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HUD editing: short questions, quick answers
posted in Customization
3751
#3751
1 Frags +
BlitheI recently started using flamehud, and I want to use the numerical hp, but there is no health cross behind it.

this is how it looks now

http://imgur.com/a/Y6TfB

and I want it to have a red health cross behind it when I am hurt, like m0rehud and such. How can I accompish this?

I think it's like playerstatusbonusimage or something similar inside hudplayerhealth.res. You could copy the xpos and ypos fields within the field that's like playerstatushealthvalue into the bonusimage field and that should get you started at least

[quote=Blithe]I recently started using flamehud, and I want to use the numerical hp, but there is no health cross behind it.

this is how it looks now

http://imgur.com/a/Y6TfB

and I want it to have a red health cross behind it when I am hurt, like m0rehud and such. How can I accompish this?[/quote]
I think it's like playerstatusbonusimage or something similar inside hudplayerhealth.res. You could copy the xpos and ypos fields within the field that's like playerstatushealthvalue into the bonusimage field and that should get you started at least
3752
#3752
0 Frags +

What is the res file for voice chat if there is any?

What is the res file for voice chat if there is any?
3753
#3753
0 Frags +

how can i add point capture timer in my hud?

how can i add point capture timer in my hud?
3754
#3754
whitelist.tf
0 Frags +

@ duck_ that is in HudLayout.res and then the 'HudVoiceStatus' section

@ fooqp for koth positioned in hudlayout.res and then HudObjectiveKothTimePanel.res to position the timers for each team

@ duck_ that is in HudLayout.res and then the 'HudVoiceStatus' section

@ fooqp for koth positioned in hudlayout.res and then HudObjectiveKothTimePanel.res to position the timers for each team
3755
#3755
0 Frags +
Wiethoofd@ fooqp for koth positioned in hudlayout.res and then HudObjectiveKothTimePanel.res to position the timers for each team

http://i.imgur.com/PjLaYcZ.jpg

i mean, this circular thing

[quote=Wiethoofd]@ fooqp for koth positioned in hudlayout.res and then HudObjectiveKothTimePanel.res to position the timers for each team[/quote]

[img]http://i.imgur.com/PjLaYcZ.jpg[/img]

i mean, this circular thing
3756
#3756
0 Frags +

Anyone know how to edit the font/colour of the text in the the killstreak notice?
This > http://imgur.com/a/nXnch
The file that's suppose to control it is hudkillhtreaknotice.res, but I'm only able to change the background with this. I know it's possible to change the font and colour because I've seen it in other huds, I just can't figure out how they did it

Anyone know how to edit the font/colour of the text in the the killstreak notice?
This > http://imgur.com/a/nXnch
The file that's suppose to control it is hudkillhtreaknotice.res, but I'm only able to change the background with this. I know it's possible to change the font and colour because I've seen it in other huds, I just can't figure out how they did it
3757
#3757
0 Frags +

What file do I need to edit to get the "new item" button to work on the main menu? This is slimHud

https://puu.sh/rylMo/2a096f804e.jpg

What file do I need to edit to get the "new item" button to work on the main menu? This is slimHud

[img]https://puu.sh/rylMo/2a096f804e.jpg[/img]
3758
#3758
whitelist.tf
1 Frags +

@OK_Rick: mainmenuoverride.res > Notifications_ShowButtonPanel_SB add: "actionsignallevel" "2"

@fooqp: controlpointprogressbar.res in your hud has it probably disabled/off screen

@Turtlebyteee change the font in clientscheme.res instead, try a font_override?

@OK_Rick: mainmenuoverride.res > Notifications_ShowButtonPanel_SB add: [i]"actionsignallevel" "2"[/i]

@fooqp: controlpointprogressbar.res in your hud has it probably disabled/off screen

@Turtlebyteee change the font in clientscheme.res instead, try a font_override?
3759
#3759
0 Frags +
Wiethoofd

thanks man

[quote=Wiethoofd][/quote]

thanks man
3760
#3760
0 Frags +

what files edit this pop up
http://puu.sh/rzn7y/096bfdc52d.jpg

what files edit this pop up
http://puu.sh/rzn7y/096bfdc52d.jpg
3761
#3761
0 Frags +
duck_what files edit this pop up
http://puu.sh/rzn7y/096bfdc52d.jpg

If you mean the panel with level bar, you can edit it in pvprankpanel.res.

