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Viemodel Bug after Smissmas Update
1
#1
0 Frags +

https://s29.postimg.org/zer4c2493/Screen_Shot_2016_12_22_at_11_48_10_AM.png

As you can see, my viewmodels are kind of freaking out. This problem started right after I installed the Smissmas update. It's basically making it so that the animation of holding and reloading the weapon in each slot the same. The idle and reload animation for all of the soldier's weapons is the same as the rocket launcher, the idle and reload animation for the demoman's weapons is the stickybomb launcher, the idle and reload animation for the scout's weapons is the scattergun etc.
I've tried verifying the integrity of game cache, removing the custom folder and configs and restarting with -autoconfig, starting up my game with -default and reinstalling but nothing seems to work.
Does anyone else have this problem and/or have a fix?
Thanks in advance. :D

Also it seems to only be on listen servers. i.e. offline local servers.

EDIT: Thanks everyone for your help, but it seems to be a bug on Valve's part — I found out that many others using macs are having this problem too. So as with the previous mac listen server bug, I guess I'll have to wait until the next TF2 update — god knows when that'll be.

https://s29.postimg.org/zer4c2493/Screen_Shot_2016_12_22_at_11_48_10_AM.png

As you can see, my viewmodels are kind of freaking out. This problem started right after I installed the Smissmas update. It's basically making it so that the animation of holding and reloading the weapon in each slot the same. The idle and reload animation for all of the soldier's weapons is the same as the rocket launcher, the idle and reload animation for the demoman's weapons is the stickybomb launcher, the idle and reload animation for the scout's weapons is the scattergun etc.
I've tried verifying the integrity of game cache, removing the custom folder and configs and restarting with -autoconfig, starting up my game with -default and reinstalling but nothing seems to work.
Does anyone else have this problem and/or have a fix?
Thanks in advance. :D

Also it seems to only be on listen servers. i.e. offline local servers.

EDIT: Thanks everyone for your help, but it seems to be a bug on Valve's part — I found out that many others using macs are having this problem too. So as with the previous mac listen server bug, I guess I'll have to wait until the next TF2 update — god knows when that'll be.
2
#2
-9 Frags +

r_drawviewmodel 0

r_drawviewmodel 0
3
#3
1 Frags +
michael-r_drawviewmodel 0

I use r_drawviewmodel 0 on primary and secondary and r_drawviewmodel 1 on melee, it's just annoying that the soldier holds his escape plan as a rocket launcher.

[quote=michael-]r_drawviewmodel 0[/quote]

I use r_drawviewmodel 0 on primary and secondary and r_drawviewmodel 1 on melee, it's just annoying that the soldier holds his escape plan as a rocket launcher.
4
#4
2 Frags +

Did you have any unique viewmodel commands in your config or such that you used prior to installing the update?

Did you have any unique viewmodel commands in your config or such that you used prior to installing the update?
5
#5
3 Frags +

aren't you using any kind of animation/model modifications?

aren't you using any kind of animation/model modifications?
6
#6
0 Frags +
deguaren't you using any kind of animation/model modifications?

I'm not using any custom animations, and I've tried removing my whole custom folder but it's still broken.

StevieDid you have any unique viewmodel commands in your config or such that you used prior to installing the update?

I use viewmodel_fov 75 and tf_use_min_viewmodels 1 for scout, soldier and sniper, and viewmodel_fov 85 and tf_use_min_viewmodels 0 for all other classes.

[quote=degu]aren't you using any kind of animation/model modifications?[/quote]

I'm not using any custom animations, and I've tried removing my whole custom folder but it's still broken.

[quote=Stevie]Did you have any unique viewmodel commands in your config or such that you used prior to installing the update?[/quote]

I use viewmodel_fov 75 and tf_use_min_viewmodels 1 for scout, soldier and sniper, and viewmodel_fov 85 and tf_use_min_viewmodels 0 for all other classes.
7
#7
0 Frags +

looks like you've got an animation mod installed that you forgot about because it stopped loading thanks to sv_,pure changing.

looks like you've got an animation mod installed that you forgot about because it stopped loading thanks to sv_,pure changing.
8
#8
0 Frags +
yttriumlooks like you've got an animation mod installed that you forgot about because it stopped loading thanks to sv_,pure changing.

That's what I thought, but I couldn't find any custom files that edit animations in my custom folder, downloads folder etc.

I'm beginning to think that it's a bug on valve's part since when they put out the casual survey update, offline servers broke for mac. This might be the same thing happening again...

EDIT: I tried using sv_pure 2 on listen servers and nothing changes, so I'm pretty sure it's not related to sv_pure.

[quote=yttrium]looks like you've got an animation mod installed that you forgot about because it stopped loading thanks to sv_,pure changing.[/quote]

That's what I thought, but I couldn't find any custom files that edit animations in my custom folder, downloads folder etc.

I'm beginning to think that it's a bug on valve's part since when they put out the casual survey update, offline servers broke for mac. This might be the same thing happening again...

EDIT: I tried using sv_pure 2 on listen servers and nothing changes, so I'm pretty sure it's not related to sv_pure.
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