First off, I do apologize if this is a bad post. I'm still new to this site.The reason why I'm here is that the r/tf2 subreddit is almost unbearably toxic, and my thoughts were to move to a site that seems a bit more constructive in their criticism. Now with that very short intro out of the way. I've made a Youtube video on my thoughts of the new modes Comp and Casual being added to TF2, and I would like to hear the thoughts of people from the competitive community. Also if it means anything my experience with competitive is small. Only really being a merc from time to time, and never a fully fledged team. Thank you in advance, and have awesome day.
Video: https://youtu.be/hB9s3rX5mGw
First off, I do apologize if this is a bad post. I'm still new to this site.The reason why I'm here is that the r/tf2 subreddit is almost unbearably toxic, and my thoughts were to move to a site that seems a bit more constructive in their criticism. Now with that very short intro out of the way. I've made a Youtube video on my thoughts of the new modes Comp and Casual being added to TF2, and I would like to hear the thoughts of people from the competitive community. Also if it means anything my experience with competitive is small. Only really being a merc from time to time, and never a fully fledged team. Thank you in advance, and have awesome day.
Video: https://youtu.be/hB9s3rX5mGw
I'm for some reason watching this at 4 am and 5:36 in the video scared the ever living daylights out of me
But really doing away with quickplay wasn't a bad thing. It brought back the team part in tf2. But doing away with that shed some light on some other major issues.
- hackers
- long queue times
- lack of optimization
The biggest thing that I'll gripe about is the optimization, as my wish to play up to 32 man servers without seeing constant frame drops (with an fps config mind you) still hasn't come true yet. For a free to play game, tf2 sure doesn't run like one.
The next one I'll provide my thoughts on are the queue times. I'm super happy that valve has looked at decreasing these queue times, but it doesn't patch the problem effectively enough in my opinion. I'll use overwatch's system as an example because how the queues are set up almost always leaves you with something to do. Whether it's look at your hero gallery or join up to a skirmish game (which really should be a thing in the future, if valve decides to not make queuing up a background process), there's still something to do. When I queue for a casual game of tf2, I usually get up and get some water or search for something on the web. Also I am quite confused why the option to queue up for another game right after you finish a game hasnt been implemented yet. Many people have expressed how this is a near necessity for the system and I wholeheartedly agree with them.
And last, hackers. I have absolutely no sympathy for these people and never will. I'm happy that valve has introduced a system that notifies you when you end up getting a cheater banned. Before it just felt like a hopeless report that would get filed against someone and then lost in the void.
All in all, things have been getting better. It's not where everyone expected things to be, but progress is being made.
I'm for some reason watching this at 4 am and 5:36 in the video scared the ever living daylights out of me
But really doing away with quickplay wasn't a bad thing. It brought back the team part in tf2. But doing away with that shed some light on some other major issues.
[olist]
[*] hackers
[*] long queue times
[*] lack of optimization
[/olist]
The biggest thing that I'll gripe about is the optimization, as my wish to play up to 32 man servers without seeing constant frame drops (with an fps config mind you) still hasn't come true yet. For a free to play game, tf2 sure doesn't run like one.
The next one I'll provide my thoughts on are the queue times. I'm super happy that valve has looked at decreasing these queue times, but it doesn't patch the problem effectively enough in my opinion. I'll use overwatch's system as an example because how the queues are set up almost always leaves you with something to do. Whether it's look at your hero gallery or join up to a skirmish game (which really should be a thing in the future, if valve decides to not make queuing up a background process), there's still something to do. When I queue for a casual game of tf2, I usually get up and get some water or search for something on the web. Also I am quite confused why the option to queue up for another game right after you finish a game hasnt been implemented yet. Many people have expressed how this is a near necessity for the system and I wholeheartedly agree with them.
And last, hackers. I have absolutely no sympathy for these people and never will. I'm happy that valve has introduced a system that notifies you when you end up getting a cheater banned. Before it just felt like a hopeless report that would get filed against someone and then lost in the void.
All in all, things have been getting better. It's not where everyone expected things to be, but progress is being made.
