As per title, it's heavily influenced by tribes 1 and 2 in particular. It's on kickstarter atm
game is pre-alpha but already is playable.
9v9 ctf game here:
https://www.youtube.com/watch?v=OhEZfAryoyw
5v5 LT (lights only) ctf game:
https://www.youtube.com/watch?v=AbSFVpi24Ig
I'm an alpha tester and can answer questions and stuff if people have them
As per title, it's heavily influenced by tribes 1 and 2 in particular. It's on [url=https://www.kickstarter.com/projects/archetypestudios/midair]kickstarter[/url] atm
game is pre-alpha but already is playable.
9v9 ctf game here:
[youtube]https://www.youtube.com/watch?v=OhEZfAryoyw[/youtube]
5v5 LT (lights only) ctf game:
[youtube]https://www.youtube.com/watch?v=AbSFVpi24Ig[/youtube]
I'm an alpha tester and can answer questions and stuff if people have them
whatever happened to the tribes ascend relaunch
whatever happened to the tribes ascend relaunch
What are your specs and what kind of fps do you get on average?
Also.
Is it cpu or gpu intensive?
What are your specs and what kind of fps do you get on average?
Also.
Is it cpu or gpu intensive?
i have an i7-4790k and gtx 970, i basically stick to a constant 120 fps. On the first map they developed there are some framerate issues once like 18+ people get on the server, but that seems to be the only map with that issue. You can probably get a good sense of its performance by playing on the free ut4 alpha on textured maps (it runs on ue4).
i have an i7-4790k and gtx 970, i basically stick to a constant 120 fps. On the first map they developed there are some framerate issues once like 18+ people get on the server, but that seems to be the only map with that issue. You can probably get a good sense of its performance by playing on the free ut4 alpha on textured maps (it runs on ue4).
saamwhatever happened to the tribes ascend relaunch
They released a big update that did a lot of weapon rebalancing and condensed the classes into 3 roles, so it's a better game but still no playerbase
[quote=saam]whatever happened to the tribes ascend relaunch[/quote]
They released a big update that did a lot of weapon rebalancing and condensed the classes into 3 roles, so it's a better game but still no playerbase
saamwhatever happened to the tribes ascend relaunch
I don't actually know since I haven't played the game after they updated. I know its reception has been mixed. It also has a very small number of people working on it so they can't really overhaul some of the complex systems that needed it imo
[quote=saam]whatever happened to the tribes ascend relaunch[/quote]
I don't actually know since I haven't played the game after they updated. I know its reception has been mixed. It also has a very small number of people working on it so they can't really overhaul some of the complex systems that needed it imo
I thought this was gonna be a soldier frag vid thread. :c
I thought this was gonna be a soldier frag vid thread. :c
https://www.youtube.com/watch?v=PFj3ChJf9C4
A little frag film I made for the game. It's already awesome imo.
https://www.youtube.com/watch?v=PFj3ChJf9C4
A little frag film I made for the game. It's already awesome imo.
I know these some of these developers, some of these guys made legions overdrive. I will fork over my 175 when I get paid this coming week because I know for a fact you guys are making a fuckin amazing game.
I know these some of these developers, some of these guys made legions overdrive. I will fork over my 175 when I get paid this coming week because I know for a fact you guys are making a fuckin amazing game.
saamwhatever happened to the tribes ascend relaunch
It came and fizzled as expected. That game is like if you took a real Tribes game and made it 10x less interesting. It had major pieces of the puzzle missing, like side objectives adjacent to CTF (the generator didn't mean anything).
This game is a completely different beast.
[quote=saam]whatever happened to the tribes ascend relaunch[/quote]
It came and fizzled as expected. That game is like if you took a real Tribes game and made it 10x less interesting. It had major pieces of the puzzle missing, like side objectives adjacent to CTF (the generator didn't mean anything).
This game is a completely different beast.
What's the projectile physics like is what I'm wondering. Are they any different from the projectiles in tribes:ascend?
What's the projectile physics like is what I'm wondering. Are they any different from the projectiles in tribes:ascend?
boulderWhat's the projectile physics like is what I'm wondering. Are they any different from the projectiles in tribes:ascend?
Everything in the game is a projectile. Even the sniper (which was hitscan and very OP in T:A).
