@anito226: HudMatchSummary.res
@duck: are you sure its 'tumbnails' and not 'thumbnails? ;)
@anito226: HudMatchSummary.res
@duck: are you sure its 'tumbnails' and not 't[b]h[/b]umbnails? ;)
What's the way to remove this black (actually poopy) bar and spectator controls shadows without removing respawning in and map info ?
Also, I know it may be a stupid question, but is there a command to reload main menu changes or you need to restart your game everytime you want to see changes ?
What's the way to remove [url=http://imgur.com/a/mTj48]this[/url] black (actually poopy) bar and spectator controls shadows without removing respawning in and map info ?
Also, I know it may be a stupid question, but is there a command to reload main menu changes or you need to restart your game everytime you want to see changes ?
CubekolWhat's the way to remove this black (actually poopy) bar and spectator controls shadows without removing respawning in and map info ?
Also, I know it may be a stupid question, but is there a command to reload main menu changes or you need to restart your game ?
Spectator.res/SpectatorTournament.res set the x pos of topbar/bottombar to 9999 or something like that (even wide or tall 0 should work)
For the main menu you can change the antialiasing everytime you need to reload it.
[quote=Cubekol]What's the way to remove [url=http://imgur.com/a/mTj48]this[/url] black (actually poopy) bar and spectator controls shadows without removing respawning in and map info ?
Also, I know it may be a stupid question, but is there a command to reload main menu changes or you need to restart your game ?[/quote]
Spectator.res/SpectatorTournament.res set the x pos of topbar/bottombar to 9999 or something like that (even wide or tall 0 should work)
For the main menu you can change the antialiasing everytime you need to reload it.
HypnotizeCubekolWhat's the way to remove this black (actually poopy) bar and spectator controls shadows without removing respawning in and map info ?
Also, I know it may be a stupid question, but is there a command to reload main menu changes or you need to restart your game ?
Spectator.res/SpectatorTournament.res set the x pos of topbar/bottombar to 9999 or something like that (even wide or tall 0 should work)
For the main menu you can change the antialiasing everytime you need to reload it.
Thank you so much !
[quote=Hypnotize][quote=Cubekol]What's the way to remove [url=http://imgur.com/a/mTj48]this[/url] black (actually poopy) bar and spectator controls shadows without removing respawning in and map info ?
Also, I know it may be a stupid question, but is there a command to reload main menu changes or you need to restart your game ?[/quote]
Spectator.res/SpectatorTournament.res set the x pos of topbar/bottombar to 9999 or something like that (even wide or tall 0 should work)
For the main menu you can change the antialiasing everytime you need to reload it.[/quote]
Thank you so much !
In wavesui how would I get the scout and sniper vtf crosshair on the amby?
In wavesui how would I get the scout and sniper vtf crosshair on the amby?
If I fresh launch TF2 or never hover any grade-quality item, its background sticks, but if I hover it at least once, it disappears until I reboot the game. Using bastHUD.
https://i.imgur.com/qloiIfo (fresh launch, default)
https://imgur.com/26lom3G (after hovering a grade-quality item, bugged)
I use bastHUD.
Any ideas?
If I fresh launch TF2 or never hover any grade-quality item, its background sticks, but if I hover it at least once, it disappears until I reboot the game. Using bastHUD.
https://i.imgur.com/qloiIfo (fresh launch, default)
https://imgur.com/26lom3G (after hovering a grade-quality item, bugged)
I use bastHUD.
Any ideas?
I don't know what i did but i got a purple box to be behind the times http://puu.sh/qg1E2/d1122954d9.jpg
https://www.dropbox.com/s/1il4fhzs3pedkvo/duck-hud-master.zip?dl=0
You should also have a purple box behind your timer on CP maps, the file path for the image in your HudObjectiveTimepanel TimeBG is still without the h in thumbnails.
Check the default HudObjectiveKothTimepanel file and check which elements you added, I think you can remove a bunch of elements you added yourself and simply get away with giving the TimePanelValue a bgcolor_override to give them the color you want.
You should also have a purple box behind your timer on CP maps, the file path for the [i]image[/i] in your HudObjectiveTimepanel TimeBG is still without the [u]h[/u] in thumbnails.
Check the default HudObjectiveKothTimepanel file and check which elements you added, I think you can remove a bunch of elements you added yourself and simply get away with giving the TimePanelValue a [i]bgcolor_override[/i] to give them the color you want.
