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Old Maps Cup?
31
#31
3 Frags +
harbleuBRING BACK FOLLOWER

what about yukon

[quote=harbleu]BRING BACK FOLLOWER[/quote]
what about yukon
32
#32
1 Frags +

obscure
freight
well
fastlane
gpit

MAKE IT HAPPEN.

obscure
freight
well
fastlane
gpit

MAKE IT HAPPEN.
33
#33
0 Frags +
MarxistMaps that aren't *abysmally* bad - just not as good as what we have that would totally be playable in a cup:

CP:
CP_Freight (trains + wonky respawn times)
CP_Prolane (this is pretty debatable as to whether or not it's abysmal - it's really close - sniper viable to mid super difficult last)
CP_Follower (weird map design, hard to hold properly in stalemates)
CP_Warmfront (mid holder bus parking shenanigans and last pushing = very hard)
CP_Yukon (gigantic mid, hard to push last)
----

CP_Gullywash with water under last (very easy to spawn camp last/hard to impossible to rotate away from ubers).
CP_Process with tunnel to sewer and/or + water in second for hilarious jump shenanigans.

KOTH:
Coalplant/Ashville (bad respawn timers)

CTF:
Turbine Pro (frustrating game-play mechanics very possible - very long game mode in general)

CP_Standin (supposedly the de-cap timer is fixed-ish, so maybe it would be fun to play as a one-off laugh).

Map that should have never been removed:

GPIT

Ultra-classics that would be fun to see purely for nostalgia purposes - but pretty gnarly to play:

Dustbowl_pro (the map is a straight line)
CP_Well (trains, start timer, very weird map design relative to what is played now - just remember, go right on red!)
CP_Obscure (some normal pushing/stalemate situations are extremely dangerous for one team more so than the other - very difficult to defend last).

Were these map previously played in any leauges?

[quote=Marxist]Maps that aren't *abysmally* bad - just not as good as what we have that would totally be playable in a cup:

CP:
CP_Freight (trains + wonky respawn times)
CP_Prolane (this is pretty debatable as to whether or not it's abysmal - it's really close - sniper viable to mid super difficult last)
CP_Follower (weird map design, hard to hold properly in stalemates)
CP_Warmfront (mid holder bus parking shenanigans and last pushing = very hard)
CP_Yukon (gigantic mid, hard to push last)
----

CP_Gullywash with water under last (very easy to spawn camp last/hard to impossible to rotate away from ubers).
CP_Process with tunnel to sewer and/or + water in second for hilarious jump shenanigans.

KOTH:
Coalplant/Ashville (bad respawn timers)

CTF:
Turbine Pro (frustrating game-play mechanics very possible - very long game mode in general)

CP_Standin (supposedly the de-cap timer is fixed-ish, so maybe it would be fun to play as a one-off laugh).

Map that should have never been removed:

GPIT

Ultra-classics that would be fun to see purely for nostalgia purposes - but pretty gnarly to play:

Dustbowl_pro (the map is a straight line)
CP_Well (trains, start timer, very weird map design relative to what is played now - just remember, go right on red!)
CP_Obscure (some normal pushing/stalemate situations are extremely dangerous for one team more so than the other - very difficult to defend last).[/quote]
Were these map previously played in any leauges?
34
#34
0 Frags +
tWitch_kWere these map previously played in any leauges?

http://comp.tf/wiki/Portal:Maps/6v6#Total_inclusions

Not sure about the older versions of gullywash and process but otherwise yes they have been.

[quote=tWitch_k]Were these map previously played in any leauges?[/quote]

http://comp.tf/wiki/Portal:Maps/6v6#Total_inclusions

Not sure about the older versions of gullywash and process but otherwise yes they have been.
35
#35
0 Frags +
MerchanttWitch_kWere these map previously played in any leauges?
http://comp.tf/wiki/Portal:Maps/6v6#Total_inclusions

Not sure about the older versions of gullywash and process but otherwise yes they have been.

why are pro versions of maps separated from the normal ones?

[quote=Merchant][quote=tWitch_k]Were these map previously played in any leauges?[/quote]

http://comp.tf/wiki/Portal:Maps/6v6#Total_inclusions

Not sure about the older versions of gullywash and process but otherwise yes they have been.[/quote]

why are pro versions of maps separated from the normal ones?
36
#36
0 Frags +
tsarMerchanttWitch_kWere these map previously played in any leauges?
http://comp.tf/wiki/Portal:Maps/6v6#Total_inclusions

Not sure about the older versions of gullywash and process but otherwise yes they have been.

why are pro versions of maps separated from the normal ones?

