What do you think about slin's ideas?
Could similar things work in 6s?
What do you think about slin's ideas?
Could similar things work in 6s?
i'd prefer if he fixed his mic clipping out constantly so i can watch more than 30 seconds of his vids
gemmi'd prefer if he fixed his mic clipping out constantly so i can watch more than 30 seconds of his vids
Really? I didn't notice his mic clipping out
Really? I didn't notice his mic clipping out
you can hear crackling from like 7 seconds, though it went away later on for me
I don't think we can turn any of the 8 other TF2 classes into legit healers.
Every slin video is like: Hey this game has this mechanic and it's a successful game so let's incorporate it into tf2!
EoNEvery slin video is like: Hey this game has this mechanic and it's a successful game so let's incorporate it into tf2!
To be honest though, a lot of successful games copy mechanics from other successful games.
To be honest though, a lot of successful games copy mechanics from other successful games.
blAstroEoNEvery slin video is like: Hey this game has this mechanic and it's a successful game so let's incorporate it into tf2!To be honest though, a lot of successful games copy mechanics from other successful games.
yeah but considering how useless the tf2 development team has been thus far i don't suspect they are anywhere near capable of successfully implementing changes as big as this (nor are they incentivized to unless they make a hat that gives you special abilities lol)
To be honest though, a lot of successful games copy mechanics from other successful games.[/quote]
yeah but considering how useless the tf2 development team has been thus far i don't suspect they are anywhere near capable of successfully implementing changes as big as this (nor are they incentivized to unless they make a hat that gives you special abilities lol)
ive been practicing my air sandviches for this day
blAstroEoNEvery slin video is like: Hey this game has this mechanic and it's a successful game so let's incorporate it into tf2!To be honest though, a lot of successful games copy mechanics from other successful games.
this doesnt mean it always makes sense to do so... counter strike gets millions more viewers than tf2 so we should turn respawning off!
To be honest though, a lot of successful games copy mechanics from other successful games.[/quote]
this doesnt mean it always makes sense to do so... counter strike gets millions more viewers than tf2 so we should turn respawning off!
BumFreezethis doesnt mean it always makes sense to do so... counter strike gets millions more viewers than tf2 so we should turn respawning off!
Be careful or you might summon extine
Be careful or you might summon extine
bearodactylblAstroyeah but considering how useless the tf2 development team has been thus far i don't suspect they are anywhere near capable of successfully implementing changes as big as this (nor are they incentivized to unless they make a hat that gives you special abilities lol)EoNEvery slin video is like: Hey this game has this mechanic and it's a successful game so let's incorporate it into tf2!To be honest though, a lot of successful games copy mechanics from other successful games.
Slin was talking about the fact that TF2s weapons unlocks makes it easier to add weapons that can give certain classes healing/support roles. Valve has added class-changing weapons in the past (eg. Gunboats) so I'm pretty sure they could do it again.
What I'm wondering is if it would work in 6s.
To be honest though, a lot of successful games copy mechanics from other successful games.[/quote]
yeah but considering how useless the tf2 development team has been thus far i don't suspect they are anywhere near capable of successfully implementing changes as big as this (nor are they incentivized to unless they make a hat that gives you special abilities lol)[/quote]
Slin was talking about the fact that TF2s weapons unlocks makes it easier to add weapons that can give certain classes healing/support roles. Valve has added class-changing weapons in the past (eg. Gunboats) so I'm pretty sure they could do it again.
What I'm wondering is if it would work in 6s.
I've always liked the idea of having more healers in TF2, because if you're playing 6s, you have no one to heal you when your Medic dies, it's only you and medpacks, maybe Concheror', but that's not direct healing.
They can effectively make Soldier a 2nd healer in TF2, by buffing Concheror even further, give it a passive AoE healing to all nearby teammates and use the same mechanic, by not taking damage for X sec you get healed up to 4 hp/s. In order to make this weapon not too OP, make the required amount of damage needed to charge the banner by ~50%. Also Medic's self healing + Banner AoE should not stack or force Medic to receive only +1 hp/s max from it.
This will effectively make Soldier the Lucio of TF2, the class that can provide AoE healing and speed boost. (sorry for OW reference lul)
Scout can also be a healer with the Mad Milk, but the problem of that weapon is that it takes way too long for it to recharge, so I'd say make recharge 10 Seconds but nerf healing to 50% or 35% instead of 60%.
The Engineer and Mini-Dispenser idea was made up long time ago, which focused on making Engineer a more of a Support class, by giving him Mini-Dispenser that deploys faster, can't be upgraded, gives less Ammo/Health/Metal as well as Mini-Teleporter, deploys faster but can't be upgraded, works like level 1 teleporter and has limited uses.
