ompskimTried it today, unfortunately most of the fonts (scoreboard, death/kill notices on the top right corner, respawn timer for everyone on the left, though the last one might be a color issue) appear far too small to see comfortably for my resolution (1280x720).
Great design though, love how it looks.
Hmm, you can try finding the following bit in ClientScheme.res and increasing the tall value by a bit to see if that helps. If you change it too much, some things might start cutting off, but I don't think a small change should cause any problems. (It should be the first specified font.)
"Default"
{
"1"
{
"name" "FuturaStd-Medium"
"tall" "9"
"additive" "0"
"antialias" "1"
}
}
This should affect some of the fonts, particularly the scoreboard and death notices. However, other bits like the target IDs have the font specified manually. I'll do some more experiments with font sizes later.
drdonutmanI'm loving the style, but the fonts are too small and require too much attention to read.
I changed the default font size to 12 13 and some to 11 and it's helped significantly.
Thanks for the tip!
http://i.imgur.com/myTeI.jpg
Edit - Changed to size 13 as default after taking screenshot.
[quote=omp][quote=skim]Tried it today, unfortunately most of the fonts (scoreboard, death/kill notices on the top right corner, respawn timer for everyone on the left, though the last one might be a color issue) appear far too small to see comfortably for my resolution (1280x720).
Great design though, love how it looks.[/quote]
Hmm, you can try finding the following bit in ClientScheme.res and increasing the tall value by a bit to see if that helps. If you change it too much, some things might start cutting off, but I don't think a small change should cause any problems. (It should be the first specified font.)
[code] "Default"
{
"1"
{
"name" "FuturaStd-Medium"
"tall" "9"
"additive" "0"
"antialias" "1"
}
}[/code]
This should affect some of the fonts, particularly the scoreboard and death notices. However, other bits like the target IDs have the font specified manually. I'll do some more experiments with font sizes later.[/quote]
[quote=drdonutman]I'm loving the style, but the fonts are too small and require too much attention to read.[/quote]
I changed the default font size to [s]12[/s] 13 and some to 11 and it's helped significantly.
Thanks for the tip!
http://i.imgur.com/myTeI.jpg
Edit - Changed to size 13 as default after taking screenshot.
I'm gonna fork this tonight and make a version that uses the winpanel and scoreboard from morehud, as well as the class/team change menus from either broesel or more. Also I'll add low ammo flashing if it's not in there already, haven't had a chance to check.
Aside from that stuff I'm gonna change this hud is absolutely beautiful.
I'm gonna fork this tonight and make a version that uses the winpanel and scoreboard from morehud, as well as the class/team change menus from either broesel or more. Also I'll add low ammo flashing if it's not in there already, haven't had a chance to check.
Aside from that stuff I'm gonna change this hud is absolutely beautiful.
anybody see any problems @ 1680x1050?
anybody see any problems @ 1680x1050?
This is really nice, I'm going to be using this full-time. I especially like that you put it on github. You are a scholar, sir.
This is really nice, I'm going to be using this full-time. I especially like that you put it on github. You are a scholar, sir.
there's 2 problems with the hud as an engie
[img]http://whoistheroman.com/ImgHost/images/2012/09/11/LPYkg.jpg[/img]
buildings overlap the tourney spec shit
[img]http://whoistheroman.com/ImgHost/images/2012/09/11/XS00x.jpg[/img]
the mouse2 thing is too big
Really amazing hud, love everything about it
Really amazing hud, love everything about it
Roololthere's 2 problems with the hud as an engie
Yeah. This HUD is still a work in progress. It's certainly not complete.
I simply haven't gotten around to those stuff yet. I'm writing this list on the spot, so I may be forgetting some things, but here's some plans.
Things I plan to do:
- Fix various small bugs and stuff.
- Fix some issues with tourny spec hud.
- Custom engineer building status.
- Add a smaller 6v6 scoreboard.
- Disguise kit that's not obnoxious.
Things I may or may not eventually do:
- Custom class selection menu.
