they finally started fixing most of the issues with their broken-ass game because everyone moved to pubg LOL
Daybreak[New Feature: Team Follow Cam]
In Duos and Fives, once eliminated there is now an option to “Spectate” to watch your teammates play out the rest of the match.
Pressing Camera Toggle View (default: T) will swap between locked to players POV and free cam (still locked to character).
New In-Game Group HUD has been added to Duos and Fives to provide more information on your team, such as weapon equipped and whether they have a helmet.
Team members now all have unique outline colors which match their color in the Group HUD.
Teams Remaining will now display next to Players Remaining in Duos and Fives
On the Main Menu, the new Lobby allows you to invite friends from anywhere in the UI.
Region Connection Test
Selecting your region now happens upon initial login rather than in the Main Menu.
Region select will indicate your connection quality to each region, and you will not be allowed to play in a region where your ping exceeds acceptable thresholds.
We’ve added new East Coast Servers in North America.
[Vehicle Updates]
Vehicles now lose performance as they take damage.
50% health – 50% torque reduction
35% health – loss of turbo functionality
20% health – 75% torque reduction, vehicle takes damage over time
10% health – 90% torque reduction, vehicle takes increased damage over time
Vehicle health states as well as lost functionality are now displayed in an all-new HUD element.
Vehicles can now be hotwired by holding the Gas button (default: W). This addresses a known exploit where players could change seats while hotwiring.
Items in the Vehicle Inventory (e.g. Sparkplugs) can now be moved via drag and drop.
[New Hit Feedback]
Incoming and outgoing hit-markers have been updated with colors and new animations to help differentiate different impact types such as hitting or breaking armor versus body shots.
Red – Body
Yellow – Armor or Helmet
White – Vehicle
Green – Friendly Fire
New animations and sound effects have been added to better indicate when armor and helmets have been broken.
You can use the classic hit-markers (with new colors) via Settings -> Use Classic Hit Feedback.
[The Arena]
Optimized Pleasant Valley, Ranchito, and all residential areas for improved performance.
Some homes have been boarded up, which is made clear when parachuting when you look at the yard. Green grass means loot!
Interior layouts have been improved to make them easier to navigate.
Zimms has a new storefront and interior layout that will improve performance and navigation.
There should be far fewer floating or clipping objects, or objects that prevent looting.
Smoothed out the collision of many objects and structures in the world that could cause vehicles to unexpectedly explode when running into them.
Wheelbarrows and gravestones are now destructible.
[Magnum Tuning]
The Magnum is a bit too powerful at long range right now, particularly against vehicles in team games where a group of players with magnums can bring down a vehicle in seconds from hundreds of meters away. The following changes should make the Magnum a bit more difficult to use at higher distances, without compromising its effectiveness at close range or overall damage.
Magnum bullet slowdown will now occur over 60 yards
Magnum bullet drop rate has been increased after 80 yards
Quality of Life Updates
Ammunition boxes, gas grenades, and smoke grenades have new, unique models to be more easily distinguishable at a glance.
Hit feedback audio is now tied to sound effects volume instead of interface volume.
Balanced out the sound effects in the Main Menu.
Rounded out the edges of the “dot” reticle.
[Bug Fixes]
Fixed an issue that could cause players to fall through the world and get stuck when dismounting their parachute.
Removed the ability to instantly go prone by side-stepping.
Removed the ability to switch seats in a vehicle while hotwiring.
Removed the ability to switch seats in a vehicle while moving.
Fixed an issue where players could exit vehicles, particularly at high speeds, at inconsistent locations. The location where players exit should be much more consistent now.
Fixed an exploit that would allow players to shoot behind them using alt-look.
Switching to ADS while strafing from free look will no longer make you lose mouse input.
Fixed the smoke grenades so that they do not render out while in gas.
Aligned the range of the gas grenades visual effect and its damage.
Fixed a rare case that could cause vehicle horns to get stuck on.
Synced up the AK-47 reload animation with the actual reload timing.