I know it isn't the point of the video but that crosshair hurts my eyes
I know it isn't the point of the video but that crosshair hurts my eyes
dizastaI know it isn't the point of the video but that crosshair hurts my eyes
Sorry about that. I just needed a cross-hair that works against most backgrougnds.
[quote=dizasta]I know it isn't the point of the video but that crosshair hurts my eyes[/quote]
Sorry about that. I just needed a cross-hair that works against most backgrougnds.
KonceptI'm for some reason watching this at 4 am and 5:36 in the video scared the ever living daylights out of me
But really doing away with quickplay wasn't a bad thing. It brought back the team part in tf2. But doing away with that shed some light on some other major issues.
- hackers
- long queue times
- lack of optimization
The biggest thing that I'll gripe about is the optimization, as my wish to play up to 32 man servers without seeing constant frame drops (with an fps config mind you) still hasn't come true yet. For a free to play game, tf2 sure doesn't run like one.
The next one I'll provide my thoughts on are the queue times. I'm super happy that valve has looked at decreasing these queue times, but it doesn't patch the problem effectively enough in my opinion. I'll use overwatch's system as an example because how the queues are set up almost always leaves you with something to do. Whether it's look at your hero gallery or join up to a skirmish game (which really should be a thing in the future, if valve decides to not make queuing up a background process), there's still something to do. When I queue for a casual game of tf2, I usually get up and get some water or search for something on the web. Also I am quite confused why the option to queue up for another game right after you finish a game hasnt been implemented yet. Many people have expressed how this is a near necessity for the system and I wholeheartedly agree with them.
And last, hackers. I have absolutely no sympathy for these people and never will. I'm happy that valve has introduced a system that notifies you when you end up getting a cheater banned. Before it just felt like a hopeless report that would get filed against someone and then lost in the void.
All in all, things have been getting better. It's not where everyone expected things to be, but progress is being made.
I feaking love your view!
[quote=Koncept]I'm for some reason watching this at 4 am and 5:36 in the video scared the ever living daylights out of me
But really doing away with quickplay wasn't a bad thing. It brought back the team part in tf2. But doing away with that shed some light on some other major issues.
[olist]
[*] hackers
[*] long queue times
[*] lack of optimization
[/olist]
The biggest thing that I'll gripe about is the optimization, as my wish to play up to 32 man servers without seeing constant frame drops (with an fps config mind you) still hasn't come true yet. For a free to play game, tf2 sure doesn't run like one.
The next one I'll provide my thoughts on are the queue times. I'm super happy that valve has looked at decreasing these queue times, but it doesn't patch the problem effectively enough in my opinion. I'll use overwatch's system as an example because how the queues are set up almost always leaves you with something to do. Whether it's look at your hero gallery or join up to a skirmish game (which really should be a thing in the future, if valve decides to not make queuing up a background process), there's still something to do. When I queue for a casual game of tf2, I usually get up and get some water or search for something on the web. Also I am quite confused why the option to queue up for another game right after you finish a game hasnt been implemented yet. Many people have expressed how this is a near necessity for the system and I wholeheartedly agree with them.
And last, hackers. I have absolutely no sympathy for these people and never will. I'm happy that valve has introduced a system that notifies you when you end up getting a cheater banned. Before it just felt like a hopeless report that would get filed against someone and then lost in the void.
All in all, things have been getting better. It's not where everyone expected things to be, but progress is being made.[/quote]
I feaking love your view!
I think casual's reputation suffered from the very rough release, but valve very quickly fixed the most pressing problems. Now, only a few common complaints remain, and valve said in their blog post how they're addressing them. In the state it is now, and will be after its next update, casual is a huge success. They really hit it out of the park. I have a friend who used to play tf2 a little, but almost never does now, and I played with him the other day. His first response to the new casual mode was "wow, they really improved things since I last played!"
Casual is amazing, but I think competitive is still in need of big changes. The config restrictions, unbalanced unlocks, and lack of class limits make the game feel like a competition of "who can out-gimmick the other?" which results in horribly unenjoyable games where you're up against a natascha heavy pocketed with kritz and vaccinator and 3 scouts running around him. And that's when the games are balanced. Because of the lack of distribution of ranks, games usually aren't very balanced in my experience, and far too often it ends in a roll. When you also consider that abandoning ends the match no matter the situation, competitive matchmaking has too many frustrations for it to be consistently fun for me. Which is a shame. Because I can see the potential. Every once in a while, I find myself in a game with decent players who are communicating and not running gimmicks, and the game is even- and it's a blast. I just wish that came around more often. I think with Valve's approach to development recently, we'll probably get there.