- Custom team selection menu.
Things I am against doing:
- Custom game menu.
[quote=Roolol]there's 2 problems with the hud as an engie[/quote]
Yeah. This HUD is still a work in progress. It's certainly not complete.
I simply haven't gotten around to those stuff yet. I'm writing this list on the spot, so I may be forgetting some things, but here's some plans.
Things I plan to do:
- Fix various small bugs and stuff.
- Fix some issues with tourny spec hud.
- Custom engineer building status.
- Add a smaller 6v6 scoreboard.
- Disguise kit that's not obnoxious.
Things I may or may not eventually do:
- Custom class selection menu.
- Custom team selection menu.
Things I am against doing:
- Custom game menu.
Could you add hud crosshairs too? at least a circle like garm3n's
Could you add hud crosshairs too? at least a circle like garm3n's
MangachuCould you add hud crosshairs too? at least a circle like garm3n's
Please ;_;. I want to use this HUD, but I've gotten too accustomed to my damn circle crosshair (and I'm too stupid to know how to install it).
[quote=Mangachu]Could you add hud crosshairs too? at least a circle like garm3n's[/quote]
Please ;_;. I want to use this HUD, but I've gotten too accustomed to my damn circle crosshair (and I'm too stupid to know how to install it).
MangachuCould you add hud crosshairs too? at least a circle like garm3n's
Sure, I'll add them at some point in the near future. Until I get around to it, you can use a package from Ell containing a small selection of HUD crosshairs with installation instructions. It can be found here:
http://code.google.com/p/ellshud/downloads/list
If you can figure out how, it is also relatively easy to copy over crosshairs from any HUD you like.
skimI changed the default font size to 12 13 and some to 11 and it's helped significantly.
I am really not sure what to do with regards to these font issues. It seems to be an issue of screen resolution and screen size. For some people (such as myself), the font is perfect. For others, it is too small. I can probably do a better job defining the fonts in ClientScheme, making it easier to change them, such as FontTargetID instead of just specifying Futura9 and using that. Other than that, I'm open to suggestions.
baumyI'm gonna fork this tonight and make a version that uses the winpanel and scoreboard from morehud, as well as the class/team change menus from either broesel or more. Also I'll add low ammo flashing if it's not in there already, haven't had a chance to check.
I'll eventually add some of this stuff, so make sure you are careful during updates/merges.
[quote=Mangachu]Could you add hud crosshairs too? at least a circle like garm3n's[/quote]
Sure, I'll add them at some point in the near future. Until I get around to it, you can use a package from Ell containing a small selection of HUD crosshairs with installation instructions. It can be found here:
http://code.google.com/p/ellshud/downloads/list
If you can figure out how, it is also relatively easy to copy over crosshairs from any HUD you like.
[quote=skim]I changed the default font size to [s]12[/s] 13 and some to 11 and it's helped significantly.[/quote]
I am really not sure what to do with regards to these font issues. It seems to be an issue of screen resolution and screen size. For some people (such as myself), the font is perfect. For others, it is too small. I can probably do a better job defining the fonts in ClientScheme, making it easier to change them, such as FontTargetID instead of just specifying Futura9 and using that. Other than that, I'm open to suggestions.
[quote=baumy]I'm gonna fork this tonight and make a version that uses the winpanel and scoreboard from morehud, as well as the class/team change menus from either broesel or more. Also I'll add low ammo flashing if it's not in there already, haven't had a chance to check.[/quote]
I'll eventually add some of this stuff, so make sure you are careful during updates/merges.
ompThings I may or may not eventually do:
- Custom class selection menu.
- Custom team selection menu.
I personally would like this, but it's not a big deal. Love the hud :D
[quote=omp]
Things I may or may not eventually do:
- Custom class selection menu.
- Custom team selection menu.
[/quote]
I personally would like this, but it's not a big deal. Love the hud :D
Yep,I had to change the tall value to 13 but after that no problems. Love the hud man!
Yep,I had to change the tall value to 13 but after that no problems. Love the hud man!