Fixed an issue where shift-dragging items could double the amount requested.
Numpad 0 will no longer act like “enter” when splitting stacks of items.
Laminated Armor will correctly show damaged state when in the Inventory.
Teammate health will be updated reliably even when at long range.
Cleaned up several issues that could cause the client or UI to become unresponsive when using Alt+Tab or Alt+Enter.
Victory music should correctly play after winning the match.
Removed durability from weapons.
Nightmare Mask should now correctly show in your Steam inventory.
Known issues:
In team games, the winner may see incorrect information on their end-screens if all their teammates have exited the match.
The “Kill Count” field in the UI doesn’t count kills that occur when your target bleeds out after you die. You should still get credit (XP, Score) for the kill, however.
Field bandages currently do not have an aura attractor while on the ground.
The Twitch link account button can lose functionality if the user cancels authorization or closes the web page. Backing out of the screen and back in will fix this issue.
The Gas Grenade’s visual effects will carry over into the spectate mode if the user dies while under gas grenade effects.
The Spectate cam may become less smooth if the client spectating has a high (above 100) ping.
Going from Training to a team match may cause the Team HUD UI to disappear. Re-logging with fix this issue.
http://store.steampowered.com/news/?appids=433850
they finally started fixing most of the issues with their broken-ass game because everyone moved to pubg LOL
[quote=Daybreak][b][New Feature: Team Follow Cam][/b]
In Duos and Fives, once eliminated there is now an option to “Spectate” to watch your teammates play out the rest of the match.
Pressing Camera Toggle View (default: T) will swap between locked to players POV and free cam (still locked to character).
New In-Game Group HUD has been added to Duos and Fives to provide more information on your team, such as weapon equipped and whether they have a helmet.
Team members now all have unique outline colors which match their color in the Group HUD.
Teams Remaining will now display next to Players Remaining in Duos and Fives
On the Main Menu, the new Lobby allows you to invite friends from anywhere in the UI.
Region Connection Test
Selecting your region now happens upon initial login rather than in the Main Menu.
Region select will indicate your connection quality to each region, and you will not be allowed to play in a region where your ping exceeds acceptable thresholds.
We’ve added new East Coast Servers in North America.
[b][Vehicle Updates][/b]
Vehicles now lose performance as they take damage.
50% health – 50% torque reduction
35% health – loss of turbo functionality
20% health – 75% torque reduction, vehicle takes damage over time
10% health – 90% torque reduction, vehicle takes increased damage over time
Vehicle health states as well as lost functionality are now displayed in an all-new HUD element.
Vehicles can now be hotwired by holding the Gas button (default: W). This addresses a known exploit where players could change seats while hotwiring.
Items in the Vehicle Inventory (e.g. Sparkplugs) can now be moved via drag and drop.
[b][New Hit Feedback][/b]
Incoming and outgoing hit-markers have been updated with colors and new animations to help differentiate different impact types such as hitting or breaking armor versus body shots.
Red – Body
Yellow – Armor or Helmet
White – Vehicle
Green – Friendly Fire
New animations and sound effects have been added to better indicate when armor and helmets have been broken.
You can use the classic hit-markers (with new colors) via Settings -> Use Classic Hit Feedback.
[b][The Arena][/b]
Optimized Pleasant Valley, Ranchito, and all residential areas for improved performance.
Some homes have been boarded up, which is made clear when parachuting when you look at the yard. Green grass means loot!
Interior layouts have been improved to make them easier to navigate.
Zimms has a new storefront and interior layout that will improve performance and navigation.
There should be far fewer floating or clipping objects, or objects that prevent looting.
Smoothed out the collision of many objects and structures in the world that could cause vehicles to unexpectedly explode when running into them.
Wheelbarrows and gravestones are now destructible.
[b][Magnum Tuning][/b]
The Magnum is a bit too powerful at long range right now, particularly against vehicles in team games where a group of players with magnums can bring down a vehicle in seconds from hundreds of meters away. The following changes should make the Magnum a bit more difficult to use at higher distances, without compromising its effectiveness at close range or overall damage.