how do I fix my scoreboard http://puu.sh/qh1GV/cd70b8a215.png
I got the team colors to work under the timer bg but when i go on koth this happens http://puu.sh/qh4mC/ed9676ca20.jpg
I got the team colors to work under the timer bg but when i go on koth this happens http://puu.sh/qh4mC/ed9676ca20.jpg
@ deetr: +togglescores; vgui_drawtree 1; in console, figure out which elements are causing issues, compare to the default hudfile if necessary and fix the elements accordingly
@ duck, check my earlier post about the bgcolor_override for the koth timer elements
@ deetr: [i]+togglescores; vgui_drawtree 1;[/i] in console, figure out which elements are causing issues, compare to the default hudfile if necessary and fix the elements accordingly
@ duck, check my earlier post about the [i]bgcolor_override[/i] for the koth timer elements
Sorry for so many questions lately
How do I make my options move like other elements, because i can't really find these animations in hudanimations_tf
Sorry for so many questions lately
How do I make my [url=http://imgur.com/a/SRZZN]options[/url] move like other elements, because i can't really find these animations in hudanimations_tf
CubekolSorry for so many questions lately
How do I make my options move like other elements, because i can't really find these animations in hudanimations_tf
Those animations are under 'event MMenu_PlayList_Expand'
Adding this line should do it:
Animate SettingsButton ypos <value here> Spline 0 0.4
Also make the necessary changes to MMenu_PlayList_Collapse and MMenu_PlayList_Collapse_Immediate.
[quote=Cubekol]Sorry for so many questions lately
How do I make my [url=http://imgur.com/a/SRZZN]options[/url] move like other elements, because i can't really find these animations in hudanimations_tf[/quote]
Those animations are under 'event MMenu_PlayList_Expand'
Adding this line should do it:
[code]Animate SettingsButton ypos <value here> Spline 0 0.4[/code]
Also make the necessary changes to MMenu_PlayList_Collapse and MMenu_PlayList_Collapse_Immediate.
TheRealSSCubekolSorry for so many questions lately
How do I make my options move like other elements, because i can't really find these animations in hudanimations_tf
Those animations are under 'event MMenu_PlayList_Expand'
Adding this line should do it:Animate SettingsButton ypos <value here> Spline 0 0.4
Also make the necessary changes to MMenu_PlayList_Collapse and MMenu_PlayList_Collapse_Immediate.
Thanks !
[quote=TheRealSS][quote=Cubekol]Sorry for so many questions lately
How do I make my [url=http://imgur.com/a/SRZZN]options[/url] move like other elements, because i can't really find these animations in hudanimations_tf[/quote]
Those animations are under 'event MMenu_PlayList_Expand'
Adding this line should do it:
[code]Animate SettingsButton ypos <value here> Spline 0 0.4[/code]
Also make the necessary changes to MMenu_PlayList_Collapse and MMenu_PlayList_Collapse_Immediate.[/quote]
Thanks !
deetrhow do I fix my scoreboard http://puu.sh/qh1GV/cd70b8a215.png
If what Wiethoofd suggested doesn't work, then try changing your mat_antialias value. I had something like this with another hud I was editing, but it turned out that changing it made all of the difference.
[quote=deetr]how do I fix my scoreboard http://puu.sh/qh1GV/cd70b8a215.png[/quote]
If what Wiethoofd suggested doesn't work, then try changing your mat_antialias value. I had something like this with another hud I was editing, but it turned out that changing it made all of the difference.
Wiethoofd@ deetr: +togglescores; vgui_drawtree 1; in console, figure out which elements are causing issues, compare to the default hudfile if necessary and fix the elements accordingly
@ duck, check my earlier post about the bgcolor_override for the koth timer elements
I tried adding a team colored box in the koth time panel res file but can't make it go over the time panel bg
[quote=Wiethoofd]@ deetr: [i]+togglescores; vgui_drawtree 1;[/i] in console, figure out which elements are causing issues, compare to the default hudfile if necessary and fix the elements accordingly
@ duck, check my earlier post about the [i]bgcolor_override[/i] for the koth timer elements[/quote]
I tried adding a team colored box in the koth time panel res file but can't make it go over the time panel bg
also idk why but the team color for blue is a purple http://puu.sh/qhP65/2cdda5c4f2.jpg
also idk why but the team color for blue is a purple http://puu.sh/qhP65/2cdda5c4f2.jpg
@ duck_ Don't add extra elements to the koth timers, they won't load/be shown anyway, the only way is to add a bgcolor_override to the TimePanelValue as explained earlier
Also the 'purple' is a pink for missing texture, so you might have messed up the file path for the image in the clientscheme border definition for the Blue team
@ duck_ Don't add extra elements to the koth timers, they won't load/be shown anyway, the only way is to add a [i]bgcolor_override[/i] to the TimePanelValue [url=http://www.teamfortress.tv/post/619856/hud-editing-short-questions-quick-answers]as explained earlier[/url]
Also the 'purple' is a pink for [i]missing texture[/i], so you might have messed up the file path for the image in the clientscheme border definition for the Blue team
How to change color and font of this text ?
Also how to make target id background not transparent ?
How to change color and font of [url=http://imgur.com/a/XdsLi]this[/url] text ?
Also how to make target id background not transparent ?
has anyone got a demo of a mm match i could use for hud editing? comp mm crashes for me...
has anyone got a demo of a mm match i could use for hud editing? comp mm crashes for me...
