DUB_Is there going to be a update for the No hats Mod soon?
Updated now, mate.
[quote=DUB_]Is there going to be a update for the No hats Mod soon?[/quote]
Updated now, mate.
TriRIKCan you update the headsfeet version also and maintain it?
please
[quote=TriRIK]Can you update the headsfeet version also and maintain it?[/quote]
please
Does the no hat mod actually improve fps? I kind of have to scrape by for small fps boost, until I get a cpu upgrade.
Does the no hat mod actually improve fps? I kind of have to scrape by for small fps boost, until I get a cpu upgrade.
murkscribeDoes the no hat mod actually improve fps? I kind of have to scrape by for small fps boost, until I get a cpu upgrade.
It makes a small difference on the amount of FPS you gain with this mod. Here is a set of benchmarks from a YouTube video that compared a demo with and without the No Hats mod.
HATS DISABLED:
1. 2639 frames 19.135 seconds 137.92 fps ( 7.25 ms/f) 6.145 fps variability
2. 2639 frames 19.071 seconds 138.38 fps ( 7.23 ms/f) 6.206 fps variability
3. 2639 frames 19.178 seconds 137.61 fps ( 7.27 ms/f) 6.171 fps variability
4. 2639 frames 19.080 seconds 138.31 fps ( 7.23 ms/f) 6.122 fps variability
5. 2639 frames 19.060 seconds 138.46 fps ( 7.22 ms/f) 6.097 fps variability
HATS ENABLED:
1. 2639 frames 20.065 seconds 131.52 fps ( 7.60 ms/f) 6.046 fps variability
2. 2639 frames 20.173 seconds 130.82 fps ( 7.64 ms/f) 5.555 fps variability
3. 2639 frames 20.199 seconds 130.65 fps ( 7.65 ms/f) 5.836 fps variability
4. 2639 frames 20.180 seconds 130.78 fps ( 7.65 ms/f) 5.316 fps variability
5. 2639 frames 20.079 seconds 131.43 fps ( 7.61 ms/f) 5.312 fps variability
|Averages|
HATS DISABLED - 138.14 fps
HATS ENABLED - 131.04 fps
Difference - +7.1 fps by disabling hats with the nohats.vpk mod.
[quote=murkscribe]Does the no hat mod actually improve fps? I kind of have to scrape by for small fps boost, until I get a cpu upgrade.[/quote]
It makes a small difference on the amount of FPS you gain with this mod. Here is a set of benchmarks from a YouTube video that compared a demo with and without the No Hats mod.
HATS DISABLED:
1. 2639 frames 19.135 seconds 137.92 fps ( 7.25 ms/f) 6.145 fps variability
2. 2639 frames 19.071 seconds 138.38 fps ( 7.23 ms/f) 6.206 fps variability
3. 2639 frames 19.178 seconds 137.61 fps ( 7.27 ms/f) 6.171 fps variability
4. 2639 frames 19.080 seconds 138.31 fps ( 7.23 ms/f) 6.122 fps variability
5. 2639 frames 19.060 seconds 138.46 fps ( 7.22 ms/f) 6.097 fps variability
HATS ENABLED:
1. 2639 frames 20.065 seconds 131.52 fps ( 7.60 ms/f) 6.046 fps variability
2. 2639 frames 20.173 seconds 130.82 fps ( 7.64 ms/f) 5.555 fps variability
3. 2639 frames 20.199 seconds 130.65 fps ( 7.65 ms/f) 5.836 fps variability
4. 2639 frames 20.180 seconds 130.78 fps ( 7.65 ms/f) 5.316 fps variability
5. 2639 frames 20.079 seconds 131.43 fps ( 7.61 ms/f) 5.312 fps variability
|Averages|
HATS DISABLED - 138.14 fps
HATS ENABLED - 131.04 fps
Difference - +7.1 fps by disabling hats with the nohats.vpk mod.
SnowshoeDecompiling the Scout model, you'll see something like this:$bodygroup hat
{
studio "../parts/dmx/hat_bodygroup.dmx"
blank
}
Change it to$body hat "../parts/dmx/hat_bodygroup.dmx"
Did you ever get this working? I decompiled the scout model and changed:
$BodyGroup "hat"
{
studio "scout_body1_model0.smd"
blank
}
to:
$Body "hat" "scout_body1_model0.smd"
for each bodygroup, but it had no discernable effect (when I put a hat on with no hats mod on a local server, it hid the scouts hat).
On decompiling the VPK I produced, I found the following:
$BodyGroup "hat"
{
studio "scout_body1_model0.smd"
}
If someone who actually knows what they are doing could help then that would be much appreciated.