Magnum bullet slowdown will now occur over 60 yards
Magnum bullet drop rate has been increased after 80 yards
Quality of Life Updates
Ammunition boxes, gas grenades, and smoke grenades have new, unique models to be more easily distinguishable at a glance.
Hit feedback audio is now tied to sound effects volume instead of interface volume.
Balanced out the sound effects in the Main Menu.
Rounded out the edges of the “dot” reticle.
[b][Bug Fixes][/b]
Fixed an issue that could cause players to fall through the world and get stuck when dismounting their parachute.
Removed the ability to instantly go prone by side-stepping.
Removed the ability to switch seats in a vehicle while hotwiring.
Removed the ability to switch seats in a vehicle while moving.
Fixed an issue where players could exit vehicles, particularly at high speeds, at inconsistent locations. The location where players exit should be much more consistent now.
Fixed an exploit that would allow players to shoot behind them using alt-look.
Switching to ADS while strafing from free look will no longer make you lose mouse input.
Fixed the smoke grenades so that they do not render out while in gas.
Aligned the range of the gas grenades visual effect and its damage.
Fixed a rare case that could cause vehicle horns to get stuck on.
Synced up the AK-47 reload animation with the actual reload timing.
Fixed an issue where shift-dragging items could double the amount requested.
Numpad 0 will no longer act like “enter” when splitting stacks of items.
Laminated Armor will correctly show damaged state when in the Inventory.
Teammate health will be updated reliably even when at long range.
Cleaned up several issues that could cause the client or UI to become unresponsive when using Alt+Tab or Alt+Enter.
Victory music should correctly play after winning the match.
Removed durability from weapons.
Nightmare Mask should now correctly show in your Steam inventory.
[b]Known issues:[/b]
In team games, the winner may see incorrect information on their end-screens if all their teammates have exited the match.
The “Kill Count” field in the UI doesn’t count kills that occur when your target bleeds out after you die. You should still get credit (XP, Score) for the kill, however.
Field bandages currently do not have an aura attractor while on the ground.
The Twitch link account button can lose functionality if the user cancels authorization or closes the web page. Backing out of the screen and back in will fix this issue.
The Gas Grenade’s visual effects will carry over into the spectate mode if the user dies while under gas grenade effects.
The Spectate cam may become less smooth if the client spectating has a high (above 100) ping.
Going from Training to a team match may cause the Team HUD UI to disappear. Re-logging with fix this issue.[/quote]
http://store.steampowered.com/news/?appids=433850
Pubg only was released like 2 weeks ago, how long were they sitting on this shit?
Pubg only was released like 2 weeks ago, how long were they sitting on this shit?
fahrenheitPubg only was released like 2 weeks ago, how long were they sitting on this shit?
probably a very long time considering spectating was announced over a month ago
even still, this is pretty much daybreak waving the white flag to their monetization lifestyle and realizing that if they don't fix the game then everyone is gonna leave, since all the big h1z1 streamers (summit, griimybear, joshog, grimmz) all left for pubg
[quote=fahrenheit]Pubg only was released like 2 weeks ago, how long were they sitting on this shit?[/quote]
probably a very long time considering spectating was announced over a month ago
even still, this is pretty much daybreak waving the white flag to their monetization lifestyle and realizing that if they don't fix the game then everyone is gonna leave, since all the big h1z1 streamers (summit, griimybear, joshog, grimmz) all left for pubg
about time they started fixing the game honestly.
new hit markers are dogshit, only thing i like about it is there being a car hit marker now. don't think i like the hit markers being the same color for helmets and lammies, i doubt its that difficult to have added another color on top of the 3 new ones they added. definitely gonna be using the classics.
balancing the magnum is a step in the right direction, but they need to make the other half of the guns in the game that are useless have some sort of reason to actually pick them up i feel like. landing and looting a building with only an r380 and running outside and getting raped by an AR is still gonna happen a lot.