@omp: if I could offer a suggestion, I copy pasted the class selection .res file from m0re hud, and the teammenu.res from broesel, and they both go fairly well with your hud.
I didn't get the winpanel from m0re to work, the positioning is off somehow. The m0re scoreboard works as long as you define the fonts in clientscheme.res. The only reason I use the m0re scoreboard instead of yours is it can show a full 16 players in a pub, and also has a nice minimode for 6v6s.
@omp: if I could offer a suggestion, I copy pasted the class selection .res file from m0re hud, and the teammenu.res from broesel, and they both go fairly well with your hud.
I didn't get the winpanel from m0re to work, the positioning is off somehow. The m0re scoreboard works as long as you define the fonts in clientscheme.res. The only reason I use the m0re scoreboard instead of yours is it can show a full 16 players in a pub, and also has a nice minimode for 6v6s.
baumyI didn't get the winpanel from m0re to work, the positioning is off somehow. The m0re scoreboard works as long as you define the fonts in clientscheme.res. The only reason I use the m0re scoreboard instead of yours is it can show a full 16 players in a pub, and also has a nice minimode for 6v6s.
I added a custom win panel just now. Hopped in a pub to test it out; here's a screenshot: http://i.imgur.com/T8L8z.jpg
I'll eventually make alternate scoreboards. A 16v16 should be very easy. A 6v6 will take some additional repositioning, but I'll get to it eventually.
[quote=baumy]I didn't get the winpanel from m0re to work, the positioning is off somehow. The m0re scoreboard works as long as you define the fonts in clientscheme.res. The only reason I use the m0re scoreboard instead of yours is it can show a full 16 players in a pub, and also has a nice minimode for 6v6s.[/quote]
I added a custom win panel just now. Hopped in a pub to test it out; here's a screenshot: http://i.imgur.com/T8L8z.jpg
I'll eventually make alternate scoreboards. A 16v16 should be very easy. A 6v6 will take some additional repositioning, but I'll get to it eventually.
spec hud is pretty sweet too.
spec hud is pretty sweet too.
Threw together a quick 6v6 scoreboard: http://i.imgur.com/l4RVT.jpg
You can toggle with cl_hud_minmode. Let me know if you guys would like any changes to the positioning. :)
Threw together a quick 6v6 scoreboard: http://i.imgur.com/l4RVT.jpg
You can toggle with cl_hud_minmode. Let me know if you guys would like any changes to the positioning. :)
ompThrew together a quick 6v6 scoreboard: http://i.imgur.com/l4RVT.jpg
You can toggle with cl_hud_minmode. Let me know if you guys would like any changes to the positioning. :)
thank you based omp
[quote=omp]Threw together a quick 6v6 scoreboard: http://i.imgur.com/l4RVT.jpg
You can toggle with cl_hud_minmode. Let me know if you guys would like any changes to the positioning. :)[/quote]
thank you based omp
omp, hud maker of the year, all years.
omp, hud maker of the year, all years.
baumyomp, hud maker of the year, all years.
Thanks. :P
By the way, you mentioned you wanted a 16-person scoreboard. If you change the "tall" value of MainBG to 280, and the "tall" values of BluePlayerList and RedPlayerList to 268, you'll get this: http://i.imgur.com/zD7DH.jpg
[edit] Also change "ypos" for Spectators to 435 and "ypos" for SpectatorsInQueue to 447. Forgot about those. :)
[edit2] I'll add this as a file a little later, so you can just replace the scoreboard with the alternate file when updating the hud, as opposed to manually changing the values each time.
[quote=baumy]omp, hud maker of the year, all years.[/quote]
Thanks. :P
By the way, you mentioned you wanted a 16-person scoreboard. If you change the "tall" value of MainBG to 280, and the "tall" values of BluePlayerList and RedPlayerList to 268, you'll get this: http://i.imgur.com/zD7DH.jpg
[b][edit][/b] Also change "ypos" for Spectators to 435 and "ypos" for SpectatorsInQueue to 447. Forgot about those. :)
[b][edit2][/b] I'll add this as a file a little later, so you can just replace the scoreboard with the alternate file when updating the hud, as opposed to manually changing the values each time.
