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Hudas Iscariote ring
posted in Customization
1
#1
0 Frags +

Alright chaps,

I used to use Hudas Iscariote and it was possible to put a ring around your crosshair like this :

http://i.imgur.com/p70uyo5.jpg

Any idea how I could do that with my current setup?
I use a crosshair switcher and M0rehud. I'd do this on scout only if possible

Cheers

Alright chaps,

I used to use Hudas Iscariote and it was possible to put a ring around your crosshair like this :

http://i.imgur.com/p70uyo5.jpg

Any idea how I could do that with my current setup?
I use a crosshair switcher and M0rehud. I'd do this on scout only if possible

Cheers
2
#2
0 Frags +

There should be a list of crosshair files in the hud's scrips/hudlayout.res file.

The ring crosshair should be called thin circle or thick circle

There should be a list of crosshair files in the hud's scrips/hudlayout.res file.

The ring crosshair should be called thin circle or thick circle
3
#3
0 Frags +

in morehud, theres something called m0re xhair. use that

in morehud, theres something called m0re xhair. use that
4
#4
-1 Frags +

How do I use it just for scout and how do I use M0re xhair?

Sorry guys, I am like a grandad with this stuff.

How do I use it just for scout and how do I use M0re xhair?

Sorry guys, I am like a grandad with this stuff.
5
#5
-3 Frags +
AdebisiHow do I use it just for scout and how do I use M0re xhair?

Sorry guys, I am like a grandad with this stuff.

http://www.teamfortress.tv/35367/vtf-crosshair-pack

[quote=Adebisi]How do I use it just for scout and how do I use M0re xhair?

Sorry guys, I am like a grandad with this stuff.[/quote]
http://www.teamfortress.tv/35367/vtf-crosshair-pack
6
#6
-1 Frags +
EevoveAdebisiHow do I use it just for scout and how do I use M0re xhair?

I do actually have a crosshair switcher already that works pretty well. I just want to add a circle round the scout dot.
[quote=Eevove][quote=Adebisi]How do I use it just for scout and how do I use M0re xhair?

[/quote]

I do actually have a crosshair switcher already that works pretty well. I just want to add a circle round the scout dot.
7
#7
-1 Frags +
AdebisiHow do I use it just for scout and how do I use M0re xhair?

Sorry guys, I am like a grandad with this stuff.

Just for scout you'd probably need to implement it with the minmode function. I don't use m0rehud so I'm not sure if the minmode on it gives an alternate scoreboard or something similar. Unfortunately you'd have to toggle between minmode 1 and 0 if you want it on just scout. You'd probably have to put cl_hud_minmode 1 in your scout cfg and have cl_hud_minmode 0 in all of your other class cfgs if you don't want to click a button or type it out in console.

That being said, to do this, go into your hud files -> scripts -> hudlayout.res, do a search for "m0rexhair" or just look through the hud crosshairs and change the visible and enabled values to 1 until you find the one that you're happy with. You'll need to save the file and put hud_reloadscheme in your console to see changes.

Once you've found the hud crosshair that you're happy with, and are happy with just that one on scout, change the visible and enabled fields to 0, and copy both fields, and repaste them below the 2 fields and change "visible" to "visible_minmode" and "enabled" to "enabled_minmode" and set both of them to 1. Save the file, reload your hud, and that should do the trick.

[quote=Adebisi]How do I use it just for scout and how do I use M0re xhair?

Sorry guys, I am like a grandad with this stuff.[/quote]

Just for scout you'd probably need to implement it with the minmode function. I don't use m0rehud so I'm not sure if the minmode on it gives an alternate scoreboard or something similar. Unfortunately you'd have to toggle between minmode 1 and 0 if you want it on just scout. You'd probably have to put cl_hud_minmode 1 in your scout cfg and have cl_hud_minmode 0 in all of your other class cfgs if you don't want to click a button or type it out in console.

