Whenever i re-exec my soldier, heavy and sniper configs I crash what is the cause of this?
Tf2 crash
posted in
Q/A Help
if only we had some way to see what is being executed in this files
if only we had some way to see what is being executed in this files
hooliif only we had some way to see what is being executed in this files
i'll post them later when I get home
[quote=hooli]if only we had some way to see what is being executed in this files[/quote]
i'll post them later when I get home
i'll post them later when I get home
Soldier config:
Show Content
// These configs were generated by the tf2mate configuration file generator by compton.
// Create your own tailored configs at: http://clugu.com/tf2mate/
bind p "ds_mark cool soldier play"
exec clear
viewmodel_fov 100
exec crosshairswitcher/switcher; soldier
developer 1
echo "default settings loaded"
developer 0
// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
bind "mouse1" "+attack"
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
alias "soldier" "exec soldier"
r_drawviewmodel 1
tf_dingaling_pitchmaxdmg 150
tf_dingaling_pitchmindmg 40
======
// // // // // // // // // // // // // // // // //
// movement color toggle/flashing xhair example //
// // // // // // // // // // // // // // // // //
bind "w" +fw
alias +fw "+forward"
alias -fw "-forward"
bind "s" +bw
alias +bw "+back"
alias -bw "-back"
bind "d" +mr
alias +mr "+moveright"
alias -mr "-moveright"
bind "a" +ml
alias +ml "+moveleft"
alias -ml "-moveleft"
unbind "f"
bind "f" "+inspect"
unbind "MOUSE3"
bind "space" "+jump"
//Rocket Jump
alias +rocketjump "+jump;+duck;wait;+attack"
alias -rocketjump "-jump;-attack;wait;wait;wait;-duck"
bind mouse2 "+rocketjump"
cl_crosshair_file "crosshair7
alias +crouchjump "+jump; +duck"
alias -crouchjump "-duck; -jump"
bind "space" "+crouchjump"
echo "Crouch Jump Loaded Properly."
sensivity 3
// Create your own tailored configs at: http://clugu.com/tf2mate/
bind p "ds_mark cool soldier play"
exec clear
viewmodel_fov 100
exec crosshairswitcher/switcher; soldier
developer 1
echo "default settings loaded"
developer 0
// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
bind "mouse1" "+attack"
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
alias "soldier" "exec soldier"
r_drawviewmodel 1
tf_dingaling_pitchmaxdmg 150
tf_dingaling_pitchmindmg 40
======
// // // // // // // // // // // // // // // // //
// movement color toggle/flashing xhair example //
// // // // // // // // // // // // // // // // //
bind "w" +fw
alias +fw "+forward"
alias -fw "-forward"
bind "s" +bw
alias +bw "+back"
alias -bw "-back"
bind "d" +mr
alias +mr "+moveright"
alias -mr "-moveright"
bind "a" +ml
alias +ml "+moveleft"
alias -ml "-moveleft"
unbind "f"
bind "f" "+inspect"
unbind "MOUSE3"
bind "space" "+jump"
//Rocket Jump
alias +rocketjump "+jump;+duck;wait;+attack"
alias -rocketjump "-jump;-attack;wait;wait;wait;-duck"
bind mouse2 "+rocketjump"
cl_crosshair_file "crosshair7
alias +crouchjump "+jump; +duck"
alias -crouchjump "-duck; -jump"
bind "space" "+crouchjump"
echo "Crouch Jump Loaded Properly."
sensivity 3
heavy config
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// These configs were generated by the tf2mate configuration file generator by compton.
// Create your own tailored configs at: http://clugu.com/tf2mate/
exec clear
viewmodel_fov 100
exec crosshairswitcher/switcher; heavy
developer 1
echo "default settings loaded"
developer 0
// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
bind "mouse1" "+attack;r_drawviewmodel 0"
bind "mouse2" "+attack2;r_drawviewmodel 1"
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
alias "heavy" "exec heavyweapons"
unbind "f"
bind "f" "+inspect"
unbind "MOUSE3"
evec viewmodel default
// Create your own tailored configs at: http://clugu.com/tf2mate/
exec clear
viewmodel_fov 100
exec crosshairswitcher/switcher; heavy
developer 1
echo "default settings loaded"
developer 0
// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
bind "mouse1" "+attack;r_drawviewmodel 0"
bind "mouse2" "+attack2;r_drawviewmodel 1"
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
alias "heavy" "exec heavyweapons"
unbind "f"
bind "f" "+inspect"
unbind "MOUSE3"
evec viewmodel default
Sniper config
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// These configs were generated by the tf2mate configuration file generator by compton.