[quote=duck_]what files edit this pop up
http://puu.sh/rzn7y/096bfdc52d.jpg[/quote]
If you mean the panel with level bar, you can edit it in pvprankpanel.res.
3762
#3762
1 Frags +

How do I edit these again?
Red: Border, font, etc.
Green: How to use a custom image like I do for the other item slots?

http://i.imgur.com/8O3S6nI.png

How do I edit these again?
Red: Border, font, etc.
Green: How to use a custom image like I do for the other item slots?
[img]http://i.imgur.com/8O3S6nI.png[/img]
3763
#3763
0 Frags +
JBholy shit, these menus look nice

Red = loadoutpresetpanel.res and in clientscheme.res :

Show Content
Econ.Button.PresetDefaultColorFg,
Econ.Button.PresetArmedColorFg,
Econ.Button.PresetDepressedColorFg,
Econ.Button.PresetDefaultColorBg,
Econ.Button.PresetArmedColorBg,
Econ.Button.PresetDepressedColorBg

Green = in clientscheme.res EconItemBorder change the "image" to yours, if you want it to just have sharp borders change draw_corner_height and draw_corner_width to 0

[quote=JB]holy shit, these menus look nice[/quote]
Red = loadoutpresetpanel.res and in clientscheme.res :[spoiler]Econ.Button.PresetDefaultColorFg,
Econ.Button.PresetArmedColorFg,
Econ.Button.PresetDepressedColorFg,
Econ.Button.PresetDefaultColorBg,
Econ.Button.PresetArmedColorBg,
Econ.Button.PresetDepressedColorBg[/spoiler]
Green = in clientscheme.res EconItemBorder change the "image" to yours, if you want it to just have sharp borders change draw_corner_height and draw_corner_width to 0
3764
#3764
0 Frags +

where do I find CountDownBG? It is the background for the countdown until the round begins in casual and I can find it in hudanimations but I can't find it in any other file

where do I find CountDownBG? It is the background for the countdown until the round begins in casual and I can find it in hudanimations but I can't find it in any other file
3765
#3765
whitelist.tf
0 Frags +

Xen: HudMatchStatus.res

Xen: HudMatchStatus.res
3766
#3766
0 Frags +
CubekolJBholy shit, these menus look niceRed = loadoutpresetpanel.res and in clientscheme.res :
Show Content
Econ.Button.PresetDefaultColorFg,
Econ.Button.PresetArmedColorFg,
Econ.Button.PresetDepressedColorFg,
Econ.Button.PresetDefaultColorBg,
Econ.Button.PresetArmedColorBg,
Econ.Button.PresetDepressedColorBg

Thank you! These only effected the selected preset button for me though as far as I can tell.
It seems like the three, unselected buttons use the default button values. Is there any way to work around that without changing the color of all default buttons?

got it working with borders

Show Content
[code]
Button.TextColor "TanLight"
Button.BgColor "TanDark"
Button.ArmedTextColor "TanLight"
Button.ArmedBgColor "TFOrange"
Button.SelectedTextColor "TanLight"
Button.SelectedBgColor "TFOrange"
Button.DepressedTextColor "Black"
Button.DepressedBgColor "TFOrange"[/code]

http://i.imgur.com/y89884t.png

[quote=Cubekol][quote=JB]holy shit, these menus look nice[/quote]
Red = loadoutpresetpanel.res and in clientscheme.res :[spoiler]Econ.Button.PresetDefaultColorFg,
Econ.Button.PresetArmedColorFg,
Econ.Button.PresetDepressedColorFg,
Econ.Button.PresetDefaultColorBg,
Econ.Button.PresetArmedColorBg,
Econ.Button.PresetDepressedColorBg[/spoiler]
[/quote]