[quote=Snowshoe]Decompiling the Scout model, you'll see something like this:
[code]$bodygroup hat
{
studio "../parts/dmx/hat_bodygroup.dmx"
blank
}[/code]
Change it to
[code]$body hat "../parts/dmx/hat_bodygroup.dmx"[/code][/quote]
Did you ever get this working? I decompiled the scout model and changed:
[code]$BodyGroup "hat"
{
studio "scout_body1_model0.smd"
blank
}[/code]
to:
[code]$Body "hat" "scout_body1_model0.smd"[/code]
for each bodygroup, but it had no discernable effect (when I put a hat on with no hats mod on a local server, it hid the scouts hat).
On decompiling the VPK I produced, I found the following:
[code]$BodyGroup "hat"
{
studio "scout_body1_model0.smd"
}[/code]
If someone who actually knows what they are doing could help then that would be much appreciated.
FreudSnowshoeDecompiling the Scout model, you'll see something like this:$bodygroup hat
{
studio "../parts/dmx/hat_bodygroup.dmx"
blank
}
Change it to$body hat "../parts/dmx/hat_bodygroup.dmx"
Did you ever get this working? I decompiled the scout model and changed:$BodyGroup "hat"
{
studio "scout_body1_model0.smd"
blank
}
to:$Body "hat" "scout_body1_model0.smd"
for each bodygroup, but it had no discernable effect (when I put a hat on with no hats mod on a local server, it hid the scouts hat).
On decompiling the VPK I produced, I found the following:$BodyGroup "hat"
{
studio "scout_body1_model0.smd"
}
If someone who actually knows what they are doing could help then that would be much appreciated.
I looked into it and I somehow managed to remove the player model and not the hats themselves so it was just a bunch of floating hats running around. I might take another look at it some time though.
[quote=Freud][quote=Snowshoe]Decompiling the Scout model, you'll see something like this:
[code]$bodygroup hat
{
studio "../parts/dmx/hat_bodygroup.dmx"
blank
}[/code]
Change it to
[code]$body hat "../parts/dmx/hat_bodygroup.dmx"[/code][/quote]
Did you ever get this working? I decompiled the scout model and changed:
[code]$BodyGroup "hat"
{
studio "scout_body1_model0.smd"
blank
}[/code]
to:
[code]$Body "hat" "scout_body1_model0.smd"[/code]
for each bodygroup, but it had no discernable effect (when I put a hat on with no hats mod on a local server, it hid the scouts hat).
On decompiling the VPK I produced, I found the following:
[code]$BodyGroup "hat"
{
studio "scout_body1_model0.smd"
}[/code]
If someone who actually knows what they are doing could help then that would be much appreciated.[/quote]
I looked into it and I somehow managed to remove the player model and not the hats themselves so it was just a bunch of floating hats running around. I might take another look at it some time though.
remove the Dark Falkirk Helm
remove the Dark Falkirk Helm
I managed to make a VPK that works on local, sv_pure 0 servers (my error was packing the modified model into "root" rather than "root/models/player"), but I get the following "fun" issues:
- Sometimes the game crashes on attempting to join or create sv_pure 1 or 2 servers.
- Sometimes the mod doesn't work when on sv_pure 1 or 2 servers.
Additionally, sometimes the mod does work on servers running sv_pure 1 or 2. I have tried multiple times, with and without preloading, but whether the game crashes, or the mod does or doesn't work seems pretty random and I haven't been able to make sense of it.
Once again, help would be appreciated.
I managed to make a VPK that works on local, sv_pure 0 servers (my error was packing the modified model into "root" rather than "root/models/player"), but I get the following "fun" issues:
[list]
[*]Sometimes the game crashes on attempting to join or create sv_pure 1 or 2 servers.
[*]Sometimes the mod doesn't work when on sv_pure 1 or 2 servers.
[/list]
Additionally, sometimes the mod does work on servers running sv_pure 1 or 2. I have tried multiple times, with and without preloading, but whether the game crashes, or the mod does or doesn't work seems pretty random and I haven't been able to make sense of it.
Once again, help would be appreciated.
I installed the no unusual effects mod. I didn't like it so I removed it. Afterwards it still hides some unusual effects. How do I fix this?
I installed the no unusual effects mod. I didn't like it so I removed it. Afterwards it still hides some unusual effects. How do I fix this?
duck_I installed the no unusual effects mod. I didn't like it so I removed it. Afterwards it still hides some unusual effects. How do I fix this?
This mod also doesn't render some unusual effects due to the way they work in conjunction with hats being removed.
[quote=duck_]I installed the no unusual effects mod. I didn't like it so I removed it. Afterwards it still hides some unusual effects. How do I fix this?[/quote]
This mod also doesn't render some unusual effects due to the way they work in conjunction with hats being removed.
springrolls Have ya updated the headsfeet version by any chance?
springrolls Have ya updated the headsfeet version by any chance?
