Via HLDS:
Valve- Extended Scream Fortress VIII to run through November 16th, 2016
- Fixed a problem causing some players to receive the incorrect number of Merasmissions
- Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
- Players who received too few Merasmissions will be able to quickly catch up to the intended amount
- A small number of players who received too many Merasmissions will not receive any for the next few days
- Fixed the Tome of Merasmissions displaying an erroneous maximum number
- All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years
- Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
- Updated the model/materials for The El Paso Poncho
- Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
- Updated the localization files
- Updated mvm_ghost_town to fix error models in the spawn rooms
- Updated pl_fifthcurve_event (Brimstone)
- Fixed RED players getting inside BLU's 2nd forward spawn
- Fixed skull's teeth in hell being non-solid
- Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
- Fixed some players dropping into hell's lava in rare cases
- Fixed big pumpkin in RED 2nd base being non-solid
- Updated pd_pit_of_death_event
- Fixed an exploit which allowed players to enter the enemy spawn
- Fixed enemy players teleported to the Underworld spawning in one another
- Fixed finale particles not being drawn from certain distances
- Fixed certain overlays not rendering
- Increased damage over time dealt in the Underworld
- Added climbable props to the platforms near mid
- Added a nobuild to the area surrounding the portal
- Added signs in spawns to make the second door more obvious
- Adjusted respawn times so that the losing team will respawn faster
- Adjusted health, ammo, and spellbooks around the map
- Changed the Underworld buff to use the Purgatory buff from Eyeaduct
- Players killed during the finale will now turn into ghosts
- Decreased score limit from 5 to 4 points per player
Rumor has it:
- Having troubles votekicking people on Valve's servers? /u/DukeBruno123 of reddit reports that it's not fixed
- Soul Gargoyles will now level up every 2000 souls after your first 2000 souls collected, up to 20 levels at 38000 collected souls, with a description update to match this new behavior
- The item schema update reveals the names for each of the 17 new Soul Gargoyle strange ranks, in ascending order: Pleased, Delighted, Cheerful, Joyous, Dignified, Proud, Noble, Honored, Exalted, Breathtaking, Outrageous, Spectacular, Majestic, Epic, Legendary, Australian, and Merasmus's Own
- A few other script updates, and the other half of the item schema update: https://github.com/SteamDatabase/GameTracking/commit/88a17f4fd347007de7f381cb9584ba70ebe0f009
- Size is ~70 MB
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- [b]Extended Scream Fortress VIII to run through November 16th, 2016[/b]
- Fixed a problem causing some players to receive the incorrect number of Merasmissions
- Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
- Players who received too few Merasmissions will be able to quickly catch up to the intended amount
- A small number of players who received too many Merasmissions will not receive any for the next few days
- Fixed the Tome of Merasmissions displaying an erroneous maximum number
- All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years
- Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
- Updated the model/materials for The El Paso Poncho
- Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
- Updated the localization files
- Updated mvm_ghost_town to fix error models in the spawn rooms
- Updated pl_fifthcurve_event (Brimstone)
- Fixed RED players getting inside BLU's 2nd forward spawn
- Fixed skull's teeth in hell being non-solid
- Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
- Fixed some players dropping into hell's lava in rare cases
- Fixed big pumpkin in RED 2nd base being non-solid
- Updated pd_pit_of_death_event
- Fixed an exploit which allowed players to enter the enemy spawn
- Fixed enemy players teleported to the Underworld spawning in one another
- Fixed finale particles not being drawn from certain distances
- Fixed certain overlays not rendering
- Increased damage over time dealt in the Underworld
- Added climbable props to the platforms near mid
- Added a nobuild to the area surrounding the portal
- Added signs in spawns to make the second door more obvious
- Adjusted respawn times so that the losing team will respawn faster
- Adjusted health, ammo, and spellbooks around the map
- Changed the Underworld buff to use the Purgatory buff from Eyeaduct
- Players killed during the finale will now turn into ghosts
- Decreased score limit from 5 to 4 points per player[/quote]
Rumor has it:
- Having troubles votekicking people on Valve's servers? /u/DukeBruno123 of reddit reports that [url=https://www.reddit.com/r/tf2/comments/59d9l7/tf2_update_for_102516/d97j8ma/]it's not fixed[/url]
- Soul Gargoyles will now level up every 2000 souls after your first 2000 souls collected, up to 20 levels at 38000 collected souls, with a description update to match this new behavior
- The [url=https://github.com/SteamDatabase/SteamTracking/commit/7ddc5f436f086f854a33fd46c79b504474919256]item schema update[/url] reveals the names for each of the 17 new Soul Gargoyle strange ranks, in ascending order: Pleased, Delighted, Cheerful, Joyous, Dignified, Proud, Noble, Honored, Exalted, Breathtaking, Outrageous, Spectacular, Majestic, Epic, Legendary, Australian, and Merasmus's Own
- A few other script updates, and the other half of the item schema update: [url]https://github.com/SteamDatabase/GameTracking/commit/88a17f4fd347007de7f381cb9584ba70ebe0f009[/url]
- Size is ~70 MB
tfw no mm fixes
https://media.tenor.co/images/2587bcbb64ced9d41cb4dd1291a37951/raw
votekicking still not fixed? gj volvo
mm is broken beyond repair
mm is broken beyond repair
TY for the post. I couldn't find it right away.
Valve secretly hiding patch notes.
TY for the post. I couldn't find it right away.
Valve secretly hiding patch notes.
Your friendly reminder that turbine is still in the Comp MM map pool
Your friendly reminder that turbine is still in the Comp MM map pool
i dont care about any of this just fix matchmaking and unlocks please thank you
i dont care about any of this just fix matchmaking and unlocks please thank you
Still can't kick squeakers and use my "SSA doesn't permit those under 13 to use Steam because COPPA" text chat bind :(
Still can't kick squeakers and use my "SSA doesn't permit those under 13 to use Steam because COPPA" text chat bind :(
:) balancing :) halloween :) maps :) instead :) of :) mm :)
:) balancing :) halloween :) maps :) instead :) of :) mm :)
wickedplayer494Still can't kick squeakers and use my "SSA doesn't permit those under 13 to use Steam because COPPA" text chat bind :(
There's a mute button
[quote=wickedplayer494]Still can't kick squeakers and use my "SSA doesn't permit those under 13 to use Steam because COPPA" text chat bind :([/quote]
There's a mute button
It makes sense because halloween maps are some of the most played year round right?
It makes sense because halloween maps are some of the most played year round right?
Halloween is saved.
TF2, however, is a different story.
Halloween is saved.
TF2, however, is a different story.
I wish valve cared about us like they cared about halloween. :(
I wish valve cared about us like they cared about halloween. :(
We don't bring them as much money, that's why
We don't bring them as much money, that's why
This Halloween event brings them soo much money. People are spending 1000's of dollars to unbox alone.
This Halloween event brings them soo much money. People are spending 1000's of dollars to unbox alone.