It reminds me a lot of brosel's HUD, but with a better font and weird colors. I might use it but I may have to change the colors.
It reminds me a lot of brosel's HUD, but with a better font and weird colors. I might use it but I may have to change the colors.
ShwanIt reminds me a lot of brosel's HUD, but with a better font and weird colors. I might use it but I may have to change the colors.
All the colours you'd want to change are defined at the top of ClientScheme.res and begin with Omp. The names should be descriptive.
[quote=Shwan]It reminds me a lot of brosel's HUD, but with a better font and weird colors. I might use it but I may have to change the colors.[/quote]
All the colours you'd want to change are defined at the top of ClientScheme.res and begin with Omp. The names should be descriptive.
If you're going to add HUD crosshairs you might want to think about adding this entire pack that Fog put together here, if that's possible.
If you're going to add HUD crosshairs you might want to think about adding this entire pack that Fog put together [url=http://natf2.com/topics/5107]here[/url], if that's possible.
toothIf you're going to add HUD crosshairs you might want to think about adding this entire pack that Fog put together here.
Thanks for the link. :)
[quote=tooth]If you're going to add HUD crosshairs you might want to think about adding this entire pack that Fog put together [url=http://natf2.com/topics/5107]here[/url].[/quote]
Thanks for the link. :)
I have a few small modifications I'd like to make to your hud, but I can't find where to make them. First, I'd like to remove the 'last damage done' that floats near where you hit the person. Then, I'd like to move the 'last damage done' that sits above my health, to right below my crosshair. Finally, I'd like to change the color of the 'ubercharge %%' when I'm being healed by a medic, or I'm looking at a medic (the one in the target i.d., just below the player name).
Awesome hud though, I love it so far.
I have a few small modifications I'd like to make to your hud, but I can't find where to make them. First, I'd like to remove the 'last damage done' that floats near where you hit the person. Then, I'd like to move the 'last damage done' that sits above my health, to right below my crosshair. Finally, I'd like to change the color of the 'ubercharge %%' when I'm being healed by a medic, or I'm looking at a medic (the one in the target i.d., just below the player name).
Awesome hud though, I love it so far.
ompbaumyomp, hud maker of the year, all years.
Thanks. :P
By the way, you mentioned you wanted a 16-person scoreboard. If you change the "tall" value of MainBG to 280, and the "tall" values of BluePlayerList and RedPlayerList to 268, you'll get this: http://i.imgur.com/zD7DH.jpg
[edit] Also change "ypos" for Spectators to 435 and "ypos" for SpectatorsInQueue to 447. Forgot about those. :)
[edit2] I'll add this as a file a little later, so you can just replace the scoreboard with the alternate file when updating the hud, as opposed to manually changing the values each time.
please have my babies
[quote=omp][quote=baumy]omp, hud maker of the year, all years.[/quote]
Thanks. :P
By the way, you mentioned you wanted a 16-person scoreboard. If you change the "tall" value of MainBG to 280, and the "tall" values of BluePlayerList and RedPlayerList to 268, you'll get this: http://i.imgur.com/zD7DH.jpg
[b][edit][/b] Also change "ypos" for Spectators to 435 and "ypos" for SpectatorsInQueue to 447. Forgot about those. :)
[b][edit2][/b] I'll add this as a file a little later, so you can just replace the scoreboard with the alternate file when updating the hud, as opposed to manually changing the values each time.[/quote]
please have my babies
this hud owns
dude i love you
this hud owns
dude i love you
can you make it so when you get low ammo it blinks or something
can you make it so when you get low ammo it blinks or something
if you could, in the future, make a simple class change menu, and a custom menu, something simple that has everythnig you need right in one area. thanks alot :)
if you could, in the future, make a simple class change menu, and a custom menu, something simple that has everythnig you need right in one area. thanks alot :)