Puoskarispringrolls Have ya updated the headsfeet version by any chance?
pls springrolls
[quote=Puoskari]springrolls Have ya updated the headsfeet version by any chance?[/quote]
pls springrolls
Hey xJeebsx! Top marks for speed on this update! I noticed the file size had jumped quite a bit and had a few spare moments to check it out. I found a few files which had characters left over after deletion. Here are the files and the paths:
- Workshop-player-items-allclass- dec16_woolen_warmer_scout.dx.vtx
- Workshop-player-items-allclass- 72hr_jimjam_2_engineer.dx90.vtx
- Workshop_partner-player-items-allclass- Passtime_badge_season1_gold.dx80.vtx
These may seems super anal and its by chance i had time to look, but I have found it causes crashes in some cases if there is ANYTHING left in the files (even blank spaces).
Thanks again for keeping this alive you are doing a top job and Merry Christmas!
Hey xJeebsx! Top marks for speed on this update! I noticed the file size had jumped quite a bit and had a few spare moments to check it out. I found a few files which had characters left over after deletion. Here are the files and the paths:
[list]
[*] Workshop-player-items-allclass- dec16_woolen_warmer_scout.dx.vtx
[*] Workshop-player-items-allclass- 72hr_jimjam_2_engineer.dx90.vtx
[*] Workshop_partner-player-items-allclass- Passtime_badge_season1_gold.dx80.vtx
[/list]
These may seems super anal and its by chance i had time to look, but I have found it causes crashes in some cases if there is ANYTHING left in the files (even blank spaces).
Thanks again for keeping this alive you are doing a top job and Merry Christmas!
HrblsHey xJeebsx! Top marks for speed on this update! I noticed the file size had jumped quite a bit and had a few spare moments to check it out. I found a few files which had characters left over after deletion. Here are the files and the paths:
- Workshop-player-items-allclass- dec16_woolen_warmer_scout.dx.vtx
- Workshop-player-items-allclass- 72hr_jimjam_2_engineer.dx90.vtx
- Workshop_partner-player-items-allclass- Passtime_badge_season1_gold.dx80.vtx
These may seems super anal and its by chance i had time to look, but I have found it causes crashes in some cases if there is ANYTHING left in the files (even blank spaces).
Thanks again for keeping this alive you are doing a top job and Merry Christmas!
Thank you for telling me this. I would have never noticed. I'll be sure to be more careful next time around. Merry Christmas to you!
[quote=Hrbls]Hey xJeebsx! Top marks for speed on this update! I noticed the file size had jumped quite a bit and had a few spare moments to check it out. I found a few files which had characters left over after deletion. Here are the files and the paths:
[list]
[*] Workshop-player-items-allclass- dec16_woolen_warmer_scout.dx.vtx
[*] Workshop-player-items-allclass- 72hr_jimjam_2_engineer.dx90.vtx
[*] Workshop_partner-player-items-allclass- Passtime_badge_season1_gold.dx80.vtx
[/list]
These may seems super anal and its by chance i had time to look, but I have found it causes crashes in some cases if there is ANYTHING left in the files (even blank spaces).
Thanks again for keeping this alive you are doing a top job and Merry Christmas![/quote]
Thank you for telling me this. I would have never noticed. I'll be sure to be more careful next time around. Merry Christmas to you!
typtoPuoskarispringrolls Have ya updated the headsfeet version by any chance?
pls springrolls
pls
[quote=typto][quote=Puoskari]springrolls Have ya updated the headsfeet version by any chance?[/quote]
pls springrolls[/quote]
pls
>>UPDATE<<
https://www.mediafire.com/?9vro2hrv6y6eaju
Thanks Jeebs for the update, I edited out the shoes cosmetics so you should be able to see peoples feet with this.
https://www.mediafire.com/?k5793r2ry1d28u3
I might have missed a few because I used a really lazy way to do it, tell me if you find any items I've missed!
Thanks Jeebs for the update, I edited out the shoes cosmetics so you should be able to see peoples feet with this.
https://www.mediafire.com/?k5793r2ry1d28u3
I might have missed a few because I used a really lazy way to do it, tell me if you find any items I've missed!
PredThanks Jeebs for the update, I edited out the shoes cosmetics so you should be able to see peoples feet with this.
https://www.mediafire.com/?k5793r2ry1d28u3
I might have missed a few because I used a really lazy way to do it, tell me if you find any items I've missed!
I'll take a look and let you know if I find anything you missed!
