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Q doesn't quick switch to my melee.
posted in Q/A Help
1
#1
0 Frags +

Basically, if my current item I have out is my melee and the previous item I had out was my primary and I pressed Q it would quick switch to my primary but if I press Q again it would only switch to my secondary and therefore switch between those two items. My scripts are a clusterfuck so if anyone knows what may be the problem I would appreciate some help

Basically, if my current item I have out is my melee and the previous item I had out was my primary and I pressed Q it would quick switch to my primary but if I press Q again it would only switch to my secondary and therefore switch between those two items. My scripts are a clusterfuck so if anyone knows what may be the problem I would appreciate some help
2
#2
0 Frags +

your q is bound to invnext/nextinv whatever the command is

I believe your need to bind it to invlast ?

your q is bound to invnext/nextinv whatever the command is

I believe your need to bind it to invlast ?
3
#3
0 Frags +

http://i.imgur.com/vToiCxu.png

this is how my typical class configs look and how my "default binds" file look
if there are any other files that affect my binds hmu but i cant figure out where else the problems would be

[img]http://i.imgur.com/vToiCxu.png[/img]
this is how my typical class configs look and how my "default binds" file look
if there are any other files that affect my binds hmu but i cant figure out where else the problems would be
4
#4
0 Frags +

x

x
5
#5
0 Frags +

it looks like the only thing you're really changing for is a melee crosshair and r_drawviewmodel, wouldn't my mod work better? and then you can set Q to lastinv so it all works properly and is script-free. only downside is losing your melee crosshair but how much does it really affect your aim?

it looks like the only thing you're really changing for is a melee crosshair and r_drawviewmodel, wouldn't my mod work better? and then you can set Q to lastinv so it all works properly and is script-free. only downside is losing your melee crosshair but how much does it really affect your aim?
6
#6
0 Frags +
yttriumit looks like the only thing you're really changing for is a melee crosshair and r_drawviewmodel, wouldn't my mod work better? and then you can set Q to lastinv so it all works properly and is script-free. only downside is losing your melee crosshair but how much does it really affect your aim?

thanks didnt know this was a thing, it looks sick
ill give it a go

[quote=yttrium]it looks like the only thing you're really changing for is a melee crosshair and r_drawviewmodel, wouldn't my mod work better? and then you can set Q to lastinv so it all works properly and is script-free. only downside is losing your melee crosshair but how much does it really affect your aim?[/quote]

thanks didnt know this was a thing, it looks sick
ill give it a go
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