A MM demo won't help you, it doesn't show the TeamStatus from HudMatchStatus on top, you can set mp_tournament_readymode 1/2 to possibly edit readymode stuff, but that still won't trigger the 'if_match' sections.
Going AFK in casual with a stack should prevent you from getting kicked, using vgui_cache_res_files 0 and just doing editing things ingame will work just fine.
And tf_competitive_mode 1 is broken/disabled for local servers to be able to edit the MM hud stuff locally.
A MM demo won't help you, it doesn't show the TeamStatus from HudMatchStatus on top, you can set mp_tournament_readymode 1/2 to possibly edit readymode stuff, but that still won't trigger the 'if_match' sections.
Going AFK in casual with a stack should prevent you from getting kicked, using vgui_cache_res_files 0 and just doing editing things ingame will work just fine.
And tf_competitive_mode 1 is broken/disabled for local servers to be able to edit the MM hud stuff locally.
dang thats a pain in the ass, thanks for the info
dang thats a pain in the ass, thanks for the info
http://imgur.com/a/ehwPB
does anyone know if there is a new version of beaters hud for lawena or a easy way to get rid of that damn box?
http://imgur.com/a/ehwPB
does anyone know if there is a new version of beaters hud for lawena or a easy way to get rid of that damn box?
sBiohttp://imgur.com/a/ehwPB
does anyone know if there is a new version of beaters hud for lawena or a easy way to get rid of that damn box?
From where it's positioned it looks like a background element from a timer.
http://doodlesstuff.com/?tutorial=tf2hud&page=resource
Ctrl+F on there and search for timer, and go through changing anything that may be a background to "visible 0" or "wide 0", it's likely to be in "controlpointicon.res" but I'm not sure.
[quote=sBio]http://imgur.com/a/ehwPB
does anyone know if there is a new version of beaters hud for lawena or a easy way to get rid of that damn box?[/quote]
From where it's positioned it looks like a background element from a timer.
http://doodlesstuff.com/?tutorial=tf2hud&page=resource
Ctrl+F on there and search for timer, and go through changing anything that may be a background to "visible 0" or "wide 0", it's likely to be in "controlpointicon.res" but I'm not sure.
http://imgur.com/a/3s8Y9
How can I make that blue overheal box disappear ?
How could I change colour of numbers when overhealed ?
And is it possible to change location of killstreak indicator which is in the right top corner ?
http://imgur.com/a/3s8Y9
How can I make that blue overheal box disappear ?
How could I change colour of numbers when overhealed ?
And is it possible to change location of killstreak indicator which is in the right top corner ?
I'm trying to change the color of the player name in target id but it stays white http://puu.sh/qlD66/ed13fb15ac.jpg
"TargetNameLabel"
{
"ControlName" "Label"
"fieldName" "TargetNameLabel"
"font" "NormalCode10"
"xpos" "40"
"ypos" "25"
"zpos" "1"
"wide" "640"
"tall" "13"
"visible" "1"
"enabled" "1"
"labelText" "%targetname%"
"textAlignment" "west"
"fgcolor_override" "0 0 0 255"
}
I'm trying to change the color of the player name in target id but it stays white http://puu.sh/qlD66/ed13fb15ac.jpg
"TargetNameLabel"
{
"ControlName" "Label"
"fieldName" "TargetNameLabel"
"font" "NormalCode10"
"xpos" "40"
"ypos" "25"
"zpos" "1"
"wide" "640"
"tall" "13"
"visible" "1"
"enabled" "1"
"labelText" "%targetname%"
"textAlignment" "west"
"fgcolor_override" "0 0 0 255"
}
Duplicate the TargetNameLabel element, zpos it over the original name with a custom fgcolor_override and it should work (mirror fonts and position/sizes so both effectively show the same, just the custom colored one is leading/visible)
Duplicate the TargetNameLabel element, zpos it [i]over[/i] the original name with a custom fgcolor_override and it should work (mirror fonts and position/sizes so both effectively show the same, just the custom colored one is leading/visible)
How do I change the last damage done color value in rayshud? I cannot find that value in resource/ui/HudDamageAccount.res
How do I change the last damage done color value in rayshud? I cannot find that value in resource/ui/HudDamageAccount.res
Googled around a bit and I can't find out how to make buttons on my main menu trigger animations. Anyone know how?
EDIT: I don't think its possible. Going to hijack other animations instead but I need help trying to find the animation that toggle_play_menu triggers does anyone know what it is called?
Googled around a bit and I can't find out how to make buttons on my main menu trigger animations. Anyone know how?
EDIT: I don't think its possible. Going to hijack other animations instead but I need help trying to find the animation that toggle_play_menu triggers does anyone know what it is called?
XenThePybroSnip
It is possible using the MMenu_PlayList_Expand and MMenu_PlayList_Collapse Which is trigger when you click the find game button.
[quote=XenThePybro]Snip[/quote]
It is possible using the MMenu_PlayList_Expand and MMenu_PlayList_Collapse Which is trigger when you click the find game button.