// Create your own tailored configs at: http://clugu.com/tf2mate/
exec viewmodel default
exec clear
exec crosshairswitcher/switcher; sniper
developer 1
echo "default settings loaded"
developer 0
echo Sniper config loaded reday for the cancerous gameplay!
// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
sensitivity 2.5
bind "mouse1" "+attack"
bind "mouse2" "+attack2"cl_crosshair_file "Crosshair6"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
alias "sniper "exec sniper"
r_drawviewmodel 0
// Null-cancelling movement script
// (prevents you from pressing two opposing directions, which causes you to stop moving)
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
alias +mfwd "-back;+forward;alias checkfwd +forward;dotxhaircolor"
alias +mback "-forward;+back;alias checkback +back;dotxhaircolor"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;dotxhaircolor"
alias +mright "-moveleft;+moveright;alias checkright +moveright;dotxhaircolor"
alias -mfwd "-forward;checkback;alias checkfwd none;dotxhaircolor"
alias -mback "-back;checkfwd;alias checkback none;dotxhaircolor"
alias -mleft "-moveleft;checkright;alias checkleft none;dotxhaircolor"
alias -mright "-moveright;checkleft;alias checkright none;dotxhaircolor"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
tf_dingaling_pitchmaxdmg 150
tf_dingaling_pitchmindmg 50
unbind "f"
bind "f" "+inspect"
unbind "MOUSE3"
cl_crosshair_file "Crosshair6"
cl_crosshair_scale "33"
alias "sniper" "exec sniper"
viewmodel_fov 100
// color toggler
alias dotxhaircolor "dotxhaircolorb"
alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorc"
alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord"
alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorb"
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
// Create your own tailored configs at: http://clugu.com/tf2mate/
exec viewmodel default
exec clear
exec crosshairswitcher/switcher; sniper
developer 1
echo "default settings loaded"
developer 0
echo Sniper config loaded reday for the cancerous gameplay!
// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
sensitivity 2.5
bind "mouse1" "+attack"
bind "mouse2" "+attack2"cl_crosshair_file "Crosshair6"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
alias "sniper "exec sniper"
r_drawviewmodel 0
// Null-cancelling movement script
// (prevents you from pressing two opposing directions, which causes you to stop moving)
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
alias +mfwd "-back;+forward;alias checkfwd +forward;dotxhaircolor"
alias +mback "-forward;+back;alias checkback +back;dotxhaircolor"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;dotxhaircolor"
alias +mright "-moveleft;+moveright;alias checkright +moveright;dotxhaircolor"
alias -mfwd "-forward;checkback;alias checkfwd none;dotxhaircolor"
alias -mback "-back;checkfwd;alias checkback none;dotxhaircolor"
alias -mleft "-moveleft;checkright;alias checkleft none;dotxhaircolor"
alias -mright "-moveright;checkleft;alias checkright none;dotxhaircolor"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
tf_dingaling_pitchmaxdmg 150
tf_dingaling_pitchmindmg 50
unbind "f"
bind "f" "+inspect"
unbind "MOUSE3"
cl_crosshair_file "Crosshair6"
cl_crosshair_scale "33"
alias "sniper" "exec sniper"
viewmodel_fov 100
// color toggler
alias dotxhaircolor "dotxhaircolorb"
alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorc"
alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord"
alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorb"
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
autoexec
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glow_outline_effect_enable 1
exec gfx.cfg
cl_autoreload 1
-reload
// Advanced Scoreboard (shows scoreboard, toggles filterlightmaps off, toggles "net_graph 4" on)
cL_showfps 2
bind tab "+scoreboard"
alias +scoreboard "+showscores;net_graph 4;developer 1;cl_showerror 1;mat_filterlightmaps 1;mat_filtertextures 1;cl_detailfade 1;cl_detaildist 1"
alias -scoreboard "-showscores;net_graph 0;developer 0;cl_showerror 0;mat_filterlightmaps 0;mat_filtertextures 0"
