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memories - tf2 fragmovie
posted in Videos
1
#1
0 Frags +

I hope u guys like it !

https://youtu.be/Gn_NxwYq78U

I hope u guys like it !

https://youtu.be/Gn_NxwYq78U
2
#2
13 Frags +

You, A M S, are such a god at making these

You, A M S, are such a god at making these
3
#3
7 Frags +

xl fragvideo quality

xl fragvideo quality
4
#4
6 Frags +

amazing

amazing
5
#5
4 Frags +

I'm in love with the 3rd person camera transitions into each clip
Definitely one of the best frag movies I've seen in a while, props to Glastry for the nutty plays

I'm in love with the 3rd person camera transitions into each clip
Definitely one of the best frag movies I've seen in a while, props to Glastry for the nutty plays
6
#6
2 Frags +

does he play without autoreload or was he just out of ammo at 1:35

does he play without autoreload or was he just out of ammo at 1:35
7
#7
2 Frags +

-Honestly thought the smooths were SFM at first, very nice attention to color and use of selective focus to achieve that look.

-Godly production quality.

-Godly frags

-I love the subtle effects like the little blur at 0:37 that help me realize "oh shit he hit the demo"

-A couple nitpicks:

1. To me, something seems a bit off about the timing and rhythm of everything, like you tried to jam a few too many frags into too short a time span. Maybe this is partially due working with this particular song but some of the choices of timing here are kinda weird IMO (you put the first drop of the song on a sticky trap kill? You make it work but that was a strange moment).

2. Maybe I'm dumb but it took me several watches to even notice that he kills two players with the last sticky at 1:02

-Honestly thought the smooths were SFM at first, very nice attention to color and use of selective focus to achieve that look.

-Godly production quality.

-Godly frags

-I love the subtle effects like the little blur at 0:37 that help me realize "oh shit he hit the demo"

-A couple nitpicks:

1. To me, something seems a bit off about the timing and rhythm of everything, like you tried to jam a few too many frags into too short a time span. Maybe this is partially due working with this particular song but some of the choices of timing here are kinda weird IMO (you put the first drop of the song on a sticky trap kill? You make it work but that was a strange moment).

2. Maybe I'm dumb but it took me several watches to even notice that he kills two players with the last sticky at 1:02
8
#8
4 Frags +
Shears-Honestly thought the smooths were SFM at first, very nice attention to color and use of selective focus to achieve that look.

I was around for the editing stream, he used SFM for a Badlands smooth but I'm not sure if he used SFM for all of them. I felt kind of the opposite, I was impressed at how well they blended in with the gameplay footage. Some SFM looks super out-of-place with things recorded in-game for various reasons, this didn't.

[quote=Shears]-Honestly thought the smooths were SFM at first, very nice attention to color and use of selective focus to achieve that look.[/quote]
I was around for the editing stream, he used SFM for a Badlands smooth but I'm not sure if he used SFM for all of them. I felt kind of the opposite, I was impressed at how well they blended in with the gameplay footage. Some SFM looks super out-of-place with things recorded in-game for various reasons, this didn't.
9
#9
7 Frags +
Shears-Honestly thought the smooths were SFM at first, very nice attention to color and use of selective focus to achieve that look.

I used SFM for all the smooths, thanks for the feedback!

[quote=Shears]-Honestly thought the smooths were SFM at first, very nice attention to color and use of selective focus to achieve that look.[/quote]

I used SFM for all the smooths, thanks for the feedback!
10
#10
1 Frags +

viewmodel fov was a bit low imo, but that is very subjective

viewmodel fov was a bit low imo, but that is very subjective
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