[s]Thank you! These only effected the selected preset button for me though as far as I can tell.
It seems like the three, unselected buttons use the default button values. Is there any way to work around that without changing the color of all default buttons?[/s]
got it working with borders
[spoiler]
[code]
Button.TextColor "TanLight"
Button.BgColor "TanDark"
Button.ArmedTextColor "TanLight"
Button.ArmedBgColor "TFOrange"
Button.SelectedTextColor "TanLight"
Button.SelectedBgColor "TFOrange"
Button.DepressedTextColor "Black"
Button.DepressedBgColor "TFOrange"[/code]

[img]http://i.imgur.com/y89884t.png[/img]
[/spoiler]
3767
#3767
whitelist.tf
0 Frags +

@JB to fix the transparent skin in your loadout screen:

"class_loadout_panel"
{
	"modelpanels_kv"
	{
		"itemmodelpanel"
		{
			"use_item_rendertarget" "0" // add this line
		}
	}
}
@JB to fix the transparent skin in your loadout screen:
[code]"class_loadout_panel"
{
"modelpanels_kv"
{
"itemmodelpanel"
{
"use_item_rendertarget" "0" // add this line
}
}
}[/code]
3768
#3768
0 Frags +

Might sound weird to someone, but what should I do to replace Soldier's Cow Mangler bar with something like Medic's Vaccinator bar (using ahud if that matters).

Might sound weird to someone, but what should I do to replace Soldier's Cow Mangler bar with something like Medic's Vaccinator bar (using ahud if that matters).
3769
#3769
whitelist.tf
0 Frags +

Can't be done shoras, not possible to have the charge bar for the cow mangler replaced with numbers or staged bars (especially since that will mess up as soon as you buy clip size upgrades in MvM)

Can't be done shoras, not possible to have the charge bar for the cow mangler replaced with numbers or staged bars (especially since that will mess up as soon as you buy clip size upgrades in MvM)
3770
#3770
0 Frags +

You can still change the bar's shape and position, right? Just make it the same as Vaccinator's. Also I don't play MvM so it's not an issue.

You can still change the bar's shape and position, right? Just make it the same as [url=http://i.imgur.com/sSlwrYJ.jpg]Vaccinator's[/url]. Also I don't play MvM so it's not an issue.
3771
#3771
-2 Frags +

lol fuck you omni
screens

dl (just place this in resource/ui)

lol fuck you omni
[url=http://imgur.com/a/kMqjp]screens[/url]

[url=https://drive.google.com/open?id=0B53wnY9DYxhubWFCMy1KZVMxSkU]dl (just place this in resource/ui) [/url]
3772
#3772
huds.tf
2 Frags +

It's not possible in the way of actually splitting the bar into four. Of course making a pseudo 4 bar cow mangler by putting some materials in front of it is possible.

Chill out lmao no need to get so shitty over wiethoofd actually being right.

It's not possible in the way of actually splitting the bar into four. Of course making a pseudo 4 bar cow mangler by putting some materials in front of it is possible.

Chill out lmao no need to get so shitty over wiethoofd actually being right.
3773
#3773
1 Frags +
Wiethoofd@JB to fix the transparent skin in your loadout screen:
"class_loadout_panel"
{
	"modelpanels_kv"
	{
		"itemmodelpanel"
		{
			"use_item_rendertarget" "0" // add this line
		}
	}
}

I was going to add the line, but it was already there. Do I need to add it anywhere else?

[quote=Wiethoofd]@JB to fix the transparent skin in your loadout screen:
[code]"class_loadout_panel"
{
"modelpanels_kv"
{
"itemmodelpanel"
{
"use_item_rendertarget" "0" // add this line
}
}
}[/code][/quote]

I was going to add the line, but it was already there. Do I need to add it anywhere else?
3774
#3774
1 Frags +

Pseudo 4 bar is what I need. I'll try this out.
Also no need to get triggered.