[quote=Pred]Thanks Jeebs for the update, I edited out the shoes cosmetics so you should be able to see peoples feet with this.
https://www.mediafire.com/?k5793r2ry1d28u3
I might have missed a few because I used a really lazy way to do it, tell me if you find any items I've missed![/quote]
I'll take a look and let you know if I find anything you missed!
spirit of the bombing past is missing in the latest headfeets version :(
Show Content
spirit of the bombing past is missing in the latest headfeets version :(
[spoiler][img]http://i.imgur.com/CfvQgmU.png[/img][/spoiler]
deguspirit of the bombing past is missing in the latest headfeets version :(
Show Content
Fixed! https://www.mediafire.com/?c8b4a4718bpmayr
[quote=degu]spirit of the bombing past is missing in the latest headfeets version :(
[spoiler][img]http://i.imgur.com/CfvQgmU.png[/img][/spoiler][/quote]
Fixed! https://www.mediafire.com/?c8b4a4718bpmayr
xJeebsxdeguspirit of the bombing past is missing in the latest headfeets version :(
Show Content
Fixed! https://www.mediafire.com/?c8b4a4718bpmayr
Oh wait, is this the newest headsfeet? o.O
[quote=xJeebsx][quote=degu]spirit of the bombing past is missing in the latest headfeets version :(
[spoiler][img]http://i.imgur.com/CfvQgmU.png[/img][/spoiler][/quote]
Fixed! https://www.mediafire.com/?c8b4a4718bpmayr[/quote]
Oh wait, is this the newest headsfeet? o.O
PuoskarixJeebsxdeguspirit of the bombing past is missing in the latest headfeets version :(
Show Content
Fixed! https://www.mediafire.com/?c8b4a4718bpmayr
Oh wait, is this the newest headsfeet? o.O
Unfortunately not. I have no idea how Headsfeet works. That's just the regular No Hats mod. I forgot to remove a hat from the Scream Fortress 2016 update.
[quote=Puoskari][quote=xJeebsx][quote=degu]spirit of the bombing past is missing in the latest headfeets version :(
[spoiler][img]http://i.imgur.com/CfvQgmU.png[/img][/spoiler][/quote]
Fixed! https://www.mediafire.com/?c8b4a4718bpmayr[/quote]
Oh wait, is this the newest headsfeet? o.O[/quote]
Unfortunately not. I have no idea how Headsfeet works. That's just the regular No Hats mod. I forgot to remove a hat from the Scream Fortress 2016 update.
I just wanted to say my thank you-s to the creator(s) of this mod.
I hated how TF2 got ridiculous with these unfitting, stupid hats. Now my characters look like real mercenaries.
Thanks again, you rock!
I just wanted to say my thank you-s to the creator(s) of this mod.
I hated how TF2 got ridiculous with these unfitting, stupid hats. Now my characters look like real mercenaries.
Thanks again, you rock!
1 Pray = 1 Headsfeet's updated version
1 Pray = 1 Headsfeet's updated version
http://www.mediafire.com/file/umqw6b11xjuelzp/headsfeet23.02.vpk
I updated the headsfeet version but it probably isn't complete so if you find any cosmetics I missed please let me know here and I'll see what I can do.
http://www.mediafire.com/file/umqw6b11xjuelzp/headsfeet23.02.vpk
I updated the headsfeet version but it probably isn't complete so if you find any cosmetics I missed please let me know here and I'll see what I can do.
Predhttp://www.mediafire.com/file/umqw6b11xjuelzp/headsfeet23.02.vpk
I updated the headsfeet version but it probably isn't complete so if you find any cosmetics I missed please let me know here and I'll see what I can do.
OMG You're a god
[quote=Pred]http://www.mediafire.com/file/umqw6b11xjuelzp/headsfeet23.02.vpk
I updated the headsfeet version but it probably isn't complete so if you find any cosmetics I missed please let me know here and I'll see what I can do.[/quote]
OMG You're a god
I'm having a problem that I have no idea how to fix. Basically the no hats mod disables the botkiller heads which is something that I don't want to happen, if anyone knows how to make it so they can be seen please let me know.
I'm having a problem that I have no idea how to fix. Basically the no hats mod disables the botkiller heads which is something that I don't want to happen, if anyone knows how to make it so they can be seen please let me know.
PandaeyeI'm having a problem that I have no idea how to fix. Basically the no hats mod disables the botkiller heads which is something that I don't want to happen, if anyone knows how to make it so they can be seen please let me know.
Why? That is a great feature!
[quote=Pandaeye]I'm having a problem that I have no idea how to fix. Basically the no hats mod disables the botkiller heads which is something that I don't want to happen, if anyone knows how to make it so they can be seen please let me know.[/quote]
Why? That is a great feature!
I love this mod, but sadly everytime I join a game/casual or even MM is crashes.
I love this mod, but sadly everytime I join a game/casual or even MM is crashes.