i like that they finally added different fucking colors for teammates. that shit has taken WAY too long to release.
don't think i like the car functionality getting worse as it takes damage considering how bad the handling can be already.
i guess overall the update was pretty good but theres still a ton of problems. idk if pubg actually affected anything, i personally don't think it looks like that good of a game, but h1 still has a ways to go
oh yeah and spectating is pretty nice too. its pretty desynced but what can you expect from daybreak honestly
about time they started fixing the game honestly.
new hit markers are dogshit, only thing i like about it is there being a car hit marker now. don't think i like the hit markers being the same color for helmets and lammies, i doubt its that difficult to have added another color on top of the 3 new ones they added. definitely gonna be using the classics.
balancing the magnum is a step in the right direction, but they need to make the other half of the guns in the game that are useless have some sort of reason to actually pick them up i feel like. landing and looting a building with only an r380 and running outside and getting raped by an AR is still gonna happen a lot.
i like that they finally added different fucking colors for teammates. that shit has taken WAY too long to release.
don't think i like the car functionality getting worse as it takes damage considering how bad the handling can be already.
i guess overall the update was pretty good but theres still a ton of problems. idk if pubg actually affected anything, i personally don't think it looks like that good of a game, but h1 still has a ways to go
oh yeah and spectating is pretty nice too. its pretty desynced but what can you expect from daybreak honestly
wolsnePubg is objectively a better game in every respect
ya i sure do love crouch walking in 30fps for half an hour and dying to some mystery weapon from a player that isnt visible on my screen
talk about sunk cost
its almost like h1z1 is made to be more of an "arcade" style game than a hide and go seek simulator
[quote=wolsne]Pubg is objectively a better game in every respect[/quote]
ya i sure do love crouch walking in 30fps for half an hour and dying to some mystery weapon from a player that isnt visible on my screen
talk about sunk cost
its almost like h1z1 is made to be more of an "arcade" style game than a hide and go seek simulator
prwolsnePubg is objectively a better game in every respect
ya i sure do love crouch walking in 30fps for half an hour and dying to some mystery weapon from a player that isnt visible on my screen
talk about sunk cost
its almost like h1z1 is made to be more of and "arcade" style game than a hide and go seek simulator
ur doing something wrong if u cant find anyone for 30 minutes rofl
[quote=pr][quote=wolsne]Pubg is objectively a better game in every respect[/quote]
ya i sure do love crouch walking in 30fps for half an hour and dying to some mystery weapon from a player that isnt visible on my screen
talk about sunk cost
its almost like h1z1 is made to be more of and "arcade" style game than a hide and go seek simulator[/quote]
ur doing something wrong if u cant find anyone for 30 minutes rofl
prwolsnePubg is objectively a better game in every respect
ya i sure do love crouch walking in 30fps for half an hour and dying to some mystery weapon from a player that isnt visible on my screen
talk about sunk cost
its almost like h1z1 is made to be more of an "arcade" style game than a hide and go seek simulator
the game came out like 2 weeks ago
and the point of pubg is that its supposed to be more tactical (like arma-- even then its still not even half as tactical) than h1z1 is
if u think scoping out places for more than 5 seconds before running in with your dick out is too hard then maybe h1z1 is the game for you
[quote=pr][quote=wolsne]Pubg is objectively a better game in every respect[/quote]
ya i sure do love crouch walking in 30fps for half an hour and dying to some mystery weapon from a player that isnt visible on my screen
talk about sunk cost
its almost like h1z1 is made to be more of an "arcade" style game than a hide and go seek simulator[/quote]
the game came out like 2 weeks ago
and the point of pubg is that its supposed to be more tactical (like arma-- even then its still not even half as tactical) than h1z1 is
if u think scoping out places for more than 5 seconds before running in with your dick out is too hard then maybe h1z1 is the game for you
both games are shit for aspies
both games are shit for aspies
[img]http://i.imgur.com/keaLs.gif[/img]
yukariboth games are shit for aspies
haha someone likes a game that isn't an arena quake clone, they must have a mental disease, haha!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d7/d7585658fe72d63ca55f62c1320501d319f16f80_full.jpg
[quote=yukari]both games are shit for aspies[/quote]
haha someone likes a game that isn't an arena quake clone, they must have a mental disease, haha!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d7/d7585658fe72d63ca55f62c1320501d319f16f80_full.jpg[/img]
fuck reflex too that games mad gay -fragged.