alias "walk" "map tr_walkway_rc2"
//fast weapon switch
hud_combattext "1" //damage text
cl_use_tournament_specgui "1" //enabled SpecHUD
cl_spec_carrieditems "0" //hides itempanel while spectating
"tf_hud_show_servertimelimit 1" //full time panel
tf_hud_target_id_alpha 255
tf_hud_target_id_disable_floating_health 1
zoom_sensitivity_ratio 0.8333333
bind "l" "-forward"
bind "i" "killbind"
alias "killbind" "kill"
bind "c" "voice_menu_3"
bind "o" "+taunt"
alias "minmode" "cl_hud_minmode 1"
alias "regmode" "cl_hud_minmode 0"
viewmodel_fov 70
cc_lang "clovervidiar"
closecaption 1
cc_subtitles 0
// Prism Settings (for refract)
// Prism Settings (for refract)
mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
bind "p" "say ( ?° ?? ?°)"\
tf_scoreboard_ping_as_text 1
tf_use_min_viewmodels 1
bind "f1" "load_itempreset 0"
bind "f2" "load_itempreset 1"
+reload
bind "space" "+fjump"
alias +fjump "-duck;+jump;alias checkjump +jump"
alias -fjump "-jump;alias checkcrouch;alias checkjump none"
alias checkjump none
alias checkcrouch none
alias none ""
exec gfx.cfg
cl_autoreload 1
-reload
// Advanced Scoreboard (shows scoreboard, toggles filterlightmaps off, toggles "net_graph 4" on)
cL_showfps 2
bind tab "+scoreboard"
alias +scoreboard "+showscores;net_graph 4;developer 1;cl_showerror 1;mat_filterlightmaps 1;mat_filtertextures 1;cl_detailfade 1;cl_detaildist 1"
alias -scoreboard "-showscores;net_graph 0;developer 0;cl_showerror 0;mat_filterlightmaps 0;mat_filtertextures 0"
alias "walk" "map tr_walkway_rc2"
//fast weapon switch
hud_combattext "1" //damage text
cl_use_tournament_specgui "1" //enabled SpecHUD
cl_spec_carrieditems "0" //hides itempanel while spectating
"tf_hud_show_servertimelimit 1" //full time panel
tf_hud_target_id_alpha 255
tf_hud_target_id_disable_floating_health 1
zoom_sensitivity_ratio 0.8333333
bind "l" "-forward"
bind "i" "killbind"
alias "killbind" "kill"
bind "c" "voice_menu_3"
bind "o" "+taunt"
alias "minmode" "cl_hud_minmode 1"
alias "regmode" "cl_hud_minmode 0"
viewmodel_fov 70
cc_lang "clovervidiar"
closecaption 1
cc_subtitles 0
// Prism Settings (for refract)
// Prism Settings (for refract)
mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
bind "p" "say ( ?° ?? ?°)"\
tf_scoreboard_ping_as_text 1
tf_use_min_viewmodels 1
bind "f1" "load_itempreset 0"
bind "f2" "load_itempreset 1"
+reload
bind "space" "+fjump"
alias +fjump "-duck;+jump;alias checkjump +jump"
alias -fjump "-jump;alias checkcrouch;alias checkjump none"
alias checkjump none
alias checkcrouch none
alias none ""
gfx.cfg
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/
cowmaglias config
cowmaglias config
Soldier config:[spoiler]// These configs were generated by the tf2mate configuration file generator by compton.
// Create your own tailored configs at: http://clugu.com/tf2mate/
bind p "ds_mark cool soldier play"
exec clear
viewmodel_fov 100
exec crosshairswitcher/switcher; soldier
developer 1
echo "default settings loaded"
developer 0
// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
bind "mouse1" "+attack"
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
alias "soldier" "exec soldier"
r_drawviewmodel 1
tf_dingaling_pitchmaxdmg 150
tf_dingaling_pitchmindmg 40
======
// // // // // // // // // // // // // // // // //
// movement color toggle/flashing xhair example //
// // // // // // // // // // // // // // // // //
bind "w" +fw
alias +fw "+forward"
alias -fw "-forward"
bind "s" +bw
alias +bw "+back"
alias -bw "-back"
bind "d" +mr
alias +mr "+moveright"
alias -mr "-moveright"
bind "a" +ml
alias +ml "+moveleft"
alias -ml "-moveleft"
unbind "f"
bind "f" "+inspect"
unbind "MOUSE3"
bind "space" "+jump"
//Rocket Jump
alias +rocketjump "+jump;+duck;wait;+attack"
alias -rocketjump "-jump;-attack;wait;wait;wait;-duck"
bind mouse2 "+rocketjump"
cl_crosshair_file "crosshair7
alias +crouchjump "+jump; +duck"
alias -crouchjump "-duck; -jump"
bind "space" "+crouchjump"
echo "Crouch Jump Loaded Properly."
sensivity 3[/spoiler]
heavy config [spoiler]// These configs were generated by the tf2mate configuration file generator by compton.
