, but many are chosen game mechanics.
It has absolutely zero air control, meaning you can't adjust your course midair regardless of what happens. If you try to make a jump and get somehow knocked out of the path or just barely miss, there is no way to adjust and correct yourself and keep from falling into lava. Doesn't happen often, but it's annoying when it does happen.
The entire revenant mechanic is frustratingly dumb. A giant monster with 275 health that kills you in one hit, flies, has unlimited ammo, and has demon's vision making enemies glow. All of that would even be OK if it was gone when it died, but no, the revenant coin just drops again and it can be spawned repeatedly until its timer fully decays, and then the timer starts over in 2 minutes or so...
Melee bashing is beyond brainlessly ignorant. It doesn't affect your fire rate, there's no penalty for missing, and all the weapons passively reload anyway, so if you're even remotely close to someone, there's no reason not to bash melee between shots. All that plus the fact that players bashing melee will quite literally teleport 15 feet to you to do the glory kill animation, giving it an effective range that feels like it's about quadruple the range of the longest demoman swords.
Direct rockets do 50 damage, while a moderately close SSG blast does around 90. I'm not saying that the SSG is too strong, but rockets are a joke. Rocket splash should be pretty low given that you can detonate the rockets mid-flight by right-clicking, but a direct should still do some damage. As it is, there's really no reason to use it over the SSG.
Directional sound is nonexistent, it seems. Sound from behind is very low in volume compared to things happening in front of you and there doesn't seem to be any obvious way to identify you're being hit, although that may have something to do with my color-deficient vision. Friends have told me there is sometimes a damage indicator arrow but apparently it's not there every time you get hurt? Not sure about that one.
The 60 FPS cap is super annoying. Forced motion blur is also annoying. If you run multiple monitors, the game can't seem to remember which monitor on which it should launch, so it will just launch on a seemingly random display. The options menu remembers the monitor you've selected, so the only way to fix it once it's launched on the wrong monitor is to change the video options, then change them back. The config menu is utter garbage--the only way to remove a pre-existing bind is to attempt to bind that same action to that same key a second time, at which point it will offer to remove it.
Muting players is annoying because it will just randomly unmute them and force you to repeat the process over and over. Also, if you have 'mute all players' turned on, it will not mute new players as they join.
Red. The game is red. The levels are red, the enemies are red, half of the powerups are red, the revenant is red. It's all red. My eyes bleed after a very short time.
Having said all of that, there are some good points to be made for it. The lag compensation is very very good. Even with a 200 ping, it is incredibly playable. The downside to this is that the server coding seems to favor both players when there is an interpolation timing issue. It's very strange to kill someone with a weapon, and then to instantly die to that player's shotgun blast after you've already killed them. The kill feed will even show your death occurring second. I've even been killed by someone bashing melee after I've killed them. It's bizarre and annoying, but the fact is that even on the worst servers where everyone has a 250 ping, nobody really notices much lag in regular gameplay.
The environmental climbing mechanic is very cool. There aren't any movement gimmicks or mechanics in this game so being able to grab onto ledges and such and pull yourself up is a nice addition. Makes me kind of hope that type of mechanic makes its way into other games.
TL;DR: Game is fun, but has some huge issues.
The DOOM beta is fun in small doses, but it has some major drawbacks that will ensure I don't play the retail game much, if at all. Some are simply bugs that may be worked out before the release, but many are chosen game mechanics.
It has absolutely zero air control, meaning you can't adjust your course midair regardless of what happens. If you try to make a jump and get somehow knocked out of the path or just barely miss, there is no way to adjust and correct yourself and keep from falling into lava. Doesn't happen often, but it's annoying when it does happen.
The entire revenant mechanic is frustratingly dumb. A giant monster with 275 health that kills you in one hit, flies, has unlimited ammo, and has demon's vision making enemies glow. All of that would even be OK if it was gone when it died, but no, the revenant coin just drops again and it can be spawned repeatedly until its timer fully decays, and then the timer starts over in 2 minutes or so...
Melee bashing is beyond brainlessly ignorant. It doesn't affect your fire rate, there's no penalty for missing, and all the weapons passively reload anyway, so if you're even remotely close to someone, there's no reason not to bash melee between shots. All that plus the fact that players bashing melee will quite literally teleport 15 feet to you to do the glory kill animation, giving it an effective range that feels like it's about quadruple the range of the longest demoman swords.
Direct rockets do 50 damage, while a moderately close SSG blast does around 90. I'm not saying that the SSG is too strong, but rockets are a joke. Rocket splash should be pretty low given that you can detonate the rockets mid-flight by right-clicking, but a direct should still do some damage. As it is, there's really no reason to use it over the SSG.
Directional sound is nonexistent, it seems. Sound from behind is very low in volume compared to things happening in front of you and there doesn't seem to be any obvious way to identify you're being hit, although that may have something to do with my color-deficient vision. Friends have told me there is sometimes a damage indicator arrow but apparently it's not there every time you get hurt? Not sure about that one.
The 60 FPS cap is super annoying. Forced motion blur is also annoying. If you run multiple monitors, the game can't seem to remember which monitor on which it should launch, so it will just launch on a seemingly random display. The options menu remembers the monitor you've selected, so the only way to fix it once it's launched on the wrong monitor is to change the video options, then change them back. The config menu is utter garbage--the only way to remove a pre-existing bind is to attempt to bind that same action to that same key a second time, at which point it will offer to remove it.
Muting players is annoying because it will just randomly unmute them and force you to repeat the process over and over. Also, if you have 'mute all players' turned on, it will not mute new players as they join.
Red. The game is red. The levels are red, the enemies are red, half of the powerups are red, the revenant is red. It's all red. My eyes bleed after a very short time.
Having said all of that, there are some good points to be made for it. The lag compensation is very very good. Even with a 200 ping, it is incredibly playable. The downside to this is that the server coding seems to favor both players when there is an interpolation timing issue. It's very strange to kill someone with a weapon, and then to instantly die to that player's shotgun blast after you've already killed them. The kill feed will even show your death occurring second. I've even been killed by someone bashing melee after I've killed them. It's bizarre and annoying, but the fact is that even on the worst servers where everyone has a 250 ping, nobody really notices much lag in regular gameplay.
The environmental climbing mechanic is very cool. There aren't any movement gimmicks or mechanics in this game so being able to grab onto ledges and such and pull yourself up is a nice addition. Makes me kind of hope that type of mechanic makes its way into other games.
TL;DR: Game is fun, but has some huge issues.
http://www.pcgamer.com/doom-open-beta-announced-dlc-detailed/
Yeah, this game can get tae fuck. What a shame honestly! My first delve into online multiplayer was Zdaemon and Skulltag back when I only had 56k dialup. I'm a massive fan of the originals, and normally I am interested to see modern takes on classic games but I'm fed up of this DLC bullshit.
Don't pre-order games folks.
http://www.pcgamer.com/doom-open-beta-announced-dlc-detailed/
Yeah, this game can get tae fuck. What a shame honestly! My first delve into online multiplayer was Zdaemon and Skulltag back when I only had 56k dialup. I'm a massive fan of the originals, and normally I am interested to see modern takes on classic games but I'm fed up of this DLC bullshit.
Don't pre-order games folks.
Somewhat relevant video to this:
https://www.youtube.com/watch?v=W1ZtBCpo0eU
At least on the basis of DLC for sure.
Somewhat relevant video to this:
https://www.youtube.com/watch?v=W1ZtBCpo0eU
At least on the basis of DLC for sure.