In order to make Heavy a bit of a healer, give him 3 Dalokohs bars, he can consume it only once every 30 seconds but can throw it 3 times to make small healthpacks, and every single bar recharges in 10 seconds
They can effectively make Soldier a 2nd healer in TF2, by buffing Concheror even further, give it a passive AoE healing to all nearby teammates and use the same mechanic, by not taking damage for X sec you get healed up to 4 hp/s. In order to make this weapon not too OP, make the required amount of damage needed to charge the banner by ~50%. Also Medic's self healing + Banner AoE should not stack or force Medic to receive only +1 hp/s max from it.
This will effectively make Soldier the Lucio of TF2, the class that can provide AoE healing and speed boost. (sorry for OW reference lul)
Scout can also be a healer with the Mad Milk, but the problem of that weapon is that it takes way too long for it to recharge, so I'd say make recharge 10 Seconds but nerf healing to 50% or 35% instead of 60%.
The Engineer and Mini-Dispenser idea was made up long time ago, which focused on making Engineer a more of a Support class, by giving him Mini-Dispenser that deploys faster, can't be upgraded, gives less Ammo/Health/Metal as well as Mini-Teleporter, deploys faster but can't be upgraded, works like level 1 teleporter and has limited uses.
In order to make Heavy a bit of a healer, give him 3 Dalokohs bars, he can consume it only once every 30 seconds but can throw it 3 times to make small healthpacks, and every single bar recharges in 10 seconds
I say stop meshing the unique healing ability of medic to other classes. It works for some unlocks like conch, sandvich, milk etc. but making legitimate mechanics or new unlocks just for the purpose of making the class more healing oriented just sounds stupid and will throw the meta a new curveball it doesn't need to be swinging at right now.
Instead just focus on the issues at hand (balancing classes/unlocks and matchmaking) instead of just suggesting to port mechanics from other games to TF2 in an attempt to do... I don't even know what.
Instead just focus on the issues at hand (balancing classes/unlocks and matchmaking) instead of just suggesting to port mechanics from other games to TF2 in an attempt to do... I don't even know what.
AoE healing takes amazingly no skill unlike the medigun. please never go this route (and they already have).
Engineer could be a good support/offense class that I could see people running if they gave him a wrench that removed sentries completely in exchange for giving him mini dispensers that burst heal and maybe another supporting building?
I dont really see the point in having engie as yet another area denial class so I'd be a big advocate of giving him something that changes his role (like the demoknight shields but this time changing the role to something that actually is useful in a team and is an underrepresented class role).
Using unlocks to shoehorn more roles into tf2 is actually probably a good thing because currently most of the specialist classes are pretty ineffective or are solely used for turtling.
I dont really see the point in having engie as yet another area denial class so I'd be a big advocate of giving him something that changes his role (like the demoknight shields but this time changing the role to something that actually is useful in a team and is an underrepresented class role).
Using unlocks to shoehorn more roles into tf2 is actually probably a good thing because currently most of the specialist classes are pretty ineffective or are solely used for turtling.
If the interest is in making non-core classes playable, then I feel like this idea should only apply to engy and pyro, as the rest of the classes are already playable.
My ideas:
Engy would have mini dispensers, plural (each equivalent to a level one dispenser and there can be 2 of them up at a time), allowing for flank players to not have to leave flank for heals.
Pyro should also be incorporated into this, maybe with a secondary that is effectively the crossbow for med but provides healing over time (reverse afterburn) and provides a consistent amount of healing instead of ramping up.
My ideas:
Engy would have mini dispensers, plural (each equivalent to a level one dispenser and there can be 2 of them up at a time), allowing for flank players to not have to leave flank for heals.
Pyro should also be incorporated into this, maybe with a secondary that is effectively the crossbow for med but provides healing over time (reverse afterburn) and provides a consistent amount of healing instead of ramping up.
unfgive sniper heal weapon = ana? :thinking:
But Ana's gun is basically hitscan version of TF2's crossbow.
But Ana's gun is basically hitscan version of TF2's crossbow.
In pubs, people don't play medic very much because it's generally more fun to run around shooting at things, and there are plenty of other ways to heal, seeing as how basically every class has a way to heal themselves or others.
In comp, people will use whatever class is the most efficient at maintaining the health pool, which should always be the medic.
I expect the whole inane, misinformed commentary thing from a lot of tf2 youtubers, but not from someone who won IM.
In comp, people will use whatever class is the most efficient at maintaining the health pool, which should always be the medic.
I expect the whole inane, misinformed commentary thing from a lot of tf2 youtubers, but not from someone who won IM.