I'll be honest, I have not done the best job of organizing a comprehensive changelog of everything that went into making koth_product and for that, I am sorry. I have neglected documenting the map in favor of pushing out changes rapidly to keep up with the community. Now that things have slowed down, I've been working to fix that and I figured the timing for this was ideal. We're now celebrating competitive map making with the arrival of MatchMaking and I want to invite everyone to take a step back and appreciate the work that goes into comp oriented map making with this long overdue document that lists some of the more important changes made to viaduct over the years.
https://www.dropbox.com/s/j54ymfa7aglsdm7/product.pdf?dl=0
This document is not as exhaustive as it should be, but I feel like it captures the essence of what it means to take a map and elevate it to maximal comp viability. (I might make the document more complete over time)
frag on!
Show Content
***overly dramatic and potentially unneeded content***
I also want to extend my apologies to the people who had hoped to see Product be part of the game with the event of matchmaking. If one map was going to be able to convince Valve that the community is capable of performing maintenance on tf2's content, it would have been Product. When I look back at the novice I was when I picked up Product I see all the shortcomings I've had over the years and I realize how much of a better job I could have done. If I could go back, I would have done all this work in a more professional and transparent way. There was more I could have done to warm Valve to the idea of letting the community perform maintenance on the game and I feel like I have let us down. There's undeniable value in what pro maps have to offer and I've sold us short. Maybe there's nothing that could have changed Valve's mind about pro maps and what they stand for but I can't help but feel like the community deserved better from me. This is my poor effort to make good on that. So yeah, sorry, love you guys <3
I'll be honest, I have not done the best job of organizing a comprehensive changelog of everything that went into making koth_product and for that, I am sorry. I have neglected documenting the map in favor of pushing out changes rapidly to keep up with the community. Now that things have slowed down, I've been working to fix that and I figured the timing for this was ideal. We're now celebrating competitive map making with the arrival of MatchMaking and I want to invite everyone to take a step back and appreciate the work that goes into comp oriented map making with this long overdue document that lists some of the more important changes made to viaduct over the years.
https://www.dropbox.com/s/j54ymfa7aglsdm7/product.pdf?dl=0
This document is not as exhaustive as it should be, but I feel like it captures the essence of what it means to take a map and elevate it to maximal comp viability. (I might make the document more complete over time)
frag on!
[spoiler]***overly dramatic and potentially unneeded content***
I also want to extend my apologies to the people who had hoped to see Product be part of the game with the event of matchmaking. If one map was going to be able to convince Valve that the community is capable of performing maintenance on tf2's content, it would have been Product. When I look back at the novice I was when I picked up Product I see all the shortcomings I've had over the years and I realize how much of a better job I could have done. If I could go back, I would have done all this work in a more professional and transparent way. There was more I could have done to warm Valve to the idea of letting the community perform maintenance on the game and I feel like I have let us down. There's undeniable value in what pro maps have to offer and I've sold us short. Maybe there's nothing that could have changed Valve's mind about pro maps and what they stand for but I can't help but feel like the community deserved better from me. This is my poor effort to make good on that. So yeah, sorry, love you guys <3[/spoiler]
I never realized just how much work went into making Product better. Thank you for all the work.
I never realized just how much work went into making Product better. Thank you for all the work.