To fix any issues the normal map has

[quote=tsar][quote=Merchant][quote=tWitch_k]Were these map previously played in any leauges?[/quote]

http://comp.tf/wiki/Portal:Maps/6v6#Total_inclusions

Not sure about the older versions of gullywash and process but otherwise yes they have been.[/quote]

why are pro versions of maps separated from the normal ones?[/quote]
To fix any issues the normal map has
37
#37
0 Frags +
tWitch_ktsarMerchanttWitch_kWere these map previously played in any leauges?
http://comp.tf/wiki/Portal:Maps/6v6#Total_inclusions

Not sure about the older versions of gullywash and process but otherwise yes they have been.

why are pro versions of maps separated from the normal ones?
To fix any issues the normal map has

no, i get that part, but why are granary and granary pro listed as different entities when they're the same base. they don't separate by release versions normally, but why this one?

[quote=tWitch_k][quote=tsar][quote=Merchant][quote=tWitch_k]Were these map previously played in any leauges?[/quote]

http://comp.tf/wiki/Portal:Maps/6v6#Total_inclusions

Not sure about the older versions of gullywash and process but otherwise yes they have been.[/quote]

why are pro versions of maps separated from the normal ones?[/quote]
To fix any issues the normal map has[/quote]

no, i get that part, but why are granary and granary pro listed as different entities when they're the same base. they don't separate by release versions normally, but why this one?
38
#38
0 Frags +

Obscure

Follower

Turbine

Warmfront

Dustbowl

Prolane

Turbine Pro

Coldfront

Fastlane

Coalplant

Gorge

Mainline

Logjam

Waste (CP)

Well (CTF)

2Fort

Forge

Derecho

Edifice

Standin

Bazillion

Mercy

Wildmire

Extraction

Indulge

Furnace Creek

Resonance

Erosion

Gold Rush
These are the maps I have gatherd from the the wiki
please correct me on any of them above.

Obscure

Follower

Turbine





Warmfront

Dustbowl


Prolane


Turbine Pro


Coldfront


Fastlane


Coalplant

Gorge



Mainline

Logjam


Waste (CP)


Well (CTF)



2Fort


Forge


Derecho

Edifice

Standin

Bazillion

Mercy

Wildmire

Extraction

Indulge

Furnace Creek

Resonance

Erosion

Gold Rush
These are the maps I have gatherd from the the wiki
please correct me on any of them above.
39
#39
0 Frags +
tsar
no, i get that part, but why are granary and granary pro listed as different entities when they're the same base. they don't separate by release versions normally, but why this one?

It actually is broken down by release version on the individual pages: Ex. http://comp.tf/wiki/Process

It's just useful to break it down in that way. For example it would be misleading to say that Viaduct is the 4th most played map when 57 of those times are Product.

[quote=tsar]

no, i get that part, but why are granary and granary pro listed as different entities when they're the same base. they don't separate by release versions normally, but why this one?[/quote]

It actually is broken down by release version on the individual pages: Ex. http://comp.tf/wiki/Process

It's just useful to break it down in that way. For example it would be misleading to say that Viaduct is the 4th most played map when 57 of those times are Product.
40
#40
1 Frags +
Merchanttsar
no, i get that part, but why are granary and granary pro listed as different entities when they're the same base. they don't separate by release versions normally, but why this one?

It actually is broken down by release version on the individual pages: Ex. http://comp.tf/wiki/Process

It's just useful to break it down in that way. For example it would be misleading to say that Viaduct is the 4th most played map when 57 of those times are Product.

Why? It's the same base map. Other maps have had more drastic changes in different releases, but they're counted as one entity.

[quote=Merchant][quote=tsar]

no, i get that part, but why are granary and granary pro listed as different entities when they're the same base. they don't separate by release versions normally, but why this one?[/quote]

It actually is broken down by release version on the individual pages: Ex. http://comp.tf/wiki/Process

It's just useful to break it down in that way. For example it would be misleading to say that Viaduct is the 4th most played map when 57 of those times are Product.[/quote]

Why? It's the same base map. Other maps have had more drastic changes in different releases, but they're counted as one entity.
41
#41
1 Frags +

imo 12 man pubs on a lot of maps where people are comming would be pretty fun even if it isnt really competitive

imo 12 man pubs on a lot of maps where people are comming would be pretty fun even if it isnt really competitive
42
#42
-4 Frags +

wheres all the love for cp_orange_x3 and dm_mariokart2_b3

wheres all the love for cp_orange_x3 and dm_mariokart2_b3
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