// Create your own tailored configs at: http://clugu.com/tf2mate/
exec clear
viewmodel_fov 100
exec crosshairswitcher/switcher; heavy
developer 1
echo "default settings loaded"
developer 0
// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
bind "mouse1" "+attack;r_drawviewmodel 0"
bind "mouse2" "+attack2;r_drawviewmodel 1"
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
alias "heavy" "exec heavyweapons"
unbind "f"
bind "f" "+inspect"
unbind "MOUSE3"
evec viewmodel default
[/spoiler]
Sniper config [spoiler]// These configs were generated by the tf2mate configuration file generator by compton.
// Create your own tailored configs at: http://clugu.com/tf2mate/
exec viewmodel default
exec clear
exec crosshairswitcher/switcher; sniper
developer 1
echo "default settings loaded"
developer 0
echo Sniper config loaded reday for the cancerous gameplay!
// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
sensitivity 2.5
bind "mouse1" "+attack"
bind "mouse2" "+attack2"cl_crosshair_file "Crosshair6"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
alias "sniper "exec sniper"
r_drawviewmodel 0
// Null-cancelling movement script
// (prevents you from pressing two opposing directions, which causes you to stop moving)
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
alias +mfwd "-back;+forward;alias checkfwd +forward;dotxhaircolor"
alias +mback "-forward;+back;alias checkback +back;dotxhaircolor"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;dotxhaircolor"
alias +mright "-moveleft;+moveright;alias checkright +moveright;dotxhaircolor"
alias -mfwd "-forward;checkback;alias checkfwd none;dotxhaircolor"
alias -mback "-back;checkfwd;alias checkback none;dotxhaircolor"
alias -mleft "-moveleft;checkright;alias checkleft none;dotxhaircolor"
alias -mright "-moveright;checkleft;alias checkright none;dotxhaircolor"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
tf_dingaling_pitchmaxdmg 150
tf_dingaling_pitchmindmg 50
unbind "f"
bind "f" "+inspect"
unbind "MOUSE3"
cl_crosshair_file "Crosshair6"
cl_crosshair_scale "33"
alias "sniper" "exec sniper"
viewmodel_fov 100
// color toggler
alias dotxhaircolor "dotxhaircolorb"
alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorc"
alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord"
alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorb"
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"[/spoiler]
autoexec[spoiler]glow_outline_effect_enable 1
exec gfx.cfg
cl_autoreload 1
-reload
// Advanced Scoreboard (shows scoreboard, toggles filterlightmaps off, toggles "net_graph 4" on)
cL_showfps 2
bind tab "+scoreboard"
alias +scoreboard "+showscores;net_graph 4;developer 1;cl_showerror 1;mat_filterlightmaps 1;mat_filtertextures 1;cl_detailfade 1;cl_detaildist 1"
alias -scoreboard "-showscores;net_graph 0;developer 0;cl_showerror 0;mat_filterlightmaps 0;mat_filtertextures 0"
alias "walk" "map tr_walkway_rc2"
//fast weapon switch
hud_combattext "1" //damage text
cl_use_tournament_specgui "1" //enabled SpecHUD
cl_spec_carrieditems "0" //hides itempanel while spectating
"tf_hud_show_servertimelimit 1" //full time panel
tf_hud_target_id_alpha 255
tf_hud_target_id_disable_floating_health 1
zoom_sensitivity_ratio 0.8333333
bind "l" "-forward"
bind "i" "killbind"
alias "killbind" "kill"
bind "c" "voice_menu_3"
bind "o" "+taunt"
alias "minmode" "cl_hud_minmode 1"
alias "regmode" "cl_hud_minmode 0"
viewmodel_fov 70
cc_lang "clovervidiar"
closecaption 1
cc_subtitles 0
// Prism Settings (for refract)
// Prism Settings (for refract)
mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
bind "p" "say ( ?° ?? ?°)"\
tf_scoreboard_ping_as_text 1
tf_use_min_viewmodels 1
bind "f1" "load_itempreset 0"
bind "f2" "load_itempreset 1"
+reload
bind "space" "+fjump"
alias +fjump "-duck;+jump;alias checkjump +jump"
alias -fjump "-jump;alias checkcrouch;alias checkjump none"
alias checkjump none