Pseudo 4 bar is what I need. I'll try this out.
Also no need to get triggered.
3775
#3775
huds.tf
0 Frags +
JBWiethoofd@JB to fix the transparent skin in your loadout screen:
"class_loadout_panel"
{
	"modelpanels_kv"
	{
		"itemmodelpanel"
		{
			"use_item_rendertarget" "0" // add this line
		}
	}
}

I was going to add the line, but it was already there. Do I need to add it anywhere else?

I'm actually not sure this works. I believe it's an unfortunate side effect of mat_phong being set to 0, unless that was fixed recently and I wasn't aware.

[quote=JB][quote=Wiethoofd]@JB to fix the transparent skin in your loadout screen:
[code]"class_loadout_panel"
{
"modelpanels_kv"
{
"itemmodelpanel"
{
"use_item_rendertarget" "0" // add this line
}
}
}[/code][/quote]

I was going to add the line, but it was already there. Do I need to add it anywhere else?[/quote]

I'm actually not sure this works. I believe it's an unfortunate side effect of mat_phong being set to 0, unless that was fixed recently and I wasn't aware.
3776
#3776
0 Frags +
CubekolIt's possible.
It doesn't work with normal ammo (e.g. shotgun), but ya know, just wanted to prove that Wiethoofd doesn't know everything.
screens

dl (just place this in resource/ui)

I edited this a bit to make the sections of the bar more even and those black things thinner (dl link).
One last thing I'd like to know is how to change the red colour to something else. Can't seem to find it.

[quote=Cubekol]It's possible.
It doesn't work with normal ammo (e.g. shotgun), but ya know, just wanted to prove that Wiethoofd doesn't know everything.
[url=http://imgur.com/a/kMqjp]screens[/url]

[url=https://drive.google.com/open?id=0B53wnY9DYxhubWFCMy1KZVMxSkU]dl (just place this in resource/ui) [/url][/quote]
I edited this a bit to make the sections of the bar more even and those black things thinner ([url=https://mega.nz/#!hwoQyYqa!Mqko-TMXmI-X1lIiOpEMyoiAwBDzQBvkeRcEcygIRLw]dl link[/url]).
One last thing I'd like to know is how to change the red colour to something else. Can't seem to find it.
3777
#3777
1 Frags +
shorasOne last thing I'd like to know is how to change the red colour to something else. Can't seem to find it.

Not possible

[quote=shoras]
One last thing I'd like to know is how to change the red colour to something else. Can't seem to find it.[/quote]
Not possible
3778
#3778
0 Frags +

i'm on m0rehud black
How can I change the pos of the buffed/Low hp cross
How can I change the color of that cross on low hp
How can I change the color of the numbers' shadow on low hp

i'm on m0rehud black
How can I change the pos of the buffed/Low hp cross
How can I change the color of that cross on low hp
How can I change the color of the numbers' shadow on low hp
3779
#3779
3 Frags +
f2s4x1oi'm on m0rehud black
How can I change the pos of the buffed/Low hp cross
How can I change the color of that cross on low hp
How can I change the color of the numbers' shadow on low hp

1. In resource/ui/hudplayerhealth.res go to PlayerStatusHealthBonusImage and change xpos and ypos

Show Content

How the xpos and ypos work

more xpos = to the right
less xpos = to the left

more ypos = to the down
less ypos = higher

2. In resource/ui/hudplayerhealth.res go to HudPlayerHealth and change HealthDeathWarningColor

Show Content

You can choose a color on a site called colorpicker, of course you can choose on whatever site you want, but this site is the simplest one.

Replace HealthDeathWarningColor with your color, for example :

"HealthDeathWarningColor" "255 0 7 170"

255 means RED 0 means GREEN 7 means BLUE 170 means TRANSPARENCY

3. In scripts/hudanimations_custom.txt go to HudHealthDyingPulse and change Animate PlayerStatusHealthValueShadow FgColor "m0reblue" Accel 0.0 0.0

Show Content
Follow point 2 in order of choosing the color

Change m0reblue to your color.

If you want to be more advanced you can even set how the animation will be smooth.