The core Tribes weapons, the disc launcher (called ring launcher in this game), the grenade launcher, and the chaingun are in this game. In T:A the chain gun was well overutilized, it has been toned down in this game (and is also 100% inheritance which is different). The disc is a little faster and better overall, and the grenade launcher is leagues better. You hold 3 weapons as a light in this game, 4 as a medium (not yet in the game), 5 as a heavy. This is also different from T:A.
The biggest change over T:A is the lag compensation on all weapons and projectiles. If you are under 150ms ping (the current value, may be changed), it should feel like playing near 0 ping with all weapons. T:A only had lag compensation on hitscan weapons. Right now, cross-sea gameplay is happening frequently and works really well (NA vs EU anyone?).
[quote=boulder]What's the projectile physics like is what I'm wondering. Are they any different from the projectiles in tribes:ascend?[/quote]
Everything in the game is a projectile. Even the sniper (which was hitscan and very OP in T:A).
The core Tribes weapons, the disc launcher (called ring launcher in this game), the grenade launcher, and the chaingun are in this game. In T:A the chain gun was well overutilized, it has been toned down in this game (and is also 100% inheritance which is different). The disc is a little faster and better overall, and the grenade launcher is leagues better. You hold 3 weapons as a light in this game, 4 as a medium (not yet in the game), 5 as a heavy. This is also different from T:A.
The biggest change over T:A is the lag compensation on all weapons and projectiles. If you are under 150ms ping (the current value, may be changed), it should feel like playing near 0 ping with all weapons. T:A only had lag compensation on hitscan weapons. Right now, cross-sea gameplay is happening frequently and works really well (NA vs EU anyone?).
bumping this because the kickstarter is ending in about a day
bumping this because the kickstarter is ending in about a day
I am dubious of their claims that the game feels smooth as 0 ping on 150 ms.
Looks really awesome though, and can't wait to give it a shot when it comes out.
I am dubious of their claims that the game feels smooth as 0 ping on 150 ms.
Looks really awesome though, and can't wait to give it a shot when it comes out.
well like all latency compensation, there are some trade-offs. You will find there are delays in acknowledging hits (although there are subtle client side indicators to help with that), you are more likely to get hit after getting behind cover, etc. However, because these games tend to lack a lot of cover, fights occur at longer distances with projectile weapons, and damage is often granular because of splash damage, it's very amenable to generous lag compensation. I frequently play on the germany server from the east coast US with essentially 0 issues.
well like all latency compensation, there are some trade-offs. You will find there are delays in acknowledging hits (although there are subtle client side indicators to help with that), you are more likely to get hit after getting behind cover, etc. However, because these games tend to lack a lot of cover, fights occur at longer distances with projectile weapons, and damage is often granular because of splash damage, it's very amenable to generous lag compensation. I frequently play on the germany server from the east coast US with essentially 0 issues.
Midair went F2P today guys, check it out
https://store.steampowered.com/app/439370/Midair/
Gonna test it. I think games like these could make good use of simple jump maps as tutorials for new players. There's a basic form of it in UT4 IIRC. theyve got unskippable tutorials thank god
Gonna test it. [s]I think games like these could make good use of simple jump maps as tutorials for new players. There's a basic form of it in UT4 IIRC.[/s] theyve got unskippable tutorials thank god
Why are plasma shots blinking balls? It's hard enough to aim seeing where the projectile goes
Why are plasma shots blinking balls? It's hard enough to aim seeing where the projectile goes
add me if ur eu and u love shazbot
also cute vid i still watch every day https://www.youtube.com/watch?v=C2dJAZpbefM
add me if ur eu and u love shazbot
also cute vid i still watch every day https://www.youtube.com/watch?v=C2dJAZpbefM
I just hopped in an aussie server at 3am and a group of puggers invited me to their discord and taught me the basics. such a nice community. would recommend
I just hopped in an aussie server at 3am and a group of puggers invited me to their discord and taught me the basics. such a nice community. would recommend
twitch.tv user "admirableplayer" has been playing midair a bunch today https://www.twitch.tv/admirableplayer
twitch.tv user "admirableplayer" has been playing midair a bunch today https://www.twitch.tv/admirableplayer
https://www.youtube.com/watch?v=SoQp7Tbss7c
Awesome video, lots of efforts went into that, this could be made for TF2 too (if someone had time to spare to edit)
[youtube]https://www.youtube.com/watch?v=SoQp7Tbss7c[/youtube]
Awesome video, lots of efforts went into that, this could be made for TF2 too (if someone had time to spare to edit)
it's worse in every conceivable way from t:a
it's worse in every conceivable way from t:a