alias checkcrouch none
alias none ""
[/spoiler]
gfx.cfg [spoiler]/
cowmaglias config
// Create your own tailored configs at: http://clugu.com/tf2mate/
bind p "ds_mark cool soldier play"
exec clear
viewmodel_fov 100
exec crosshairswitcher/switcher; soldier
developer 1
echo "default settings loaded"
developer 0
// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
bind "mouse1" "+attack"
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
alias "soldier" "exec soldier"
r_drawviewmodel 1
tf_dingaling_pitchmaxdmg 150
tf_dingaling_pitchmindmg 40
======
// // // // // // // // // // // // // // // // //
// movement color toggle/flashing xhair example //
// // // // // // // // // // // // // // // // //
bind "w" +fw
alias +fw "+forward"
alias -fw "-forward"
bind "s" +bw
alias +bw "+back"
alias -bw "-back"
bind "d" +mr
alias +mr "+moveright"
alias -mr "-moveright"
bind "a" +ml
alias +ml "+moveleft"
alias -ml "-moveleft"
unbind "f"
bind "f" "+inspect"
unbind "MOUSE3"
bind "space" "+jump"
//Rocket Jump
alias +rocketjump "+jump;+duck;wait;+attack"
alias -rocketjump "-jump;-attack;wait;wait;wait;-duck"
bind mouse2 "+rocketjump"
cl_crosshair_file "crosshair7
alias +crouchjump "+jump; +duck"
alias -crouchjump "-duck; -jump"
bind "space" "+crouchjump"
echo "Crouch Jump Loaded Properly."
sensivity 3[/spoiler]
heavy config [spoiler]// These configs were generated by the tf2mate configuration file generator by compton.
// Create your own tailored configs at: http://clugu.com/tf2mate/
exec clear
viewmodel_fov 100
exec crosshairswitcher/switcher; heavy
developer 1
echo "default settings loaded"
developer 0
// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
bind "mouse1" "+attack;r_drawviewmodel 0"
bind "mouse2" "+attack2;r_drawviewmodel 1"
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
alias "heavy" "exec heavyweapons"
unbind "f"
bind "f" "+inspect"
unbind "MOUSE3"
evec viewmodel default
[/spoiler]
Sniper config [spoiler]// These configs were generated by the tf2mate configuration file generator by compton.
// Create your own tailored configs at: http://clugu.com/tf2mate/
exec viewmodel default
exec clear
exec crosshairswitcher/switcher; sniper
developer 1
echo "default settings loaded"
developer 0
echo Sniper config loaded reday for the cancerous gameplay!
// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
sensitivity 2.5
bind "mouse1" "+attack"
bind "mouse2" "+attack2"cl_crosshair_file "Crosshair6"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
alias "sniper "exec sniper"
r_drawviewmodel 0
// Null-cancelling movement script
// (prevents you from pressing two opposing directions, which causes you to stop moving)
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
alias +mfwd "-back;+forward;alias checkfwd +forward;dotxhaircolor"
alias +mback "-forward;+back;alias checkback +back;dotxhaircolor"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;dotxhaircolor"
alias +mright "-moveleft;+moveright;alias checkright +moveright;dotxhaircolor"
alias -mfwd "-forward;checkback;alias checkfwd none;dotxhaircolor"
alias -mback "-back;checkfwd;alias checkback none;dotxhaircolor"
alias -mleft "-moveleft;checkright;alias checkleft none;dotxhaircolor"
alias -mright "-moveright;checkleft;alias checkright none;dotxhaircolor"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
tf_dingaling_pitchmaxdmg 150
tf_dingaling_pitchmindmg 50
unbind "f"
bind "f" "+inspect"
unbind "MOUSE3"
cl_crosshair_file "Crosshair6"
cl_crosshair_scale "33"
alias "sniper" "exec sniper"
viewmodel_fov 100
// color toggler
alias dotxhaircolor "dotxhaircolorb"
alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorc"
alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord"
alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorb"
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"[/spoiler]
autoexec[spoiler]glow_outline_effect_enable 1