In order to do it, change "Accel 0.0 0.0" the first "0.0" means the time when the animation will start responding, I would prefer to better not touch that in a bonus health animation. The second "0.0" means when the will be made. The best choice in my opinion is to make it "0.2", since it makes it very smooth.

Sadly the animation bugs and stays unfinished if you die too quickly.

If you don't understand what i wrote here, raysfire has a very good tutorial on this

I may be wrong in the animation part, since I don't know much about animations. Criticism is welcomed

It was supposed to be a very simple answer, but I want to take your time with this wall of text.

[quote=f2s4x1o]i'm on m0rehud black
How can I change the pos of the buffed/Low hp cross
How can I change the color of that cross on low hp
How can I change the color of the numbers' shadow on low hp[/quote]

[color=blue][size=16][b]1.[/b] [/color][size=16][color=red] In [b]resource/ui/hudplayerhealth.res[/b] go to [b]PlayerStatusHealthBonusImage[/b] and change [/color][b][i][color=green]x[/color][color=red]pos [/b][color=red]and[/color] [b][i][color=green]y[/color][color=red]pos[/b]
[spoiler]

[size=14][color=green]How the [i][b]x[/b]pos[/i] and [i][b]y[/b]pos[/i] work[/color]

[u]more[/u] [i][b]x[/b]pos[/i] = to the [b]right[/b]
[u]less[/u] [i][b]x[/b]pos[/i] = to the [b]left[/b]

[u]more[/u] [i][b]y[/b]pos[/i] = to the [b]down[/b]
[u]less[/u] [i][b]y[/b]pos[/i] = [b]higher[/b]

[/spoiler]


[color=blue][size=16][b]2.[/b][color] [color=red] In [b]resource/ui/hudplayerhealth.res[/b] go to [b]HudPlayerHealth[/b] and change [b]HealthDeathWarningColor[/b][/color]

[spoiler]

[color=green]You can choose a color on a site called[/color] [url=http://www.colorpicker.com/]colorpicker[/url],[color=green] of course you can choose on whatever site you want, but this site is the simplest one[/color].

Replace [b]HealthDeathWarningColor[/b] with your color, for example :

"HealthDeathWarningColor" "255 0 7 170"

[size=16][b][i]255[/i] means [color=red][u]RED[/u][/color] [i]0[/i] means [color=green][u]GREEN[/u][/color] [i]7[/i] means [color=blue][u]BLUE[/u][/color] [i]170[/i] means [u]TRANSPARENCY[/u][/b][/size][/spoiler]

[color=blue][size=16][b]3.[/b][/color] [color=red] In [b]scripts/hudanimations_custom.txt[/b] go to [b]HudHealthDyingPulse[/b] and change [i][b]Animate PlayerStatusHealthValueShadow FgColor "m0reblue" Accel 0.0 0.0[/size]

[spoiler]
[color=blue][size=14][b]Follow [i]point [b]2[/b][/i] in order of choosing the color[/b][/size][/color]

Change [b]m0reblue[/b] to your color.

[size=14][color=green]If you want to be more advanced you can even set how the [b]animation[/b] will be smooth[/color][/size].

[size=12]In order to do it, change [i]"Accel 0.0 0.0"[/i] the first [i]"0.0"[/i] means the time [u]when the animation will start responding[/u], [b]I would prefer to better [u]not[/u][/b] touch that in a bonus health animation. The second [i]"0.0"[/i] means [u]when the will be made[/u]. The best choice in my opinion is to make it [i]"0.2"[/i], since it makes it very smooth.[/size]

[b]Sadly the animation bugs and stays unfinished if you die too quickly[/b].

If you don't understand what i wrote here, [url=http://www.teamfortress.tv/user/rays]raysfire[/url] has a very [url=https://www.youtube.com/watch?v=CVKkxXB3Soc] good tutorial on this [/url]

[u]I may be wrong in the animation part, since I don't know much about animations. Criticism is welcomed[/u][/spoiler]

It was supposed to be a very simple answer, but I want to take your time with this wall of text.
3780
#3780
0 Frags +

the first two steps worked. but I can't change the cross color.

the first two steps worked. but I can't change the cross color.
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