disclaimer: i like both games ugh people cant take a JOKE i was merely pretending -_-
fuck reflex too that games mad gay -fragged.
disclaimer: i like both games ugh people cant take a JOKE i was merely pretending -_-
R I P M A G N U M :(((((
[img]https://hydra-media.cursecdn.com/h1z1.gamepedia.com/1/1b/Icon_44Magnum.png[/img]
PUBG is supposed to get an optimization update sometime mid april so hopefully that fixes the shitty FPS issues. i don't really know which game i like more though. i really like playing h1z1 solo for the quick pace and 2 tapping n00bs. PUBG is fun in duos because it's a lot more tactical and you get punished easier for mistakes. i also like the idea of having weapon attachments and more guns instead of only the AR-15 and shotgun that dominates h1. but right now i don't like the feeling of all the mouse input lag i'm getting so i don't play it as much
PUBG is supposed to get an optimization update sometime mid april so hopefully that fixes the shitty FPS issues. i don't really know which game i like more though. i really like playing h1z1 solo for the quick pace and 2 tapping n00bs. PUBG is fun in duos because it's a lot more tactical and you get punished easier for mistakes. i also like the idea of having weapon attachments and more guns instead of only the AR-15 and shotgun that dominates h1. but right now i don't like the feeling of all the mouse input lag i'm getting so i don't play it as much
yaugPUBG is supposed to get an optimization update sometime mid april so hopefully that fixes the shitty FPS issues. i don't really know which game i like more though. i really like playing h1z1 solo for the quick pace and 2 tapping n00bs. PUBG is fun in duos because it's a lot more tactical and you get punished easier for mistakes. i also like the idea of having weapon attachments and more guns instead of only the AR-15 and shotgun that dominates h1. but right now i don't like the feeling of all the mouse input lag i'm getting so i don't play it as much
i feel like pubg is more geared towards solo play with the tactical style and h1z1 is more geared towards the team play with the more simplified style
[quote=yaug]PUBG is supposed to get an optimization update sometime mid april so hopefully that fixes the shitty FPS issues. i don't really know which game i like more though. i really like playing h1z1 solo for the quick pace and 2 tapping n00bs. PUBG is fun in duos because it's a lot more tactical and you get punished easier for mistakes. i also like the idea of having weapon attachments and more guns instead of only the AR-15 and shotgun that dominates h1. but right now i don't like the feeling of all the mouse input lag i'm getting so i don't play it as much[/quote]
i feel like pubg is more geared towards solo play with the tactical style and h1z1 is more geared towards the team play with the more simplified style
cookiejakebut they need to make the other half of the guns in the game that are useless have some sort of reason to actually pick them up i feel like
that's what i found odd about returning to the game too, after having played the original H1Z1 a lot
"what about these guns? what about the bow?"
"no those aren't worth using they're bad"
"how about these shoes"
"no same thing"
just seems like everything other than shotty/AR/AK/armor/healing is useless sooo.. why is that other shit even there? and i have 4000+ hours in TF2 you know what i'm sayin
[quote=cookiejake]but they need to make the other half of the guns in the game that are useless have some sort of reason to actually pick them up i feel like[/quote]
that's what i found odd about returning to the game too, after having played the original H1Z1 a lot
"what about these guns? what about the bow?"
"no those aren't worth using they're bad"
"how about these shoes"
"no same thing"
just seems like everything other than shotty/AR/AK/armor/healing is useless sooo.. why is that other shit even there? and i have 4000+ hours in TF2 you know what i'm sayin