exec gfx.cfg
cl_autoreload 1
-reload
// Advanced Scoreboard (shows scoreboard, toggles filterlightmaps off, toggles "net_graph 4" on)
cL_showfps 2
bind tab "+scoreboard"
alias +scoreboard "+showscores;net_graph 4;developer 1;cl_showerror 1;mat_filterlightmaps 1;mat_filtertextures 1;cl_detailfade 1;cl_detaildist 1"
alias -scoreboard "-showscores;net_graph 0;developer 0;cl_showerror 0;mat_filterlightmaps 0;mat_filtertextures 0"
alias "walk" "map tr_walkway_rc2"
//fast weapon switch
hud_combattext "1" //damage text
cl_use_tournament_specgui "1" //enabled SpecHUD
cl_spec_carrieditems "0" //hides itempanel while spectating
"tf_hud_show_servertimelimit 1" //full time panel
tf_hud_target_id_alpha 255
tf_hud_target_id_disable_floating_health 1
zoom_sensitivity_ratio 0.8333333
bind "l" "-forward"
bind "i" "killbind"
alias "killbind" "kill"
bind "c" "voice_menu_3"
bind "o" "+taunt"
alias "minmode" "cl_hud_minmode 1"
alias "regmode" "cl_hud_minmode 0"
viewmodel_fov 70
cc_lang "clovervidiar"
closecaption 1
cc_subtitles 0
// Prism Settings (for refract)
// Prism Settings (for refract)
mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
bind mwheelup slot1settings
bind mwheeldown slot2settings
bind KP_END slot3settings
alias "slot1settings" "r_drawviewmodel 0"
alias "slot2settings" "r_drawviewmodel 1"
bind "p" "say ( ?° ?? ?°)"\
tf_scoreboard_ping_as_text 1
tf_use_min_viewmodels 1
bind "f1" "load_itempreset 0"
bind "f2" "load_itempreset 1"
+reload
bind "space" "+fjump"
alias +fjump "-duck;+jump;alias checkjump +jump"
alias -fjump "-jump;alias checkcrouch;alias checkjump none"
alias checkjump none
alias checkcrouch none
alias none ""
[/spoiler]
gfx.cfg [spoiler]/
cowmaglias config
DrdeathtfWhenever i re-exec my soldier, heavy and sniper configs I crash what is the cause of this?
Odd that it's only these 3 classes
[quote=Drdeathtf]Whenever i re-exec my soldier, heavy and sniper configs I crash what is the cause of this?[/quote]
Odd that it's only these 3 classes
Odd that it's only these 3 classes
exec crosshairswitcher/switcher; heavy
alias "heavy" "exec heavyweapons"
exec crosshairswitcher/switcher; sniper
alias "sniper" "exec sniper"
exec crosshairswitcher/switcher; soldier
alias "soldier" "exec soldier"
you're looping through your class configs which makes your game crash
exec crosshairswitcher/switcher; heavy
alias "heavy" "exec heavyweapons"
exec crosshairswitcher/switcher; sniper
alias "sniper" "exec sniper"
exec crosshairswitcher/switcher; soldier
alias "soldier" "exec soldier"
you're looping through your class configs which makes your game crash
alias "heavy" "exec heavyweapons"
exec crosshairswitcher/switcher; sniper
alias "sniper" "exec sniper"
exec crosshairswitcher/switcher; soldier
alias "soldier" "exec soldier"
you're looping through your class configs which makes your game crash
quintoshexec crosshairswitcher/switcher; heavy
alias "heavy" "exec heavyweapons"
exec crosshairswitcher/switcher; sniper
alias "sniper" "exec sniper"
exec crosshairswitcher/switcher; soldier
alias "soldier" "exec soldier"
you're looping through your class configs which makes your game crash
Going to remove them tell you if it helps later.
[quote=quintosh]exec crosshairswitcher/switcher; heavy
alias "heavy" "exec heavyweapons"
exec crosshairswitcher/switcher; sniper
alias "sniper" "exec sniper"
exec crosshairswitcher/switcher; soldier
alias "soldier" "exec soldier"
you're looping through your class configs which makes your game crash[/quote]
Going to remove them tell you if it helps later.
alias "heavy" "exec heavyweapons"
exec crosshairswitcher/switcher; sniper
alias "sniper" "exec sniper"
exec crosshairswitcher/switcher; soldier
alias "soldier" "exec soldier"
you're looping through your class configs which makes your game crash[/quote]
Going to remove them tell you if it helps later.
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