That being said, to do this, go into your hud files -> scripts -> hudlayout.res, do a search for "m0rexhair" or just look through the hud crosshairs and change the visible and enabled values to 1 until you find the one that you're happy with. You'll need to save the file and put hud_reloadscheme in your console to see changes.

Once you've found the hud crosshair that you're happy with, and are happy with just that one on scout, change the visible and enabled fields to 0, and copy both fields, and repaste them below the 2 fields and change "visible" to "visible_minmode" and "enabled" to "enabled_minmode" and set both of them to 1. Save the file, reload your hud, and that should do the trick.
8
#8
1 Frags +
KonceptAdebisiHow do I use it just for scout and how do I use M0re xhair?

Sorry guys, I am like a grandad with this stuff.

Just for scout you'd probably need to implement it with the minmode function. I don't use m0rehud so I'm not sure if the minmode on it gives an alternate scoreboard or something similar. Unfortunately you'd have to toggle between minmode 1 and 0 if you want it on just scout. You'd probably have to put cl_hud_minmode 1 in your scout cfg and have cl_hud_minmode 0 in all of your other class cfgs if you don't want to click a button or type it out in console.

That being said, to do this, go into your hud files -> scripts -> hudlayout.res, do a search for "m0rexhair" or just look through the hud crosshairs and change the visible and enabled values to 1 until you find the one that you're happy with. You'll need to save the file and put hud_reloadscheme in your console to see changes.

Once you've found the hud crosshair that you're happy with, and are happy with just that one on scout, change the visible and enabled fields to 0, and copy both fields, and repaste them below the 2 fields and change "visible" to "visible_minmode" and "enabled" to "enabled_minmode" and set both of them to 1. Save the file, reload your hud, and that should do the trick.

you're making this waayyy too complicated. Just use the circle in the vtf crosshair pack - http://www.teamfortress.tv/35367/vtf-crosshair-pack

Then just use a hud crosshair that you would use on any class. To make the big circle on scout, just change the wep files in the vtf crosshairs file that leth has.

also put crosshair 0 in the other class cfgs so the big circle doesnt show

[quote=Koncept][quote=Adebisi]How do I use it just for scout and how do I use M0re xhair?

Sorry guys, I am like a grandad with this stuff.[/quote]

Just for scout you'd probably need to implement it with the minmode function. I don't use m0rehud so I'm not sure if the minmode on it gives an alternate scoreboard or something similar. Unfortunately you'd have to toggle between minmode 1 and 0 if you want it on just scout. You'd probably have to put cl_hud_minmode 1 in your scout cfg and have cl_hud_minmode 0 in all of your other class cfgs if you don't want to click a button or type it out in console.

That being said, to do this, go into your hud files -> scripts -> hudlayout.res, do a search for "m0rexhair" or just look through the hud crosshairs and change the visible and enabled values to 1 until you find the one that you're happy with. You'll need to save the file and put hud_reloadscheme in your console to see changes.

Once you've found the hud crosshair that you're happy with, and are happy with just that one on scout, change the visible and enabled fields to 0, and copy both fields, and repaste them below the 2 fields and change "visible" to "visible_minmode" and "enabled" to "enabled_minmode" and set both of them to 1. Save the file, reload your hud, and that should do the trick.[/quote]


you're making this waayyy too complicated. Just use the circle in the vtf crosshair pack - http://www.teamfortress.tv/35367/vtf-crosshair-pack

Then just use a hud crosshair that you would use on any class. To make the big circle on scout, just change the wep files in the vtf crosshairs file that leth has.


also put crosshair 0 in the other class cfgs so the big circle doesnt show
9
#9
0 Frags +

http://www.teamfortress.tv/4134/how-to-use-multiple-hud-crosshairs
this should help if you want it only on scout

http://www.teamfortress.tv/4134/how-to-use-multiple-hud-crosshairs
this should help if you want it only on scout
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