Also welcome to tftv :D
I think casual's reputation suffered from the very rough release, but valve very quickly fixed the most pressing problems. Now, only a few common complaints remain, and valve said in their blog post how they're addressing them. In the state it is now, and will be after its next update, casual is a huge success. They really hit it out of the park. I have a friend who used to play tf2 a little, but almost never does now, and I played with him the other day. His first response to the new casual mode was "wow, they really improved things since I last played!"
Casual is amazing, but I think competitive is still in need of big changes. The config restrictions, unbalanced unlocks, and lack of class limits make the game feel like a competition of "who can out-gimmick the other?" which results in horribly unenjoyable games where you're up against a natascha heavy pocketed with kritz and vaccinator and 3 scouts running around him. And that's when the games are balanced. Because of the lack of distribution of ranks, games usually aren't very balanced in my experience, and far too often it ends in a roll. When you also consider that abandoning ends the match no matter the situation, competitive matchmaking has too many frustrations for it to be consistently fun for me. Which is a shame. Because I can see the potential. Every once in a while, I find myself in a game with decent players who are communicating and not running gimmicks, and the game is even- and it's a blast. I just wish that came around more often. I think with Valve's approach to development recently, we'll probably get there.
Also welcome to tftv :D
CitricI think casual's reputation suffered from the very rough release, but valve very quickly fixed the most pressing problems. Now, only a few common complaints remain, and valve said in their blog post how they're addressing them. In the state it is now, and will be after its next update, casual is a huge success. They really hit it out of the park. I have a friend who used to play tf2 a little, but almost never does now, and I played with him the other day. His first response to the new casual mode was "wow, they really improved things since I last played!"
Casual is amazing, but I think competitive is still in need of big changes. The config restrictions, unbalanced unlocks, and lack of class limits make the game feel like a competition of "who can out-gimmick the other?" which results in horribly unenjoyable games where you're up against a natascha heavy pocketed with kritz and vaccinator and 3 scouts running around him. And that's when the games are balanced. Because of the lack of distribution of ranks, games usually aren't very balanced in my experience, and far too often it ends in a roll. When you also consider that abandoning ends the match no matter the situation, competitive matchmaking has too many frustrations for it to be consistently fun for me. Which is a shame. Because I can see the potential. Every once in a while, I find myself in a game with decent players who are communicating and not running gimmicks, and the game is even- and it's a blast. I just wish that came around more often. I think with Valve's approach to development recently, we'll probably get there.
Also welcome to tftv :D
Fuck, this is spot on.
[quote=Citric]I think casual's reputation suffered from the very rough release, but valve very quickly fixed the most pressing problems. Now, only a few common complaints remain, and valve said in their blog post how they're addressing them. In the state it is now, and will be after its next update, casual is a huge success. They really hit it out of the park. I have a friend who used to play tf2 a little, but almost never does now, and I played with him the other day. His first response to the new casual mode was "wow, they really improved things since I last played!"
Casual is amazing, but I think competitive is still in need of big changes. The config restrictions, unbalanced unlocks, and lack of class limits make the game feel like a competition of "who can out-gimmick the other?" which results in horribly unenjoyable games where you're up against a natascha heavy pocketed with kritz and vaccinator and 3 scouts running around him. And that's when the games are balanced. Because of the lack of distribution of ranks, games usually aren't very balanced in my experience, and far too often it ends in a roll. When you also consider that abandoning ends the match no matter the situation, competitive matchmaking has too many frustrations for it to be consistently fun for me. Which is a shame. Because I can see the potential. Every once in a while, I find myself in a game with decent players who are communicating and not running gimmicks, and the game is even- and it's a blast. I just wish that came around more often. I think with Valve's approach to development recently, we'll probably get there.
Also welcome to tftv :D[/quote]
Fuck, this is spot on.